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Also be aware some stats don't stack or have caps like accessory factor boost % caps at 60% (same for armor and weapon). In addition, you can't do something like Armor % Boost on armor + 1 accessory boost & weapon boost % on that armor and expect that armor boost to boost those two towards the cap sparing you a slot. The armor boost will not work on those. In short, this literally mandates that armor BiS will always be 2x weapon boost % and 2x accessory boost % factors and there is, literally, no case ever of this not being true even in the most niche extreme. This also means its very easy to get the 60% caps for these two so you don't have to fish for high % of those factors, just high enough to stack to 60% cap when added together for each type. This also means that armor boost % factor is the worst factor in the entire game as it has no case where you would want to use it, ever.
If however, you're planning on doing post game content crafting will likely be a necessity. I didn't do any of the post game content on my first playthrough (saving it for my second playthrough) but it's very likely required to get through the extra bosses.