Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
s'ridiculous...
This is on Jedi Knight, but I've seen them beaten this way on Grand Master. I even had a problem with my blaster not firing charged shots much of the time, but still beat them.
https://www.youtube.com/watch?v=IzuB8s87zSE
I had 10 stims, instead of whatever the max is, and as far as I'm aware, every health/force upgrade in the game. Unless there are more, in which case I'm wrong. We'll see.
Blaster Stance with the perks I mentioned helps quite a bit too, if you can get charged blaster shots to work.
The Rancors never attack at the same time, they always take turns.
- Lock on to the enemy that is currently active
- Get a Lightsaber Throw in
- Evade his attacks
- Get some Quick damage in
- Switch target
Repeat
Throwing Lightsabers at an enemy behind another one damages both.
Had no trouble doing this with dual wield, but blaster looks good, too.