スターオーシャン 6 THE DIVINE FORCE

スターオーシャン 6 THE DIVINE FORCE

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Chili Dogs 2022年10月28日 10時45分
Custom Reshade
I decided that the washed out look just wasn't floating my boat, especially after the crisp colorful Last Hope and most modern games not looking like they are running at 50% screen resolution with a layer of urine over top. Amazingly a reshade I cooked up worked a treat, in my opinion anyways. If you guys are interested I can share it. I think lol.

NOTE:
Thanks to the support I have got here I decided to just make this whole concept into a GUIDE! the links to download as well as DETAILED instructions with pictures for how to set this up are now contained there. thanks again everybody!

https://steamcommunity.com/sharedfiles/filedetails/?id=2882437686

Examples:
1. Default game, no edit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2881071937
2. Reshade No Bloom
https://steamcommunity.com/sharedfiles/filedetails/?id=2881072024
3. Reshade With Bloom
https://steamcommunity.com/sharedfiles/filedetails/?id=2881072104
4. Daylight Comparison No Bloom
https://steamcommunity.com/sharedfiles/filedetails/?id=2881072217
最近の変更はChili Dogsが行いました; 2022年10月31日 4時01分
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16-25 / 25 のコメントを表示
GrandTickler の投稿を引用:
if a game looks washed out it usually means you're not making use of nvidia full dynamic range, nor have your monitor/tv's black levels set up right. plenty of screenshots in the screenshots section look just fine to me

It's not my computer or anyone else's computer, it is the game's shaders. They are atrocious. The game has a yellow/brown filter and the Bloom settings is fundamentally broken causing even more blurriness than the game already has. I can tell you right now, literally no other game out of the 120+ I have installed atm looks as washed out, blurry and yellow than SO6.

It doesn't make it a bad game, it's just ugly in it's default configuration. Reminds me of the early 2000s when every game was brown because it was "gritty" and "real".
LinkTech の投稿を引用:
Turn bloom off in the game settings and it looks like this naturally without reshade.

that 4th screenshot is a comparison of the base game settings without Bloom enabled (left) vs my reshade without bloom (right), it's still a blurry mess if you turn bloom off, just ever so slightly less a blurry mess.
最近の変更はChili Dogsが行いました; 2022年10月29日 6時45分
Thank you for sharing this tip! With your shader mod, the game now looks and feel like a real AAA game made by Unreal Engine, totally playable now!

Btw, I just to want to recap what others have shared to make the game runs smoothly:

Borderless Mode ON
V-sync OFF
Screen Space Reflection OFF
Shadow Quality: Normal/Low

Once you've changed these setting, turn ON Pre-compile Shader, then go back to the Title Screen, this should take less than 30 sec if you installed the game on an SSD, and it only does it once, and the setting will automatically switched back to OFF, so that the next time you start the game it won't do it.
最近の変更はDJMixerが行いました; 2022年10月29日 7時24分
I'm confused. The first thing on that list is monochrome. What shaders am I supposed to turn on?
DeathOnADinosaur の投稿を引用:
I'm confused. The first thing on that list is monochrome. What shaders am I supposed to turn on?

If you use my Ocean of Stars .ini file the shaders are already on and running.

Unless you want to tweak something there should be no reason to touch anything other than selecting the shader profile called "Ocean of Stars" within Reshade, in-game.
最近の変更はChili Dogsが行いました; 2022年10月30日 9時42分
KIWI FOX の投稿を引用:
DeathOnADinosaur の投稿を引用:
I'm confused. The first thing on that list is monochrome. What shaders am I supposed to turn on?

If you use my Ocean of Stars .ini file the shaders are already on and running.

Unless you want to tweak something there should be no reason to touch anything other than selecting the shader profile called "Ocean of Stars" within Reshade, in-game.
Ok I just tried that and it made the whole screen look like a fuzzy broken TV. Like you could barely see anything. Did I do something wrong?
DeathOnADinosaur の投稿を引用:
Ok I just tried that and it made the whole screen look like a fuzzy broken TV. Like you could barely see anything. Did I do something wrong?

I just updated the original post with a link to a guide I finished up about 30 minutes ago. Please feel free to utilize that guide to help you out, if there is more I can do, feel free to ask! Good Luck!
I love this preset, yet my blacks are crushed. Any one know of what setting I could change to make the blacks look better. Also I am not a huge fan of the red skin tone it presents. What setting could I change to reduce the red?
Tiny Little Games の投稿を引用:
I love this preset, yet my blacks are crushed. Any one know of what setting I could change to make the blacks look better. Also I am not a huge fan of the red skin tone it presents. What setting could I change to reduce the red?

The quick easy, way to remove some of that red hue would be either disabling "Technicolor2.fx" or the longer route would be to tweak the setting in Technicolor2.fx for "ColorStrength" from R:55 / G:55 / B:55 to R:35 / G:120 / B:120. I just messed with that and in my limited testing it took a decent amount of the red out of the skin tones.

For the black levels you could play with "FakeHDR.fx" and "Tonemap.fx" as these have drastic effects on the brightness and contrast.

The redness of the skin tones really only pops up in dark areas as you can see in daylight they look pretty accurate. Hopefully this info will help you out, tweak it how you like, I only really provided the base, find your perfect setting! =)
最近の変更はChili Dogsが行いました; 2022年11月1日 17時15分
i had an issue with the technicolor shader so i disabled that
KIWI FOX の投稿を引用:
Tiny Little Games の投稿を引用:
I love this preset, yet my blacks are crushed. Any one know of what setting I could change to make the blacks look better. Also I am not a huge fan of the red skin tone it presents. What setting could I change to reduce the red?

The quick easy, way to remove some of that red hue would be either disabling "Technicolor2.fx" or the longer route would be to tweak the setting in Technicolor2.fx for "ColorStrength" from R:55 / G:55 / B:55 to R:35 / G:120 / B:120. I just messed with that and in my limited testing it took a decent amount of the red out of the skin tones.

For the black levels you could play with "FakeHDR.fx" and "Tonemap.fx" as these have drastic effects on the brightness and contrast.

The redness of the skin tones really only pops up in dark areas as you can see in daylight they look pretty accurate. Hopefully this info will help you out, tweak it how you like, I only really provided the base, find your perfect setting! =)

Awesome, thanks for the advice!
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投稿日: 2022年10月28日 10時45分
投稿数: 25