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However, if you aren't max level then no worries you will soon have enough SP. Your first goal is to get Malkya to Synthesis 10 (she has better synthesis odds for better factors apparently, tho imo not by much but helps against save scumming redundancy). In order to do this get 400% Surprise Attack Total (can be on anyone in your active party split across several items until you can afford to craft it all to a single item or two). Get the highest Fol % boost with 0 hits required that you can (caps at 35% but honestly best I could find so far was 25% since I accidentally destroyed my 35% not paying attention). You need money for crafting. A lot. As in millions. Surprise attack can be the difference in getting 1000 Exp and Fol and 190k exp / 30k fol and so forth, its that important. (not exact figures but you get the idea, its actually approximately that extreme and this isn't even using +exp gear which, imo, isn't needed to begin with due to the fact you will naturally level cap or close to it just by farming fol for IC in Den'mohr). If you can get your controlled character set with a -50% enemy vision factor this will help make surprise attacks easier to pull off without putting in effort on large mobs and stuff outside Den'mohr (not necessary in Den'mohr though).
Next, if you are too weak to do Den'mohr repeat mobs which are disgustingly strong until you build up at least one character a bit (as in they have hundreds of thousands to a milion+ hp) then use this initially on random mobs like around Aceirius castle or w/e to quickly get a few hundred thousand in funds. Wont take long with this setup, plus you will get good exp too. Or go find a later area if further or a strong mob like the dragon or fire slime (if you can kill them fast enough to be efficient else stick to normal mobs).
Craft your desired weapon + armor for the necessary character. For instance Ray wants Smithing 10 and will craft his own sword. ANY version of his fire sword with 7k+ attack. You will fix the factors later (and yes, you can remove the fire factor as well via shuffle factor). Midas wants Smithing rank 10 if doing Ray's best armor (which has like 5k+ def iirc?). Both of these require Philo stone btw.
Philo Stone comes from Tier 4 Rune/Darkmatter > Moonstone > Meteorite > Exa > Philo. Upgrading with Albaid specifically and most of that isn't hard to upgrade except Moonstone > Meteorite (simply save scum after getting a several Moonstones to reduce annoyance of RNG even if it costs a bit more money)
Next you need to make sure First Aid + No Guard is rank 10 and equipped as passives on your preferred character. This is very important for certain Den'mohr fights such as the robots because,otherwise, they will CC lock you and spam you until you wear down even with higher end armor until you get high enough defense.
For accessories just stick to a cheap crappy power bracelet or something bought from a shop. You simply don't need Tri-Emblems yet, but you can setup the factors you want on the accessory via synthesis and eventually you will then transfer it to your Tri-Emblems but that does cost several million for a meager power boost. Tri-Emblems are mainly for reducing elemental dmg and status effects for post game and aren't important for Den'mohr thus no rush on those. They can be crafted from Dark Matter tho via crafting such as with Laeticia rank 10 crafting.
Taken from online:
17% attack - Daril - Crafting - Meteorite - Laeticia
40% DMG to target at point blank range - Fragarach RAID - 2xIntegration Device - Elena
Something like...
4x 17% Attack on weapon
Weapon boost 60% total (takes two factors to reach total, anything past 60% wasted) on armor. Same for accessory boost 2x on armor.
If you want to be lazy you can then just slap up to 6-8 oint blanks on the two accessories and enjoy doing millions of dmg, especially using buffs on top of it like rays and similar busted 2s +80% attack/int buffs (does not last 2s... only 2s when you stop performing attacks meaning duration is easily far longer when fighting). Upgrade this to Tri-Emblems eventually.
There is a 20% no AP cost on attack factor you can get if you want 2-3 of those, up to you. Note that the ones above 20% (like up to 40%) are incorrect and do not have a NO AP effect contrary to description.
Eventually, once you get even a little built up you can do Den'mohr and start getting millions of fol and tons of exp every minute. It also gives secret spice and exa ore. Don't do the stone golem though unless you can confidently do massive dmg to it fast. Its the hardest enemy and contrary to what you might think it is by far weakest at its base on the ground... The easiest early on are the large number of bandit things or the three wind mages. The three wind mages are especially easy to avoid a wipe from. Obviously, your goal is to be able to kill them before surprise attack wears off so you get maximum exp and fol plus the 300k per chest reward.
So I do thank you for this insanely expansive post you made, but the contents are largely wasted on me since I do not know how to craft what you're telling me to craft.
Also, I'm not max level. I'm level ~70 with my characters. Which is fairly high for SO standards iirc.
IC is not pointless and time consuming. You can jump from trash to the best stuff in the game. Your only limiting factor is IC levels and having a list of the stuff you can craft before level 9 is worthless when you could just go and get a few levels for some SP and immediately jump to the best stuff.
What I told you is, quite literally, 100% of what you want to craft for Ray and the factors/accessory also apply to Laeticia, JJ, Theo (probably), a dual ring Albaid build, Elena. The only info you are missing is who crafts each character's best weapon and armor for the others:
Last post on https://gamefaqs.gamespot.com/boards/335271-star-ocean-the-divine-force/80217849
additional references
https://www.reddit.com/r/starocean/comments/ypw42m/the_divine_force_craftable_items_list_how_to_make/
or
https://www.mejoress.com/en/star-ocean-the-divine-force-crafting-recipes-list/#Star_Ocean_The_Divine_Force_Crafting_Recipes_List_ndash_Alchemy
Do the surprise attack thing I mentioned which you can do to 400% easy in minutes even if you only have factors of 40%.
If your response is assuming you are missing any info after this post then I can all but guarantee you are way overthinking it.
All I need is a list of items, required ingredients, which IC creates it and who to use to craft it and I can go ahead and make these things. As far as I can tell that information is not in your post.
Anyway it seems just really time consuming for now so I'm going to ignore IC and keep just playing the story because right now all I can craft is crap and that's with a few hours invested in IC. A few hours which feel like a total waste of time because I craft the exact same items with level 4 and higher tier items as with iron at level 1.
The ones I listed are all that you need except specific weapon/armor which you can find in the links given. Exception being if you want to setup Nina/Midas/Abaihd/Malkya with Intelligence builds but you can look through the list to find the appropriate +int 17%. The only one I'm not sure about is Nina because I haven't tested the 16% CD to see if that at least works unlike the 39% and similar at full HP which don't work or are translated very wrong and do something else. Alternatively, possibly a hyper tank Nina build so its literally impossible to ever lose but I haven't really gotten to work on it, yet.
It is definitely not time consuming. You can do the stuff I listed in like 15-20 mins for Ray, or even if you just want his weapon that takes like literally 60-120 seconds tops. The list of RNG is much smaller than in SO3, fortunately. Synthesis is far more powerful, too. At least setting up the surprise attack stuff will cut off a ton of leveling/fol farm you would have to do later and get you tens of thousands of SP ready for crafting/skill upgrades and stuff. I did just the surprise attack stuff and nothing else (saved, I tested prior but didn't save) between Laeticia's marriage event and Ray's home world and had tens of millions of fol and level 190+ with over 20k SP sitting around before I decided to really craft the other day which took hardly any time once I started because the crafting system is so simple in this one.
That said, if you do decide to wait you can outright buy the materials later instead of upgrading ores speeding up the process even further and it only takes a few minutes to farm 10-20m fol.
In fact, you can generate even Philosopher's Stones the moment you reach Alcedius capital and unlock Alchemy. Specifically, you want to use Albaihd for alchemy due to talents.
Simply upgrade from one tier to the next. Ex 3 star > 4 star > moonstone. Done. Above that you can go Moonstone > Meteorite (this one has bad rng, the rest do not) > Exahilium > Philosopher's Stone.
Just be warned, if you do not do the Surprise Attack factor stacking (just equip a few on different characters if you don't want to bother synthesis) its impossible to realistically do anything beyond Meteorite without heavy save scumming (and a nightmare even with) as beyond that prices quickly skyrocket. For example, Exa material crafted into something can easily cost around 48k. Philo Stone > like 170-186k or so. You might be able to forge one item, maybe 2-3 if you really explored and farmed, before basically the end of the game even if running Fol factors. Even post game I'm willing to bet its simply unfeasible to craft high end items reasonably without intense grinding if you don't run proper surprise factor setups to boost fol (mind you I'm near end of game and can't say for sure about fol rates in post game, yet).
For instance in your case, OP, all you got to do is hop on game. Upgrade Ray to smithing level 10 & Albaihd to alchemy 10. Grab the highest ore you can purchase. Save your game. Select Alchemy > Albaihd > that highest ore you have stacks of. Upgrade it to the next tier (3 star > 4 star, etc.). 2-5 mins later depending on your luck repeating this process with each ore tier you upgrade to and you can make Ray's best weapon. Tada! It is really that simple which is why I wouldn't stress over it. The bottleneck is simply fol, but its easy to solve once you know about surprise attack factors and stacking up to 400% cap.
Honestly, skip compounding for now. Its useful for completing shop requests and for making the relationship increase/decrease consumable items for save scumming the different character partner endings but that is basically it. The rest of the stuff unlocks as you progress. Welch will call you at specific times in the story giving you hilariously easy quests which when completed unlock a new item creation category. The hardest part is putting up with this awful incarnation of Welch in her cutscenes. True crafting doesn't come until you get Alchemy unlocked just before the capital, though. This lets you access everything at that point. That said, to make the best of the best by creating custom factor stacks of 4 desired factors on anything you need her final unlock which is synthesis but this is overkill and should be put off until later unless you want to simply stack some extra factors you already got lying around like consolidating surprise attacks onto 1-2 accessories.
This is the most complete item creation guide i have found so far https://www.reddit.com/r/starocean/comments/ypw42m/the_divine_force_craftable_items_list_how_to_make/
However it is still supper rng based. for example I was crafting a specific item that has a fixed factor(item always has the factor), And even with save scumming it easily can take 30 tries, other time's I got it with only one or 2. I miss the new hope crafting with recipe's, but at the same time, Divine force's crafting is way more broken.
But here we are. Back to this annoying stuff.
Anyways, thanks Xengre. Regardless of how much I hate the IC in this game, I appreciate your efforst here.
I"ll just do the main campaign and ignore the postgame, unless I can do it on easy without touching this aweful RNG grindfest IC.
Otherwise I got lots of other JRPGs to finish that arent clicking items in a creation menu and reloading saves 100 times.