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We've had some various optimizations to the x86 CPUs since then to improve performance, and dynamic overclocking using Turbo and Boost have pushed the limits of physics.
However, it would seem that Moore's Law is dead. It is inconceivable at this point to imagine 2x to 3x faster CPUs at any time in the future.
Much of the crashing remaining is likely due to memory consumption. The game advertises an 8GB of RAM Minimum Requirement, which when testing on my Steam Deck seems inaccurate.
Other users at the high end have reported even higher RAM utilization in correlation with higher VRAM on their GPUs, which spills over into the Windows Page File the game times out and "crashes" while waiting for Windows to expand the page file automatically. Those users recommend manually managing the page file for the best experience.
Myself, I opted for 8GB of VRAM paired with 32GB of RAM. The 8GB of VRAM should have been sufficient for 720p, and the 32GB of RAM should be sufficient to ward off crashing related to memory leaks on games targeting a 16GB console. Doesn't work for the Master Chief Collection, and Jedi: Survivor's Patch 5 was brutal regardless of memory consumption, but I digress...
When will they fix the game? Good joke. They are lazy developers who are not going to put the time and effort into it. 1.5 years have passed since the game's launch and most issues are still present - that says enough, really.
Liar! I have 4800 build that runs everything else on Ultra without even so much as a stutter. This game hard crashes, it's broken merch and they don't seem capable nor willing to spend time and effort fixing it. With just over 2 hours in the hard crash after hard crash started. I had to dispute the charge to get refund because Steam would not hold themselves nor EA accountable for selling something that simply does not work and could possibly damage your hardware.
In most countries you are entitled to a refund regardless of time played if the product is faulty and steam has been fined before for misrepresenting Consumer Rights: https://www.accc.gov.au/media-release/valve-to-pay-3-million-in-penalties-for-misrepresenting-gamers-consumer-guarantee-rights
eyuppp... still broken til this day
I mind if it changes between 30 FPS and anything higher. I can get used to a solid, locked, perfectly flat frame rate. The Legend of Zelda: The Ocarina of Time ran at 20 FPS on the N64.
However, if I get accustomed to a higher frame rate that is infinitely preferable, then anything below 40 FPS in the same session becomes atrocious, abysmal, and claustrophobic.
20 is "good". 30 is good. 40 is good. 60 is great. 90 is perfect.
28-30 FPS range is playable. 36-40 FPS is okay (put it on a console). 45-60 is good. 55-60 range is great. 75-90 range is Perfect.
30-60 range is horrendous, far too wide a ratio between high and low (1:2).
Jedi: Survivor has been a title which has been extremely difficult to get to a stable flat frame rate.