TEKKEN 8

TEKKEN 8

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Froz7y 15 de abr. às 20:59
The new balance patch announcement will fix everything.
Thank you Harada. See guys you shouldnt be so negative. There are gonna give characters more health means you get to jab and poke more. Its not that complicated to understand that Harada has our best interest. You guys need to be more positive and act like you have lives. Corporations only thinking about money and is detached from ordinary people is such an overused cliche logic. We should be more constructive and be patient for Tekken 9.
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Exibindo comentários 115 de 18
Cheez3™ 15 de abr. às 21:37 
maybe not everything but at least they are working on it, we are not being ignored.
I can't tell if you're being sarcastic or not.

But buffing health is clearly one more bad design decision in the cascading effect of bad design decision that lead Tekken to the state where it is now.

Each stupid idea they got, they try to "fix" with one or several other stupid ideas, which each get their own one or several stupid ideas to fix them.
If you have done any dev work, you would know that making quick system-wide changes (level gimmicks for DVJ as an example), has ripple effects.

If you use a general fix like more health (it has been done before- harada even mentions it), it is again a general fast fix.... not a long term solution.

All of this really depends on the longterm road map for how they intend to "fix' the game. But currently, it is all wait and see again at this point.

It i am not too optimistic. They have lied and done ♥♥♥♥♥♥♥♥♥ before.
Oki changes go BRRRRRRR as well lol.


Idiots.
matiasapr30 16 de abr. às 6:54 
Add more HP is not a fix , all the new crap must be optional (on/off) heat bullcrap and friends , thats is no a fix , its gonna make things even more ♥♥♥♥♥♥
just add exdp bro, so much thinking xd
I am starting tonwonder if namco themselves are cracking and giving up at this point.

Who knows- maybe, just maybe, they has no other plans for anything past year 2.

At this point, it's better to just stop playing it.
Team behind tekken are previous soulcalibur and pokken designers

Think about it for a minute
Cheez3™ 16 de abr. às 7:08 
anna is the only thing that keeps us away from a full season 1 rollback
Escrito originalmente por Cheez3:
anna is the only thing that keeps us away from a full season 1 rollback
I dont mind 1 broken character. Take Anna and revert to s1 and work from here. Why its so hard for them to understand?
Cheez3™ 16 de abr. às 7:22 
Escrito originalmente por YEPP:
Escrito originalmente por Cheez3:
anna is the only thing that keeps us away from a full season 1 rollback
I dont mind 1 broken character. Take Anna and revert to s1 and work from here. Why its so hard for them to understand?

because people spent money in that character, and at this point, she became the main of those players.
Froz7y 16 de abr. às 8:20 
Escrito originalmente por SEATEK The_LEFTY:
If you have done any dev work, you would know that making quick system-wide changes (level gimmicks for DVJ as an example), has ripple effects.

If you use a general fix like more health (it has been done before- harada even mentions it), it is again a general fast fix.... not a long term solution.

All of this really depends on the longterm road map for how they intend to "fix' the game. But currently, it is all wait and see again at this point.

It i am not too optimistic. They have lied and done ♥♥♥♥♥♥♥♥♥ before.

ITs clearly a fix, rather than dying from 2 juggles, now you can survive an additional 1 more juggle. Clearly they want you to guess more and watch your character float longer.
Última edição por Froz7y; 16 de abr. às 8:20
Escrito originalmente por Frostie Gigas:
Escrito originalmente por SEATEK The_LEFTY:
If you have done any dev work, you would know that making quick system-wide changes (level gimmicks for DVJ as an example), has ripple effects.

If you use a general fix like more health (it has been done before- harada even mentions it), it is again a general fast fix.... not a long term solution.

All of this really depends on the longterm road map for how they intend to "fix' the game. But currently, it is all wait and see again at this point.

It i am not too optimistic. They have lied and done ♥♥♥♥♥♥♥♥♥ before.

ITs clearly a fix, rather than dying from 2 juggles, now you can survive an additional 1 more juggle. Clearly they want you to guess more and watch your character float longer.


If you get juggled on wall, more hp is really good actually because recoverable health (a juggle is basically like 30 HP recoverable health). Recoverable health in Tekken 8 is probably one of the best additions to the game, they just need to tweak it better.

You might not notice this, but if you use heat burst into heat dash, you regain maybe 8 or so hp. Depending on your character's heat smash, you can get up to 12+ HP. That's where I think they should focus the balance on in order for the defending player to get back HP faster.

My issue with recoverable health right now is that it's too little. You get 1 HP per weak attack, 2 on larger attacks, 3 on most heat engager moves. What they need to do is when you're the defender and use a heat burst, you should be getting more HP per attack, but it also depends. Characters with un-uninterruptible strings that are safe, like Yoshimitsu, can get up to 20+ HP just using something like f2,b2,2,2,2 of d/b,3,3,3 or even his basic d/f3,2,1+2 in order to gain tremendous amount of HP followed by heat-smash.

Tweak this so characters can get back their HP in heat and then heat can become more balanced defensively. Obviously, lows being non-recoverable is great.

Edit: Another cool addition is when one uses heat burst, they should get a portion of HP back too. I think that would make it harder to kill people with combos and allow the defender to get a more favorable position to strike again.
Última edição por Be_Proud (Heritage); 16 de abr. às 8:57
Optimus Tager 16 de abr. às 9:00 
This emergency patch is not saving anything or anyone. This is obvious attempt to buy time. If you really read through the notes and thought about them, you would realize just how bad they are. For example, increasing the health does not remove the ludicrous tracking; the way too long combos; the constant flow interruptions caused by Heat activation; the chip-damage; ect.

Someone said this is a band aid on top of a broken bone.

I say its a poorly placed tarp placed on top of open manhole in the middle of a busy street.
Escrito originalmente por Optimus Tager:
This emergency patch is not saving anything or anyone. This is obvious attempt to buy time. If you really read through the notes and thought about them, you would realize just how bad they are. For example, increasing the health does not remove the ludicrous tracking; the way too long combos; the constant flow interruptions caused by Heat activation; the chip-damage; ect.

Someone said this is a band aid on top of a broken bone.

I say its a poorly placed tarp placed on top of open manhole in the middle of a busy street.

They said they were working on fixing the patch over-time and adjusting the heat system. If you understand, that is no different than S1. Your lament would only work if you didn't like S1 in the first place. Combos were already long due to heat dash, and adding a strong aerial tailspin isn't going to change that. Heat burst (activation) has been that way as a defense mechanism, and they've reduced heat dashes' offensive capabilities. As for "ludicrous tracking", they can work on strings to make sure it doesn't re-align, but only problem characters like King have issue with the 3D land-scape right now, because of homing grab 50/50. And, that's character specific, because if you pick a character such as Kazuya, Heihachi, etc, you can very well side-step them. It's very character dependent, but just blanket statement saying "ludicrous tracking" is over-generalizing more than you think.
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