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My pet name for this game is "Tomb Raider : Survivor of the Fallen Order"
I think the game checks my progress / how many points in spent in the skills, which is many because I was backtracking like crazy after I got the jump-dash and electro dart ability. So I've gotten pretty strong.
Story is not through though, I'm currently at the point to go to the shattered moon a second time.
I noticed that the amount and quality of critters in Kobohs open world has significantly risen, which makes sense from a games mechanics position. If I want to get more skill points at this point I need to grind and if there was just the usual critters and lazy patrols it would take forever.
So instead there are patrols like AT-ST, or two patrols of stronger troopers with a Magnaguard just 20m apart from each other. Even purge troopers. And the amount of Wampa is quite a bit insane. You cannot walk for a straight 3 minutes without encountering one.
And while it makes sense to grind points, it kinda ruins the idea of Koboh and its settlement. How would they be able to survive? Between the imperial patrols and the Wampa this settlement would've been ground to dust. :D
Well, that's it. My currently only nitpick with the game. Otherwise it is running more or less fine and the 42 hours I spent with it speak volumes I guess.
Hmm,...
I don't think the AT-ST and Imperial patrols are bad, plot wise.
However, I played on Story Mode difficulty because all I wanted to do was visit Coruscant, and fight Trade Federation battle droids.
There is just some child like joy I get from Episode 1: The Phantom Menace, that hasn't been dulled due to having been done to death, as is the case with every nod to the original trilogy.
Yeah, more common than it should be. There's a few games out there that do it right, the developers specifically mention freedom of movement and in game interactive story to be superior to on rails locked garbage, then the sequel comes out, does everything wrong, and ruins the franchise.
Back in the day, when games first moved to console focus over PC, they completely got rid of all movement. No running, and some games didn't even have a jump ability. Yay cover mechanics. Probably should be glad Doom brought movement back, and some other games for other things. A lot of this is fad copy pasting, studios aren't trying to make good games, they're copying good games. Sometimes this works, sometimes it doesn't. Probably should prioritize fun over thoughtless plagiarism. Platforming isn't a checkbox, it's supposed to be mechanics that's smoothly integrated into the gameplay. Combine this with taking control away like mentioned earlier, and it's even more annoying. Nothing like a platforming QTE, especially with backtracking and pointless collecting.
Yeah, this is the plagiarism, feature checkbox that publishers copy from other successful games, while never understanding what's good about what they're trying to copy.
And to be fair to the game, you do get the last traversal upgrade with a decent chunk of the game left. You get it (the BD-1 overcharge projectile) on your way to the flying laboratory.
I agree with few points OP made, disagree on more.
I really dislike when camera controls or certain movement options, such as running or forcing character to slow-walk, are taken away from player. Unless this is happening as a transition to a cut scene, this is pointless, confusing and annoying if you ever have to replay the same section again.
Combat-oriented fractures could have a prompt upon death asking you whether you want to replay the scenario or leave. You can clearly respawn in parkour fractures so it should be possible in fighting scenarios as well.
I do not agree or did not feel rest of points were impacting me. I found wall-running and whole parkour/platforming fine. Once you get air dash, platforming becomes a joy as it allows you a lot freedom and leeway for errors. Inaccessible loot was clearly marked on a map by red color and even Cal mentioned few words here and there at times. Last but not least, I feel the game gave us steady stream of new abilities that expanded are toolkit and arsenal. A lot of those abilities were tied to a story progression, especially the last one I wont mention due to spoilers, which even if you only used few times simply does not make any sense to have earlier.
Ultimately, everyone will feel about the game differently and that is fine. The one thing that is truly shameful is the technical state, in which Survivor released on PC that significantly impacted player experience and enjoyment. Hell, very last few cut scenes and story moments were marred by clipping issues, weird lightning and sound. It boggles my mind that the very final moments of the game were not properly tested to ensure that the scenes play properly.
You actually don't really need to grind too much. Once you finish that second trip to the shattered moon you will be able to get to A LOT of areas with echos, skill point crystals, chests, bosses, I've actually been avoiding fighting random enemies and I have all but one lightsaber style maxed out, survival maxed out and all but confusion maxed out.