STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

View Stats:
KFCBUCKETS9000 Feb 9, 2024 @ 11:12pm
Was performance finally fixed?
?
< >
Showing 1-15 of 115 comments
zeen Feb 10, 2024 @ 5:02am 
Performance is better than launch, but not perfect.

Regardless of your CPU + GPU combination.

The game has traversal stutter and shader compilation stutter still. If people are saying it doesn't then they're either lying or don't notice it.
CJM Feb 10, 2024 @ 5:17am 
Originally posted by Mattz1nho:
The game has traversal stutter and shader compilation stutter still. If people are saying it doesn't then they're either lying or don't notice it.
I don't know about shader stutter or traversal stutter. That sounds like my experience with Jedi: Fallen Order, especially on the first run through various areas in that game.

In Jedi: Survivor, I am experiencing CPU bottlenecking in high population areas. It is starting to look like the AI population is causing dropped frames, even at 30 FPS. This primarily affects the areas around the Koboh settlement.

On my last test I was actually able to get smoother frame rates in Pyloon's Saloon by switching to the the Epic preset, and enabling Ray Tracing. My RX 6600 GPU woke up from its power saving mode and was able to nearly achieve a locked 30 FPS at 1080p. Unfortunately, that combination seems to lead to a VRAM overflow crash, which may require manually managing my Windows Page file.
Nando234 Feb 10, 2024 @ 5:45am 
I just got the game. Are the performance issues present if you play with low graphics?
CJM Feb 10, 2024 @ 5:52am 
Originally posted by Opprimentis:
I just got the game. Are the performance issues present if you play with low graphics?
Yes. Probably more so.

Switching to Low graphics while playing does seem to fix the low frame rates when using the map, particularly when traveling between planets. I think that issue may be VRAM related, possibly memory leak related, as the issue does not return after switching back to a higher graphics setting

Otherwise, on the low graphics settings you are more likely to get accustomed to higher frame rates and subsequently become more sensitive to the massive drops when the game becomes CPU bound. If your system is "struggling" on the GPU side, then you probably won't notice when it starts struggling on the CPU side instead.
Veritas Feb 10, 2024 @ 8:53am 
i recently upgraded my pc. rtx 4070 and a i9-13900KF, 64 gb memory, 12gb vram. it STILL struggles sometimes, and there are STILL crashes with RTX on.

I'll put it this way, this will be a fantastic game to get for like $10-15 dollars. but the state the game is still in after all this time from AAA studio is completely inexcusable lol
Ellaliini Feb 10, 2024 @ 9:40am 
I have an old processor but fairly good graphics card, this actually stutters less than Fallen Order (which I played on an older graphics card). I'm not far into the game but I don't have any complaints yet as I was willing to endure some minor stutter.
TROOPER181st Feb 14, 2024 @ 10:37pm 
there is a fundamental technical issue on Koboh at Ramblers Reach ( the village ).
Every area away from there the game is smooth and utilising my CPU and GPU as it should.

these are my findings inside and in the direct area of Ramblers Reach

PC Rig

Nvidia RTX 4090
Ryzen R7 7800X3D
32gb DDR5@5600 mhz
2Tb free space on my 4Tb nvme
Resize Bar ON


Game settings
1440p upscaled to 4K ( through nvidia driver version 551.52 13.02.2024 ) on my 240Hz Gsync monitor. I set the monitor on 120Hz because having better and even frametimes is better than high framerate with crazy frametimes.

all settings Epic, Vsync OFF, DLSS quality, Framegeneration ON. Raytracing ON,

Ramblers Reach fps cap = 116 fps ( Due to Framegeneration, Gsync and Ultra Low Latency ) and to eliminate any microstutter.

Fully micro stutter when panning around with the camera, fps drops are minimal game stays around 109/116 fps but the microstutter is noticable everywhere around the village. Moving to other areas away from the village and the stutters and microstutters are gone for 95% to even a 100% microstutter free experience.

Returing back to Ramblers Reach and the microstutters occure right away, when approaching the village and panning around when standing inside the village or on one of the roofs.

Setting Raytracing to OFF ; around the village a big reduction of the microstutters for almost 90/95% around the village, so thats the good news, only panning around can introduce some slight stutter, its still there but almost not noticable.

Conclussion for me

To eliminate all microstutters is impossible around the village.
Even with the latest Nvidia driver and patch #8.

BUT i could reproduce less microstutter as following ; Raytracing OFF and every time you change a setting EXIT the game ( pain in da @ss i know ) the microstutters where less present.
Last edited by TROOPER181st; Feb 15, 2024 @ 3:48am
KAZOO Feb 15, 2024 @ 4:39am 
Originally posted by Mattz1nho:
Performance is better than launch, but not perfect.

Regardless of your CPU + GPU combination.

The game has traversal stutter and shader compilation stutter still. If people are saying it doesn't then they're either lying or don't notice it.

This. It's technically flawed and janky. Don't believe people on here that say it's otherwise. It's not a smooth experience.
RJGrayLight Feb 15, 2024 @ 8:13am 
From all the comments, I've noticed that people with mid-range intel-based CPUs and GPUs, aka systems between the minimum and recommended hardware, seem to have little to no issues, while anyone with AMD hardware or hardware that's above the recommended or below the minimum requirements seem to consistently get crashes. Mind, that's not even talking about performance or frame drops, just the ability to run the game without crashes.
TROOPER181st Feb 15, 2024 @ 9:20am 
Originally posted by RJGrayLight:
From all the comments, I've noticed that people with mid-range intel-based CPUs and GPUs, aka systems between the minimum and recommended hardware, seem to have little to no issues, while anyone with AMD hardware or hardware that's above the recommended or below the minimum requirements seem to consistently get crashes. Mind, that's not even talking about performance or frame drops, just the ability to run the game without crashes.

Didnt have any crashes. I dont have any background apps running, most crashes i had with past games was or bad coding or background apps running.
KAZOO Feb 15, 2024 @ 10:00am 
Originally posted by RJGrayLight:
From all the comments, I've noticed that people with mid-range intel-based CPUs and GPUs, aka systems between the minimum and recommended hardware, seem to have little to no issues, while anyone with AMD hardware or hardware that's above the recommended or below the minimum requirements seem to consistently get crashes. Mind, that's not even talking about performance or frame drops, just the ability to run the game without crashes.

It's not just that. I run it without crashes with 100-60 fps with some ocasional drops below 60. But that's the thing. It doesn't matter what FPS you get. Even in some area's where it runs in 100 fps constantly, the camera feels off, the movement feels janky and combat feels clunky. I don't know what it is, but comparing to other games it's just not smooth.
dashavingo Feb 15, 2024 @ 11:41am 
Originally posted by Mattz1nho:
Performance is better than launch, but not perfect.

Regardless of your CPU + GPU combination.

The game has traversal stutter and shader compilation stutter still. If people are saying it doesn't then they're either lying or don't notice it.

Would agree with the above.

I just returned to a fully re-installed version and started playing today. I have a high end system (not bragging or anything, it's relevant to your question) with an RTX 4090, Intel 13900k, NVme drives and plenty of DDR 5 Ram. The stuttering isn't game breaking (and I've been careful to calibrate the video/display options for the game), and I'm enjoying it, but my rig runs any other current or upgraded (ie Cyberpunk 2077) games with all options maxed out and still holds to 110-120 FPS. So it's kind of pathetic how little optimization they did with this game. I would imagine if you're system is a bit older or otherwise doesn't have top end hardware, the above problem could make it unplayable.

I was annoyed by this at release and I'm frankly still irked. A good game that's handicapped by it's poor un-optimized coding. I think that's fairly obvious.

d.
Aru Feb 15, 2024 @ 12:13pm 
Looks like I'm going to wait more before it's fixed to be passable to play. I'm patient, I can wait. I really liked the first game and I'm curious where the story will go with this one.
Ceasar_Jojo74 Feb 15, 2024 @ 3:31pm 
i couldnt wait so i just got a subscription for EA pro and honestly just waw i dont regret it at all, this game was my game of year 2023. YES the optimazation is garbage but it didnt stop me for enjoying the game. Though i HATED the EA launcher but anyway it is not the subject xD
Frouzo Feb 15, 2024 @ 3:58pm 
No RTX , no crashes. EZ as that
< >
Showing 1-15 of 115 comments
Per page: 1530 50