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The game is heavily CPU bound, especially in areas with higher A.I. populations.
A lot of people consider this to be "playable". It seems to reflect a "normal" PC Gaming experience for those not attuned to the standards of the "PC Gamer Master Race". Especially, budget consumers consider this to be normal performance.
Th game was rushed, to get it released before Electronic Arts' licensing for Star Wars expired in 2023.
I'm thinking budget consumers with potato PCs aren't bothered as much by using *gasp* MEDIUM settings, either.
Personally, Medium Settings are an affront to my senses.
And my Uberkomputer only manages to pick up like 5 fps going from High to Medium. The game has some seriously wonky optimization on PC.
Metacritic has Jedi Survivor at:
Xbox X - 86%
PS5 - 85%
PC - 78%
And Steam, where many Master Racers congregate, dips into the 60's probably because it's a community of people who know how to make games work on their PC but still can't make sense of the performance.
If your frame rate does not increase, or the stutters do not dissipate, with lower graphics settings, then it is likely CPU bound.
There is typically a correlation between the CPU Usage % and lower frame rates when it is CPU bound. This correlation is centered around the number of threads that are being bottlenecked.
Jedi: Survivor was made using Unreal Engine 4, and thus is built around Quad Core technology. Under optimal conditions Jedi: Survivor will utilize twelve threads, and may imperceptibly take advantage of idle cores/threads, in order to feed the GPU.
When the CPU is bottlenecking, the total CPU utilization may even decrease, as other threads go idle waiting on the busier thread(s). CPU Utilization can go as low as a single Performance Core (P-Core).