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Considering all the newer versions of that same dll, including the one installed with the game, cause the ghosting problem in HDR, I wouldn't have much hope for DLSS4-FG unless Respawn does another patch to this game specifically for it. There might be some slight performance and/or quality improvements to the actual upscaling but I'm not sure how noticeable those will be.
The one that best fixes the ghosting of dlss and hdr is the ultra + mod on nexus but this mod causes stuttering even without raytracing, only the devs can fix it I think, I still hope for a miracle from respawn otherwise the 3 risks the same problems
But thanks for mentioning the Ultra+ mod. I might try that. I can ALMOST deal with RT being on if I set my 3440x1440 screen to 60Hz but the movement isn't as smooth overall. Still stutters sometimes, but not nearly as much.
This game has so many problems it's crazy that it has never managed to correct them like the white flashes on the edges of the screen I think that's what bothers me the most.
The ultra + mod fixes the flashes, but fixing the white flashes comes at the cost of less good performance, so I removed it, it's a shame because it improves certain blurry textures, especially water. It makes the game sharper by correcting the DLSS and TAA. It also improves raytracing by removing noise and flashing bushes, but it induces jerks that make the game worse in certain phases.
For the HDR, I tried the RTX HDR but for some obscure reason, the NVIDIA interface crashes the frame gen and blocks the game below 60 fps, so I have to reactivate it regularly. It's the only game where I have this problem, so I removed the NVIDIA overlay.
I tried Special K, it's very beautiful, the HDR is magnificent but I can't make it work properly without raytracing, the game becomes ultra dark and unplayable.
So I didn't find a perfect solution, I fell back on Windows auto HDR which is not worth native HDR or RTX HDR but it tolerates the latest versions of DLSS and the game is less demanding but there are still white flashes that drive you crazy so I put my game on hold and pray to the god of Unreal 4 to come help the poor respawn.
In fact, I initially though it was smooth with Raytracing on, but it turns out that only lasts a relatively short while. I played through the start on Coruscant as a test and only made it a couple mediation points in before framerate tanked... permanently, and it got real stuttery. Restarting the game fixes that but again, only for a short while. VRAM leak with RT on maybe?
In any case, I can play 3440x1440x100Hz, DLSS Quality, RTX HDR + Sharpen in overlay, vsync and ultra latency in driver, windowed fullscreen, Epic preset and except for reasonably rare hiccups that are probably loading related... it keeps 97fps (I think that's where the latency feature caps it on a 100Hz screen). No mods.
btw, you might know this but in case anyone else reading doesn't, it's best to restart the game ANY time you change graphics settings. Game doesn't seem to always handle changes on the fly very well.
Edit: Spoke too soon. Cutscenes seem to do terribly with the above config. Shame, because it seemed like not just the ghosting, but other artifacts were gone too. I've gone back to 1.0.7 framegen and native HDR with RT disabled. It's playable at least.
https://www.nexusmods.com/starwarsjedisurvivor/mods/236
Noticed the same after updating the DLLs and setting FG to "latest" and Scaling to "Preset J". But with these updates, I'm getting much better performance, so I switched off HDR in game and enabled RTX HDR in the Nvidia overlay. No more ghosting. Looks great in fact.
This is the best the game has ever looked and the smoothest it has run for me so far. I replayed through the start on Coruscant and ending up on Pyloon's Saloon on Koboh and it's had very few stutters or frame drop areas. Sometimes stutters a bit starting a cutscene but they play fine.
How come the actual makers of the game can't just patch it to get this same end result?
The dlss 4 update they could do, but that alone doesn't work well. When I did that, I got terrible ghosting on terrain with HDR enabled. Fine without it. Which is why I had to use RTX HDR. But even then I still get the white-block artifacts while panning the camera and still do get a bit of traversal stutter when travelling.
So it might be a bigger deal for them to fix their HDR and I wouldn't count of them doing it.
It's possible they think the game as it is right now is as good as it's going to get on PC without a whole lot more work.