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Your best bed is to discover a new Talent, because that will give you 100 SP in that Skill, leveling it up a level. Otherwise, you will have to dump your actual SP from level ups and Skill Seeds into it.
In addition, "retry" option does not produce exp for the skill. Only the first attempt does.
There is a skill "Teamwork" (iirc the right one) that grants a random +100 SP bonus. This is actually a huge bonus. Unfortunately, it is very rare. Don't be mislead if you get it 2x by luck, for instance. Let me give an example of why...
I dumped points into Laeticia to level 6 crafting. I then tried to manually grind her by crafting to level 7 with terrible progress until Teamwork proc occurred instantly pushing her the rest of the way to level 7 (I said it was a lot). I got lucky and this did not take many attempts. Then I tried to do the same from 7 > 8. I quickly got lucky after a few dozen tries for another +100 SP bonus. I've since crafted like 120-150 items I'd estimate and I've never seen it again. It was an awful waste of my time.
The only benefit to repeatedly crafting is to unlock talents but this is a separate matter and I'd look online to find out how the rules for this work as I haven't checked, myself.
I would also have each character main one IC type that way you don't have to worry about spending tons of SP on different IC per character.
Still facerolling battles np 20+ hours in. Hope this helps.
Edit: Just want to add, once you unlock alchemy and start making rarer ores, the gear you're able to produce with a little bit of luck will more than make up for the loss in SP lol. My Raymond is basically unkillable right now, that will taper off with time, but by then I will probably have access to new ores to make better gear.