STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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Dootslayer May 13, 2023 @ 11:02am
What's your preferred stance for grandmaster?
The dual wield seems to work well if you don't mind being the total lack of defense, but what do you guys use?
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Showing 1-15 of 30 comments
Veritas May 13, 2023 @ 11:38am 
I'd say the only okay one is single bladed. Not that it's bad, it even got some really good moves, but the force attacks are pretty slow (both tap and held lunge) and aerial strike for holding attack isn't very exceptional either.

Double bladed is arguably the best defense because it can animation cancel into regular parries and the force parry, while niche, is extremely powerful against certain moves and the upgrade AoE release gives it some much needed crowd control. Double lightsaber throw and the delayed strikes give it a ton of flexibilty on top of its already good, fast moveset.

Saber staff has really good moves in general, even though it's meant to be an AoE stance it has really strong performance in 1v1s as well. It only really is bad against some of the larger animals because its animations are long and don't stagger them much.

Blaster stance is super flexible and overpowered, but admittedly it is a little clunky feeling and doesn't have the most generous moveset since it's more like a cross between using a cutlass and rapier. It has some of the best offensive and defensive upgrades though and is only really weak to being overwhelmed, but you have the ricochet shot upgrade to solve that if you want, not to mention being able to simply pick off weaker enemies at range.

Crossguard gets a lot of hate for being too slow/clunky but it has so much damage and stagger, it just requires a more deliberate playstyle. And it's not really that much slower honestly, just slow enough that it's difficult to use against faster bosses and groups. It is probably my favorite which I wasn't expecting
Last edited by Veritas; May 13, 2023 @ 11:40am
Dessolos May 13, 2023 @ 12:29pm 
ive yet to start NG+ which is gonna be my GM playthrough i beat the game on Jedi Master. I plan to use them all based on what i feel. They are all fun to use hard for me to stick to just one. Good thing they are all good.
PyaJI May 13, 2023 @ 12:34pm 
Every of them. Change them when situation needed.
MiKeYROG May 13, 2023 @ 1:23pm 
the double blade is my go to to deal with blaster fire, it's always there in the second slot. But for other slot, I keep changing to make the game more fun to play.
Drake Ravenwolf May 13, 2023 @ 1:35pm 
Originally posted by Snazzy Dragon:
Double bladed is arguably the best defense because it can animation cancel into regular parries and the force parry, while niche, is extremely powerful against certain moves and the upgrade AoE release gives it some much needed crowd control. Double lightsaber throw and the delayed strikes give it a ton of flexibilty on top of its already good, fast moveset.
So many keep mixing up double bladed with duel wield smh
"Double bladed" means one sabre, but two blades
Last edited by Drake Ravenwolf; May 13, 2023 @ 1:42pm
Extreme May 13, 2023 @ 1:43pm 
Double blade for multiple enemies and fast enemies. Crossguard for slow single or two enemies and tanky enemies.
Last edited by Extreme; May 13, 2023 @ 1:43pm
Dessolos May 13, 2023 @ 2:17pm 
Originally posted by Drake Ravenwolf:
Originally posted by Snazzy Dragon:
Double bladed is arguably the best defense because it can animation cancel into regular parries and the force parry, while niche, is extremely powerful against certain moves and the upgrade AoE release gives it some much needed crowd control. Double lightsaber throw and the delayed strikes give it a ton of flexibilty on top of its already good, fast moveset.
So many keep mixing up double bladed with duel wield smh
"Double bladed" means one sabre, but two blades
Yeah i had to read that post like 3 times cause of the mix up. I was confused as i never seen someone mix up Dual wield of double blade / staff.
Nikanuur May 13, 2023 @ 2:39pm 
I like single blade because it reminds me of the core Jedi ways. I switch to staff only when dealing with groups and for some added fun. So far, I've managed to overcome every situation and every boss except Ogdoo's spawn with it or what's its name. Horrible, that one. But I also believe that any stance is good, it really depends on personal choice.
Last edited by Nikanuur; May 13, 2023 @ 2:40pm
Dessolos May 13, 2023 @ 3:18pm 
Originally posted by Nikanuur:
I like single blade because it reminds me of the core Jedi ways. I switch to staff only when dealing with groups and for some added fun. So far, I've managed to overcome every situation and every boss except Ogdoo's spawn with it or what's its name. Horrible, that one. But I also believe that any stance is good, it really depends on personal choice.
Yeah Ogdoo i had to use blaster felt bad using it made it too easy
Sevitan May 13, 2023 @ 3:27pm 
They are all completely viable. Ultimately it comes down to doging/blocking/parrying in order to gain opportunities to do damage, and all of them let you do that.

I love single the most due to aerial ace/assault, stupid good move. Easily lets you punish enemies that can be staggered by double jumping/dashing into it, which often leads to more regular free hits afterwards. The lunge and dash are also good for punishing enemies from a safe distance.

I feel like I cheated using on some fights, beat the last boss on my 2nd try on Grand Master not because I learned his attacks and how to fight him but because he kept getting wrecked by aerial ace. He's doing his 10 minute combos when I just casually jump over the guy and all his attacks and stagger him with it.

Dual has animation canceling, which means you can't go wrong with it theory, but I haven't played much with it.

Double I also haven't played much, but it doesn't seem to have much going for it from what I've seen. The spinning lunge is kind of fun when you are using it without locking on, but aside from that I found it underwhelming. Aoe against trash enemies only stands out in in the early game, as later you have a ton of tools to deal with them. Nice reflect though.

Crossguard is the most fun to me, and it's quite good against bosses too. The ones that can't be staggered weren't going to let you get in more than 2 hits, and ones with a block bar are easily broken with its attacks, especially with the shatter perk. It's reflect is great too against most enemies.

The most broken one is probably blaster though, it lets you easily weave in stagger shots between swing and blaster parry actually parries most red attacks. Between the ability to parry almost anything and stun lock stuff you barely have to even employ defense.
Drake Ravenwolf May 13, 2023 @ 3:30pm 
Originally posted by Dessolos:
Originally posted by Drake Ravenwolf:
So many keep mixing up double bladed with duel wield smh
"Double bladed" means one sabre, but two blades
Yeah i had to read that post like 3 times cause of the mix up. I was confused as i never seen someone mix up Dual wield of double blade / staff.
I've seen it alot
Maybe if they called "Crossguard" -> "Triple bladed" it'd sink in :-P
Last edited by Drake Ravenwolf; May 13, 2023 @ 3:30pm
hipernemesis May 13, 2023 @ 3:58pm 
Single blade and dual wielding.
Baggy MacDouche May 13, 2023 @ 4:20pm 
After just finishing the main storyline, I'm left wondering and wishing that they hadn't limited your available stances to just two. Makes no sense to me. Once learned, my preference would be able to pick from any of them via a wheel or cycle through, and not have to pick two from a meditation circle or workbench. There were a lot of situations that if I had known what was coming, I would have picked a stance I didn't already have active. This mostly forced me to kind of get locked in on a couple stances throughout the game, just because I got used to them and the moves. If I could have chosen among any of them at any time, I would probably have had more fun in combat just trying different things out more. Just my $.02.
Dessolos May 13, 2023 @ 5:04pm 
Originally posted by Baggy MacDouche:
After just finishing the main storyline, I'm left wondering and wishing that they hadn't limited your available stances to just two. Makes no sense to me. Once learned, my preference would be able to pick from any of them via a wheel or cycle through, and not have to pick two from a meditation circle or workbench. There were a lot of situations that if I had known what was coming, I would have picked a stance I didn't already have active. This mostly forced me to kind of get locked in on a couple stances throughout the game, just because I got used to them and the moves. If I could have chosen among any of them at any time, I would probably have had more fun in combat just trying different things out more. Just my $.02.
Same id like a wheel as well but for a different reason. I never switched lightsaber stances because it was better for a certain situation. I just swapped when i felt like a change.
Giganx May 13, 2023 @ 6:11pm 
I dual wielded my entire grand master playthrough and I wouldn't really recommend it.

The only good thing about it is that you can block cancel out of some of your animations, but on grandmaster difficulty that isn't much help. You still can't dodge cancel out of any animations, and enemies spam unblockables so much on grandmaster you're still going to get screwed committing to any attacks close range.

Blaster stance is the way to go, with double blade to deal with enemy blaster spam.
Last edited by Giganx; May 13, 2023 @ 6:14pm
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Date Posted: May 13, 2023 @ 11:02am
Posts: 30