STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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Nando234 Sep 2, 2024 @ 3:56pm
Crashes on Nova Garon?
So, I have been playing this for some time. I have advanced a lot and now it has become impossible to play.
The game constantly crashes on Nova Garon.
Is there a fix for this or is this just another EA trap game?
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CJM Sep 3, 2024 @ 12:16am 
I have NEVER had issues with Nova Garon. It has generally been the easiest and most stable. I actually just completed a run through of Nova Garon (my 2nd playthrough), while testing a couple of tweaks which seem to provide some benefit on Koboh and during the startup videos (INI file changes around shaders, shader compilation, and limiting the frame rate to 30 FPS).

What are your specs?
Nando234 Sep 3, 2024 @ 2:08pm 
Originally posted by CJM:
I have NEVER had issues with Nova Garon. It has generally been the easiest and most stable. I actually just completed a run through of Nova Garon (my 2nd playthrough), while testing a couple of tweaks which seem to provide some benefit on Koboh and during the startup videos (INI file changes around shaders, shader compilation, and limiting the frame rate to 30 FPS).

What are your specs?
I'm just about to try again. It takes too long to load everytime this thing crashes.
My specs are more than enough to play it. I don't play in ultra or anything fancy.

CPU: Ryzen 5 7600X
GPU: Asus AMD Radeon RX 7600 OC 8GB
and 32 GB ram

EDIT: Just crashed again. Nothing ever happened at all the other areas. It only started to happen here. At this map. I have to find Bode to advance the story.
Last edited by Nando234; Sep 3, 2024 @ 2:14pm
CJM Sep 3, 2024 @ 7:56pm 
Pure AMD build, strange.

My Specs:
Ryzen 7 5800H
AMD Radeon RX 6600M
32 GB ram

The RX 7600 OC is a bit weak to run without FSR, but there was a launch bug where disabling FSR would cause crashes, particularly in conjunction with Ray Tracing.

You can speed up the startup time by switching the last boot from "SwGame" to "Test" in the game's INI files. The 61st post on a thread about the startup has a work-around, it stops building shaders, but it doesn't kick in automatically after a driver update.
https://steamcommunity.com/app/1774580/discussions/0/3828665650633457001/?ctp=5

I set the frame rate limit to 30 FPS while I was in there, and it just about fixed the issues with the startup movie, and seems to have slightly smoothed the frame rates for the rest of the game. I think it may also stop compiling shaders during the game, as I'm only noticing traversal stutter anymore.
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Date Posted: Sep 2, 2024 @ 3:56pm
Posts: 3