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The AI does not play by the same movement rules a human player uses, so at the end of a human turn it teleports all its units to where it wants them so you can see a formation to have moved from one end of the SU to the other in a week to better locate itself to avoid encirclement or prepare a counter attack and so on regardless of movement cost, so mountains and swamps and distance have no effect of the AI but does on a human. Dont get confused over giving the AI combat/logistical advantages in the game set up screen as being the same as the AI cheating, its entirely possible to make the AI perform combat/logistics, far above its base rate by how you set it up.
I mean, attempting to breakthrough and surround units becomes useless if they just teleport out.
I know they can't teleport from a closed pocket, but can they massively exceed movement to get out of a pocket they couldn't normally escape?
I currently cut the lines, impacting their supply, making them retreat.
I would like to improve my technique by actually pocketing them.
It is more difficult in game, as units don't follow the historical no retreat directive as much. so they don't usually stay in place to allow encirclement if they have the opportunity to move back.
Trying to learn how to play without memorising individual moves - Wish to learn general tactics and apply them. - Trying to learn the air at present.
Hard, because after end turn all I want to do is move my ground units :)
Will get to 1941 eventually.
Does this mean that the game is not challenging but just complex?
AI never has supply trouble
AI don't suffer attrition
AI can indeed teleport itself nearly everywhere so that it will always form a line against your troop every turn no matter you destroy the incoming unit.
AI as unlimited reenforcment and insta reenforcement
That's the conclusion my games have led me to.