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"Reduced to a MAGICAL OVERPOWERED SOLVE IT ALL character..."??? -LOL
Cal's the only one that get's "reduced" here. Talk about a 'whoosh'.
LOL - All Merrin and Cere left me asking was "why am I working my ass off?" How did SUPER CERE let Cordova get killed but, more specifically, let Bode even get away if she can become a magic bomb and be anything to all people, and Merrin can teleport anywhere and create fooking tether points for me to grapple, yet couldn't lend a hand..... step back and it's all a ♥♥♥♥♥♥♥♥.
Your perspectives are so all over the place because all you know is crap. You are what you consume. You barely have any bar at all except what scratches your itch today. People just accept ♥♥♥♥ anymore, and wait for the good parts between the ♥♥♥♥. I have a bar that says when X amount is ♥♥♥♥, it's all ♥♥♥♥. And that is pretty much every games story. You all dissect 'lore' crapola that is puddle deep and could be flung by any monkey.
They pull whatever out of their ass anytime they want, while jamming in agenda points. Stop getting lost in the noise, and eating a turd because it has icing on top.
I just wish they would have focused more on the actual galactic conflict going on than placing the game somewhere in a backwater with a whole plot concerning the old Jedi Order that seems a bit unlikely (why aren't there tons of people floating around in bacta tanks for example?).
Getting chased by the Empire and making a difference in big warzones added a lot more to the tension of the first game.
The issue with doing that is kinda like the first trying to not conflict with the canon, even though the inquisition and vader showing up in the end kinda defeats that purpose Fallen order is pretty self contained. This being a sequel they are trying to move the plot while not conflicting with any lore.
You have the beginning game that's more of a fun adventure, then the second more serious game that's great but not as action packed as the first one, building up to the grand finale that combines the two of them hopefully being the best one of them all.
I'm really into story telling and video work, and that's usually the barebone formula I use anyway. I think the "Cal vs The Empire" taking a back seat for a portion of the game was implemented well, and was good. I liked it better than Fallen Order, which isn't necessarily a popular opinion, but at least here it's not a guessing game of what goes wrong because you already know that Cal doesn't rebuild the Order, even in grumpy Luke Disney Canon it's Luke that builds the temple.
I really liked the character development in this one, and even though Bode was predictable within the first 2 seconds, it built him up as a likable character by Dagan's Death to the point where I said to myself "Maybe I was wrong".
I wish it took you to more planets or moons like Fallen Order had. Koboh is great, but I liked the diversity of the first game. I do understand Tanalorr being a small and simple map is for the sake of building it later in the next game, especially since it's only for the final bossfight so I won't complain about that too much, but I see all the arguments for it.
The gameplay was better, the holomap was better, etc, but I don't really want to go into detail though since I think everything's already been said.
It fails to set up anything up, it kills off even more side characters and does nothing with the new ones.
If the first game set up a world, then this one should have set up an overarching story, instead it feels like filler.
Damm i didnt think that bode would do what he did to be honest so yeah... Maybe im dumb LOL
I think they did Vader right in Fallen Order and wrong this game, but that's just one of several gripes I have with Survivor's story. Vader is not someone any non-Luke can beat to a pulp. Vader is a force any non-Luke tries to withstand for as long as possible or just run. It should've been a multi-stage stamina test that showed no fatigue in Vader at all. She would fight until she couldn't fight anymore... not she beat him down and get sucker punched stabbed with him limping/wheezing away from the battle.
In FallOrd, they stumble upon Vader—none of them expecting each other to be there. In Survivor, Papapalpapalaptine sends Vader to them with no real reason to do so. There's no reason for Vader to be there in Survivor. Someone else woulda been better, but they wanted someone established rather than invent someone new who'd be used pretty much once in the game.
I'da prefer a new nobody who got a lucky shot after getting a beat down to be used again later for a better dark-side-courting grudge match for Cal in the final story.
Reasons, why Survivor felt meh imo:
Story:
1.Story felt too "wide-spread" compared to FO, literally like not present there at all(this ofc depends how much stuff you do in-between story progression, but compared to FO there was just too much stuff to do between story than in FO(in other words the story and game stuff was better balanced in FO than here...)
2. Story felt shorter than in FO imo
3. "The main issue" gave literally no sense imo
4. Vader cameo gave no sense either, since the "Spy" worked for someone else...
5. Story as is, was not interesting or felt pointless....
6. new characters we got either betrays you or get killed so we literally got no new "useful" characters for crew and stuff
7. given how story was made, I belive having atleast 2 missions or more with new crew would benefit story...
Gameplay:
1. boss fights felt more epic in FO with those cutscenes and "mini-games" during battle(close up and pressing buttons and stuff...)
2. more planets/diversity in FO
3. maybe stances not balanced...
4. "too many new features", that felt like they were just testing them, instead of making them integrated within game...
5. felt more like "open-world rpg" than "story driven rpg"...
6. Tanalorr felt disappointing...
7. more bugs than FO imo
Misc:
1. It kind of didnt feel like star wars at all...