STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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PaperMoney Sep 16, 2023 @ 9:24am
Unoffical mod patch for Jedi Survivor
it's a mod here: https://www.nexusmods.com/starwarsjedisurvivor/mods/236

i dont play this game cause off the crashes.. but if someone installs this and checks it out, lmk. wanna replay this game

EDIT: throughout the iterations of this mod, it has helped my fps and the textures streamlined easier, some patches break my fps and game, and the new ones fix it. THIS IS A WIP AND WONT WORK FOR EVERYONE! If you have bad performance with the mod then please go to the page of the mod and comment your problems, and your specs, so he can fix up the problems.

This game is a MESS. Go to the mod and read what it does.. this mod really does help a lot of things..

Raytracing is ALSO being worked on, so please report problems!!
Last edited by PaperMoney; Sep 21, 2023 @ 7:54am
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Showing 1-15 of 18 comments
PaperMoney Sep 16, 2023 @ 9:33am 
this dude patched up hogwarts really well by the end of the mods updates.. so i wouldnt doubt he helps this game out too
PaperMoney Sep 16, 2023 @ 9:34am 
Originally posted by VAPOR:
It actually made performance worse for me, and made the Koboh dust disappear.
Interesting. It seems to have a 50/50 affect for people as of now from the replies. I think i'll let him sort some bugs out before trying it out myself.
michoko Sep 17, 2023 @ 3:49am 
Sounds very promising. Unfortunately for me, it introduced heavy stuttering, even on low settings (rtx 4070, i7-12700k, 32 GB RAM).

Too bad, as it fixes artefacts issues around foliage in water in Koboh.
PaperMoney Sep 17, 2023 @ 11:59pm 
Originally posted by michoko:
Sounds very promising. Unfortunately for me, it introduced heavy stuttering, even on low settings (rtx 4070, i7-12700k, 32 GB RAM).

Too bad, as it fixes artefacts issues around foliage in water in Koboh.
yeah.. his newest update broke mine. i tried older versions and it was actually good. hoping he fixes it up more
PaperMoney Sep 18, 2023 @ 12:00am 
His new update (Version 2.0.1) has the following:

Fixed Ultra+ ray tracing. Respawn ray tracing expects most textures to have an optional texture LOD resolution (which is baked separately)
Fixed Respawn's stutter/hitch issues using their original texture streaming method (that is most noticable when you move the camera around) by freeing up the pipeline that feeds the textures to the texture streamer
Sped up the realtime streaming ("Streaming") pak by 5-10 fps depending on the area by adding more mesh LODs
Increased the draw quality of rocks and buildings especially (by tweaking texture settings, and also by adding mesh LODs)
Fixed bug with vanilla raytracing causing flashing and/or pulsing in dark areas, by increasing ray tracing samples per pixel by 2 or 3. This is controlled by the Foliage quality, because Foliage doesn't do anything except change the view distance of vegetation so it's easy to scale. Note also that the flashing will still occur on low Foliage qualities (but only in some places)
Added a script to reset the config files to fix a vanilla game crash scenario where you can't change the game's settings properly
Fixed view distance LODs were being overridden by Respawn's custom engine code. Well, I've overridden their overrides! So there!
Added a new pak called "NoStream". This is exactly the same as the usual Ultra+, but does not enable the real-time texture streamer
Applied texture sharpening to several textures groups and normal maps to fix some blurriness before post-processing
Fixed awful distant rocks in Kaboh and other places by applying a streaming boost of 2.0x for Epic, 1.5x for High View Distance. this affects performance of course
Slightly increased intensity of fog (again)
Fixed missing particles in the area... where.. there are particles.. on the ground
Fixed missing dust/and puffs of cloud on ground around water etc. FX
Fixed problem where in-game Video > Shadow Quality was being overridden
Fixed a problem where bloom quality was being overridden
Tweaked shadow quality performance/quality of all graphics settings so it's a bit friendlier on performance. Use caution with "Epic" shadows!
"Cinematic" quality now ineherets some selective qualities from whatever graphics settings you're using. Nothing you should notice, but enough to help performance
Moved all the texture LOD groups into BaseDeviceProfiles.ini and deleted everything from DefaultDeviceProfiles.ini because I'm tired of updating devices individually
Increased GPU scene buffer from 512,000 to 768,000 to fix an occasional hitch
Changed Oodle texture compression method from Mermaid to Selkie, which is 25-75% at decompression (depending on the amount of data streamed). Important for texture streaming
Corrected foliage minimum screen percentages and moved to View Distance in graphics settings
Fixed an issue where distant ray tracing was not updating correctly
Halved the resolutions of "optional" textures, which are generated to a different file. Respawn Ray tracing is looking into these, possibly for reflections, but they don't need to be more than 2048x quality
Fixed issue where bloom quality was being ignored in graphics settings
Hopefully fixed some performance issues
Fixed a bug with Visuals > Post Processing which was causing crashes on startup or if tried to change the quality in-game
Increased texture resolution for small characters to 2048x
Changed the DLSS sharpening to a crazy method I found... DLSS is now running as an unsharp mask first (r.NGX.DLSS.Sharpness=-1.0 i.e. smoothing), followed by UE sharpening. This has the benefit of fixing any remaining TAA jittering completely and looks super nice with the new sharper textures!
Slightly increased volumetric fog density to match the new look
PaperMoney Sep 18, 2023 @ 12:01am 
Originally posted by PaperMoney:
His new update (Version 2.0.1) has the following:

Fixed Ultra+ ray tracing. Respawn ray tracing expects most textures to have an optional texture LOD resolution (which is baked separately)
Fixed Respawn's stutter/hitch issues using their original texture streaming method (that is most noticable when you move the camera around) by freeing up the pipeline that feeds the textures to the texture streamer
Sped up the realtime streaming ("Streaming") pak by 5-10 fps depending on the area by adding more mesh LODs
Increased the draw quality of rocks and buildings especially (by tweaking texture settings, and also by adding mesh LODs)
Fixed bug with vanilla raytracing causing flashing and/or pulsing in dark areas, by increasing ray tracing samples per pixel by 2 or 3. This is controlled by the Foliage quality, because Foliage doesn't do anything except change the view distance of vegetation so it's easy to scale. Note also that the flashing will still occur on low Foliage qualities (but only in some places)
Added a script to reset the config files to fix a vanilla game crash scenario where you can't change the game's settings properly
Fixed view distance LODs were being overridden by Respawn's custom engine code. Well, I've overridden their overrides! So there!
Added a new pak called "NoStream". This is exactly the same as the usual Ultra+, but does not enable the real-time texture streamer
Applied texture sharpening to several textures groups and normal maps to fix some blurriness before post-processing
Fixed awful distant rocks in Kaboh and other places by applying a streaming boost of 2.0x for Epic, 1.5x for High View Distance. this affects performance of course
Slightly increased intensity of fog (again)
Fixed missing particles in the area... where.. there are particles.. on the ground
Fixed missing dust/and puffs of cloud on ground around water etc. FX
Fixed problem where in-game Video > Shadow Quality was being overridden
Fixed a problem where bloom quality was being overridden
Tweaked shadow quality performance/quality of all graphics settings so it's a bit friendlier on performance. Use caution with "Epic" shadows!
"Cinematic" quality now ineherets some selective qualities from whatever graphics settings you're using. Nothing you should notice, but enough to help performance
Moved all the texture LOD groups into BaseDeviceProfiles.ini and deleted everything from DefaultDeviceProfiles.ini because I'm tired of updating devices individually
Increased GPU scene buffer from 512,000 to 768,000 to fix an occasional hitch
Changed Oodle texture compression method from Mermaid to Selkie, which is 25-75% at decompression (depending on the amount of data streamed). Important for texture streaming
Corrected foliage minimum screen percentages and moved to View Distance in graphics settings
Fixed an issue where distant ray tracing was not updating correctly
Halved the resolutions of "optional" textures, which are generated to a different file. Respawn Ray tracing is looking into these, possibly for reflections, but they don't need to be more than 2048x quality
Fixed issue where bloom quality was being ignored in graphics settings
Hopefully fixed some performance issues
Fixed a bug with Visuals > Post Processing which was causing crashes on startup or if tried to change the quality in-game
Increased texture resolution for small characters to 2048x
Changed the DLSS sharpening to a crazy method I found... DLSS is now running as an unsharp mask first (r.NGX.DLSS.Sharpness=-1.0 i.e. smoothing), followed by UE sharpening. This has the benefit of fixing any remaining TAA jittering completely and looks super nice with the new sharper textures!
Slightly increased volumetric fog density to match the new look


Gonna test it right now.
PaperMoney Sep 18, 2023 @ 12:52am 
Gotta say.. FPS is back to normal and it runs great. Raytracing I can't run because it drops me down to 40 fps, and for good reason I only have a 3060ti.. but im curious if anyone 40 series users with this mod can run RT without crashing now? lmk!
TneX Sep 18, 2023 @ 2:12am 
Originally posted by PaperMoney:
Gotta say.. FPS is back to normal and it runs great. Raytracing I can't run because it drops me down to 40 fps, and for good reason I only have a 3060ti.. but im curious if anyone 40 series users with this mod can run RT without crashing now? lmk!
I tried the new version this morning, it ran for me without crashing with RT enabled, but I ended up not using the mod, since it introduced additional stuttering and fps drops that aren't there when not using the mod. It does look a little better with the mod, though I'm not sure about the water. It doesn't look right in the little rivers/streams on Koboh.
michoko Sep 19, 2023 @ 8:34am 
Thanks for the heads up. The non-streaming version behaves more or less like vanilla game, but stutter is still there (moreover, the foliage in water glitch that was fixed in previous version is back).

The streaming version is a stutter fest for me. So all in all, I don't see real differences with or without the mod, and I suppose I won't use it for now. Still following though.

Edit: I actually get more stuttering even with the non-streaming version, unfortunately.
Last edited by michoko; Sep 19, 2023 @ 8:46am
DuckYou Sep 19, 2023 @ 9:01am 
Just tried it and honestly, it really does help a lot. It's not perfect, but the stuttering is way less jarring but there is on my end way more texture popping, but eh at least it's more stable!
PaperMoney Sep 20, 2023 @ 5:58am 
if it doesnt help, make sure to comment on the page detailing your issues with your specs so he can further improve it
How can I confirm this is installed properly once in-game?
almost 40 fps lost with this mod, from unstable 60 to 25, and in few minutes after loading slidshow starts. Settings were decreased by guide in mod description
Last edited by NatanieLzZ | Monos; Sep 20, 2023 @ 1:20pm
PaperMoney Sep 21, 2023 @ 7:42am 
Originally posted by NatanieLzZ | Monos:
almost 40 fps lost with this mod, from unstable 60 to 25, and in few minutes after loading slidshow starts. Settings were decreased by guide in mod description
please report it to the mod post so he can fix it. put your specs in there too.
PaperMoney Sep 21, 2023 @ 7:43am 
Originally posted by RЯ Johnny Justice:
How can I confirm this is installed properly once in-game?
really, you cant tell a difference in fps. its says in the mod desc that this mod does add a little fps, but the graphical change he adds takes it away. mainly this mod changes the way the games textures are loaded, buffered, etc. im not too savvy with any of it so if you check the nexus page you can see what it does.
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Date Posted: Sep 16, 2023 @ 9:24am
Posts: 18