STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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Underdrill Sep 12, 2024 @ 7:51am
How is performance with the new patch?
Very curious to know, post your specs and FPS below.
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Showing 1-15 of 88 comments
Much better now!

Over 180fps+ in 4K resolution.

RTX 4090
i9-14900KS
96GB 6800Mhz DDR5 SDRAM
Apex Encore Z790 Mobo
Subset6 Sep 12, 2024 @ 8:00am 
Quite a lengthy patching process. 4GB download, then patching, then has to reinstall the whole 120GB again...
boykimma Sep 12, 2024 @ 9:01am 
Eh, RT off is fine but with RT on framerate still drop bellow 60 in Koboh's village and on Coruscant.
My specs:
RTX 3060Ti
Ryzen 7 5800X3D
16GB DDR4
And before anyone says my GPU is too weak, GPU usage in those scene were bellow 90.
RetrogamerX Sep 12, 2024 @ 9:23am 
Originally posted by rionmc:
Quite a lengthy patching process. 4GB download, then patching, then has to reinstall the whole 120GB again...

I didn't need to re-install. Game works much better now.
Subset6 Sep 12, 2024 @ 9:48am 
Originally posted by RetrogamerX:
Originally posted by rionmc:
Quite a lengthy patching process. 4GB download, then patching, then has to reinstall the whole 120GB again...

I didn't need to re-install. Game works much better now.
Guess my files got corrupted or something, I just deleted it completely and are re-downloading.
End_Wokeness Sep 12, 2024 @ 10:21am 
Originally posted by boykimma:
Eh, RT off is fine but with RT on framerate still drop bellow 60 in Koboh's village and on Coruscant.
My specs:
RTX 3060Ti
Ryzen 7 5800X3D
16GB DDR4
And before anyone says my GPU is too weak, GPU usage in those scene were bellow 90.

You can be VRAM starved resulting in a GPU bottleneck and that won't reflect in the utilization. I see upwards of 20GB or VRAM usage at 7680x2160 (DLSS: Balanced) RTX 4090.
RetrogamerX Sep 12, 2024 @ 10:26am 
Originally posted by rionmc:
Originally posted by RetrogamerX:

I didn't need to re-install. Game works much better now.
Guess my files got corrupted or something, I just deleted it completely and are re-downloading.

Annoying I know. Hopefully will work for you now.
boykimma Sep 12, 2024 @ 11:34am 
Originally posted by End_Wokeness:
You can be VRAM starved resulting in a GPU bottleneck and that won't reflect in the utilization. I see upwards of 20GB or VRAM usage at 7680x2160 (DLSS: Balanced) RTX 4090.
That's because this game allocates(not uses) near whatever your max VRAM is. My GPU is 8GB, i know when VRAM overflow happens, and when it does the usage is always at 99.
Last edited by boykimma; Sep 12, 2024 @ 11:37am
Henry Mark V Sep 12, 2024 @ 12:04pm 
Still runs like garbage in the same areas and has the same stuttering problems, especially if raytracing is on. I was not keeping an eye on VRAM, but the game totally broke if I had on Extra textures, ray tracing, and was in 4K with DLSS balanced... it eats through 12 GBs pretty easily. Turning that stuff down made it more stable, but the traversal stuttering remains regardless of settings. The map on the ship also continues to tank the framerate.

This patch does not seem to solve any of the actual issues that have persisted since launch
Medusa Sep 12, 2024 @ 12:26pm 
It seems to have improved in some kind of way.
But it also suddenly made system RAM consumption go up to 29 GB of the 32 i have.
That doesn't make sense.
I think the absurd RAM usage started to cause some extra stutter
I did enable and then disable RT in the session though so if i do not touch that next time it may not be that high.
Without RT the game stutters way less intrusive in the koboh hub area.
With RT it stutters less than it did before but still too much.
However, since a couple of previous updates the game in most aspects looks better without Raytracing.
Also, on my end it seems that RT is still just as CPU intensive as it was in this game.
For the CPU it's more intensive than path tracing is in Cyberpunk.
But Cyberpunk is in a fact a properly multithreaded game.
Although UE4 always has been way too CPU-bound when you enabled Raytracing.
UE5 fixes this, but continues to happily hitch.
Strat Guy 92 Sep 12, 2024 @ 12:33pm 
I'm curious as well as id love to now replay this on PC. RT I'm not a huge fan of for its performance costs. EA launcher aside I'd have no issue playing this again at 1440p etc.
Hiroki Sep 12, 2024 @ 1:25pm 
It still runs horribly it seems they really didn't address anything I had this game since launched I haven't even beat it 'cause it's literally unplayable I swear on everything I hate EA
BassMan Sep 12, 2024 @ 1:40pm 
Playing it for the first time because this patch looked promising. Only played up until the first save point. I didn't notice any shader or traversal stutter, but the game has bad frame pacing when RT is enabled. Inconsistent frame times. As soon as I disable RT, the game is super smooth.

Max settings on 5950X and 4090
Last edited by BassMan; Sep 12, 2024 @ 1:48pm
Subset6 Sep 12, 2024 @ 1:45pm 
Pretty much the same honestly. Generally confused as to what this patch was even for? Thx for trying I guess? As a side note.. if there is a follow up game, please re-consider Unreal as your engine, frostbite perhaps?
Last edited by Subset6; Sep 12, 2024 @ 1:48pm
jadyre Sep 12, 2024 @ 1:57pm 
Much better. The game starts without crashing anymore right away, The logos aren't choppy anymore and the game doesn't stutter like it used to, I didn't have to re-install either.
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Date Posted: Sep 12, 2024 @ 7:51am
Posts: 88