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翻訳の問題を報告
It's not my computer or anyone else's computer, it is the game's shaders. They are atrocious. The game has a yellow/brown filter and the Bloom settings is fundamentally broken causing even more blurriness than the game already has. I can tell you right now, literally no other game out of the 120+ I have installed atm looks as washed out, blurry and yellow than SO6.
It doesn't make it a bad game, it's just ugly in it's default configuration. Reminds me of the early 2000s when every game was brown because it was "gritty" and "real".
that 4th screenshot is a comparison of the base game settings without Bloom enabled (left) vs my reshade without bloom (right), it's still a blurry mess if you turn bloom off, just ever so slightly less a blurry mess.
Btw, I just to want to recap what others have shared to make the game runs smoothly:
Borderless Mode ON
V-sync OFF
Screen Space Reflection OFF
Shadow Quality: Normal/Low
Once you've changed these setting, turn ON Pre-compile Shader, then go back to the Title Screen, this should take less than 30 sec if you installed the game on an SSD, and it only does it once, and the setting will automatically switched back to OFF, so that the next time you start the game it won't do it.
If you use my Ocean of Stars .ini file the shaders are already on and running.
Unless you want to tweak something there should be no reason to touch anything other than selecting the shader profile called "Ocean of Stars" within Reshade, in-game.
I just updated the original post with a link to a guide I finished up about 30 minutes ago. Please feel free to utilize that guide to help you out, if there is more I can do, feel free to ask! Good Luck!
The quick easy, way to remove some of that red hue would be either disabling "Technicolor2.fx" or the longer route would be to tweak the setting in Technicolor2.fx for "ColorStrength" from R:55 / G:55 / B:55 to R:35 / G:120 / B:120. I just messed with that and in my limited testing it took a decent amount of the red out of the skin tones.
For the black levels you could play with "FakeHDR.fx" and "Tonemap.fx" as these have drastic effects on the brightness and contrast.
The redness of the skin tones really only pops up in dark areas as you can see in daylight they look pretty accurate. Hopefully this info will help you out, tweak it how you like, I only really provided the base, find your perfect setting! =)
Awesome, thanks for the advice!