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Over 180fps+ in 4K resolution.
RTX 4090
i9-14900KS
96GB 6800Mhz DDR5 SDRAM
Apex Encore Z790 Mobo
My specs:
RTX 3060Ti
Ryzen 7 5800X3D
16GB DDR4
And before anyone says my GPU is too weak, GPU usage in those scene were bellow 90.
I didn't need to re-install. Game works much better now.
You can be VRAM starved resulting in a GPU bottleneck and that won't reflect in the utilization. I see upwards of 20GB or VRAM usage at 7680x2160 (DLSS: Balanced) RTX 4090.
Annoying I know. Hopefully will work for you now.
This patch does not seem to solve any of the actual issues that have persisted since launch
But it also suddenly made system RAM consumption go up to 29 GB of the 32 i have.
That doesn't make sense.
I think the absurd RAM usage started to cause some extra stutter
I did enable and then disable RT in the session though so if i do not touch that next time it may not be that high.
Without RT the game stutters way less intrusive in the koboh hub area.
With RT it stutters less than it did before but still too much.
However, since a couple of previous updates the game in most aspects looks better without Raytracing.
Also, on my end it seems that RT is still just as CPU intensive as it was in this game.
For the CPU it's more intensive than path tracing is in Cyberpunk.
But Cyberpunk is in a fact a properly multithreaded game.
Although UE4 always has been way too CPU-bound when you enabled Raytracing.
UE5 fixes this, but continues to happily hitch.
Max settings on 5950X and 4090