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so eventually in the end size will remain same or less.
that additional space just a temporary file.
So when a patch is replacing a bunch of game files, it first unpacks a whole new set....then swaps the locations of the new and old files, validates the install, and deletes the old files last.
That is NEVER going to happen. The issue where do you stop grapping space on system? As in if I put a game on my sever, I don't want the game grabbing random room on one of my NAS drives and breaking the array. Of even dumping to my drive array for the NAS.
Next I don't want it grabbing my local backup drive on my desktop, or any of the mapped drives that lead back to the NAS on my server.
The only thing that makes sense is to have the game installed on 1 drive you specify (and can change in steam), and to patch to the same drive. Just to many of us don't want games elsewhere on our systems for reasons.
The issue is 1 TB NVME drives are $70 USD, so there is no reason to do this.
I do not think asking users to pay money to solve bad coding is the answer, especially when the cause of saying no is worrying over a temp folder that is deleted after the install might take up some space on another drive temporarily.
Anyway at best another SSD drive is a stop gap at best. My main drive is the only SSD drive I have and it has 500GB, which I have relatively full, with CS:GO, X4 and the latest game I am playing that was meant to be played on an SSD. The rest is basically OS software. I am sure if I had a 1TB drive instead I would roughly fill that easily too.
To be clear I have three other drives in my computer two of them are 8 TB drives so I have plenty of space without buying a new hard disk.
I have had practically no issues with this game until now
While I do not agree this is a good way to solve the issue, it is the solution I have chosen, so thank you for posting it