STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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Revaamp 15 Thg03, 2024 @ 4:44pm
Is it worth buying now?
Game's on sale for 30 bucks now. But is it worth 30 bucks in its current state?
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<S P A C E> 31 Thg03, 2024 @ 12:38pm 
I think it's time to remove this game from the wishlist.
Lần sửa cuối bởi <S P A C E>; 31 Thg03, 2024 @ 12:38pm
CJM 31 Thg03, 2024 @ 1:56pm 
Nguyên văn bởi Astraeos:
Once I learned that the only planet we actually get to play around on and explore and inhabit was Koboh, I was done. Just a terrible, terrible design choice. Especially making the whole planet a desert. As far as I'm concerned, no Star Wars movie or show or video game should ever go to another desert again. Its so absolutely massively overplayed.
Uhm, Jedha is the desert planet, and it has an okay amount of exploration on its own. I still haven't fully explored Jedha.

Koboh is more of a jungle planet, definitely more water than you would expect to find in a desert, and there is a river right next to the space port. No doubt that Koboh is the largest and most diverse of the planets, with swamps, jungles, caves, crashed spaceship, ancient temples and other ruins, pirate camps, and a "cloud station" mildly reminiscent of Bespin.

Nguyên văn bởi Hazen:
Nguyên văn bởi Tr3m0r:
I think the biggest issue with both of our systems is the 5900x bottlenecking some of the games as it really is outclassed significantly by other processors.
Not trying to be rude, but dude, a 5900x is bottlenecking absolutely nothing current day (especially video games) with the exception of high end rendering software lol.
Well, to be pedantic, Jedi: Survivor is CPU bound, meaning it is bottlenecked by the CPU.

This is most noticeable both inside and outside of Pyloon's Saloon at Rambler's Reach on Koboh. You will notice your GPU going idle, while your 4-Core thread performance caps out.

Jedi: Survivor is a victim of Unreal Engine 4 development, which was a 4-Core game engine.

Nguyên văn bởi Malecite:
It wasn't the frame rate, I was getting 80 FPS. It was the constant screen tearing and ghosting. Playing with Vsync and HDR didn't seem to help, turning off frame Gen seemed to fix the problem but then 4K performance tanked.

It seems like they added frame Gen and DLSS without actually testing to see if they worked. The game is playable, it's just a visual monstrosity with any kind of up scaling turned on.
Some utilities report average frame rates, which may indicate "80 FPS". However, more detailed utilities might break down the numbers in different ways. 1% lows, charts and graphs, etc.

It seems that "tearing" is indicative of a frame rate being too low for the scene being rendered.

Barring some kind of mass thermal throttling issue, as the issue seems similar to thermal throttling, the next point seems to be an issue with timing on the animations or simulation. Speculation is that either Respawn or Electronic Arts or Epic Games (Unreal) has tied their simulation to the processor clock speed somehow, resulting in issues when the clocks cycle up and down. The focus is on Epic being incompetent, since they blame Intel.
https://www.pcgamer.com/there-are-increased-reports-of-crashing-in-unreal-engine-games-etc-and-epic-is-blaming-intel-chips/

Intel is working on updates to their PresentMon utility to provide clearer insight into performance issues.
Thorba 31 Thg03, 2024 @ 5:47pm 
I am at the third planet now and god thx i had no crashes but the performance is not very good at the second planet around the settlement. I only play at 1080p with a i7 7700 (i know it is a toaster:) and 4070gtx and have at every other location on ultra 60fps so far.
If they would optimize the second planet a bit more i would even say that the port is good but ofc i dont know how it runs on 2k or 4k.
CJM 31 Thg03, 2024 @ 6:11pm 
Nguyên văn bởi Thorba:
i had no crashes... I only play at 1080p... 4070gtx ...i dont know how it runs on 2k or 4k.
Crashing seems to be VRAM related, though it may only affect systems with more than 12GB of VRAM.

There have also been fairly recent reports that an NVIDIA driver results in more crashing in Jedi: Survivor, with the recommendation being to revert back to a previous driver.

The higher the resolution, the more VRAM is required. I would expect that the RTX 4070 12GB to be capable of 1440p native, which is generally what the PlayStation upscales to 4k. So I would expect 4k/60 DLSS Quality to be viable.

Tech Power Up did some benchmarks on Coruscant, which isn't quite Koboh or Jedha, but on Coruscant they did find that the GPU is ideally suited for 4k.

https://www.techpowerup.com/review/star-wars-jedi-survivor-benchmark-test-performance-analysis/4.html

Don't be too hard on your i7 7700. Jedi: Survivor began development on Unreal Engine 4, which seems to be a mostly 4-Core optimized engine. Newer CPUs might have more cache, but that doesn't relegate the i7 7700 to "toaster" status equating to the performance of a Raspberry Pi Pico.
darkspike 31 Thg03, 2024 @ 6:19pm 
i am playing with my i5 10 and a 1650 and go smooth with low costume , so yes , great game
ewitte 1 Thg04, 2024 @ 1:49pm 
Really, I'm not even impressed with the FPS on a 4090 but it is definitely still playable and enjoyable. It's at least over 60. DLSS settings don't seem to help so much. Turning off ray tracing also doesn't seem to help much.

Funny I got this at launch and just started playing again, not much has changed performance wise...
Lần sửa cuối bởi ewitte; 1 Thg04, 2024 @ 2:21pm
micshelpaTv 2 Thg04, 2024 @ 7:57am 
Nguyên văn bởi Chroniver:
The game is very fun and much longer than the first installment. Fights and storyline are very cinematic and fun, though the game is seriously difficult at higher difficulty settings.

All of that said, it's one of the worst PC ports I've ever played performance wise. Navigating the menu's alone is just disgustingly crappy.

I actually actively feel scorn from some developer toward me playing on PC just launching the game and sitting through the stuttering startup sequence. Or by doing something like changing my control settings (which isn't done under "controls" for M/KB and you barely can select each box).

Try to install some mods that help with stutter too, because it's just horrible. Shader compiling in the game is still off whack after all these patches.

the game is very boring, its a typical action rpg: go there save this, go there take this, go there stole this, and struggle to be a souls like. Just like them the game base his "fun" on givin satisfaction after givin a lot of frustration, frustration not given only by enemies but also by puzzle and level design. I can nearly play for 1 hour then i am already bored
Frag Maniac 2 Thg04, 2024 @ 9:19am 
I would say that those whom say you need a powerful PC to play it without an insane amount of performance issues are likely correct.

So if you can afford it, may Force Brute be with you! :steamthumbsup:
bun E 3 Thg04, 2024 @ 1:15am 
You won't get good performance regardless of what you're using, unless you enjoy punishing your eyes with FSR and DLSS, which this game absolutely relies on to run at all. As well as forced temporal antialiasing.

It'll either run decent and look bad or look good and run terrible, there is no happy middle ground to find, I wouldn't recommend buying it.

Also side note: I've never seen a non emulated game that requires the game to compile shaders in a menu before you can play the game every time, its super weird
Frag Maniac 3 Thg04, 2024 @ 9:15am 
Nguyên văn bởi Bunni:
You won't get good performance regardless of what you're using...
That's relative to the opinion of the one with high spec as to what is good and acceptable performance. For sure you WILL get less stutter with the highest spec, it can mean just a few hitches in transitional areas vs constant stutter. It really comes down to what those with deep pockets expect after investing a good amount of money on their rigs.

It also depends a LOT how long your game sessions are, as many even with 4090s say at some point after playing a while, more and more memory gets used and the performance starts dropping.

I have found there are ways to minimize stability and performance issues by limiting session time, and/or quitting and rebooting every couple hrs, not minimizing the game, and using Nvidia's studio drivers.

It's still going to have it's problems here and there, but much less so, especially if on high spec.
Lần sửa cuối bởi Frag Maniac; 3 Thg04, 2024 @ 9:34am
CJM 3 Thg04, 2024 @ 5:03pm 
Nguyên văn bởi Bunni:
Also side note: I've never seen a non emulated game that requires the game to compile shaders in a menu before you can play the game every time, its super weird
What "emulated" game requires shader compilation?

I could see that being said of a console "port", as developers can pre-compile the shaders and bake them into a console game, to avoid irritating console gamers.

Modern console games are built on the x86 platform, and the XBox Series X especially shares "X" code between the consoles and PC. The "DirectX-Box". Unless you are implying that ports to the XBox series of consoles are also "emulated" PlayStation 5 native releases? PlayStation 5 exclusives?

Switch games run on the NVIDIA Tegra "ARM" architecture. Switch games must be emulated because the Switch uses ARM and not x86 CPUs, the x86 Intel/AMD CPUs must be made to emulate the way the ARM in the Nintendo Switch functions.

So what Virtual Console games on the Nintendo Switch require shader compilation before you can play the game? Ocarina of Time?
sg1darkcalling 3 Thg04, 2024 @ 6:58pm 
Mine hasn't crashed once. Yeah its frame rate isn't the best but otherwise it is an amazing and beautiful game.

I dont even have THAT powerful of a PC
bun E 3 Thg04, 2024 @ 7:20pm 
Nguyên văn bởi CJM:
Nguyên văn bởi Bunni:
Also side note: I've never seen a non emulated game that requires the game to compile shaders in a menu before you can play the game every time, its super weird
What "emulated" game requires shader compilation?

I could see that being said of a console "port", as developers can pre-compile the shaders and bake them into a console game, to avoid irritating console gamers.

Modern console games are built on the x86 platform, and the XBox Series X especially shares "X" code between the consoles and PC. The "DirectX-Box". Unless you are implying that ports to the XBox series of consoles are also "emulated" PlayStation 5 native releases? PlayStation 5 exclusives?

Switch games run on the NVIDIA Tegra "ARM" architecture. Switch games must be emulated because the Switch uses ARM and not x86 CPUs, the x86 Intel/AMD CPUs must be made to emulate the way the ARM in the Nintendo Switch functions.

So what Virtual Console games on the Nintendo Switch require shader compilation before you can play the game? Ocarina of Time?
totk and botw on yuzu both had shader compiling and thats the only time ive ever really seen outside of this game
jackiem717 3 Thg04, 2024 @ 7:26pm 
I haven't been able to play it for a week now, continues to crash
Steven 10 Thg06, 2024 @ 2:02am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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