STAR WARS Jedi: Survivor™
How is the performance now in Feb 2024?
I'm curious on the performance now. I've been patiently waiting because I've heard it's horrid, and I'd like to play on PC, but if it's a better experience on PS5 I'll do that instead. I've seen a couple of threads on this, but wanting to put my specs to see what others think. I'm also not too interested in the mods for this game.

I have a 3080, 10700k, 32GB RAM, and I play at 1440p. So, PC or PS5?
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Сообщения 1630 из 43
Автор сообщения: AZURE
Just reinstalled, it is worse. Tried the frame gen mod and it crashed. Worst SW port ever.
That's unfortunate. Looks like I'll be getting it for PS5 eventually.
Long short Story - Angry with the performance (3080Ti,32Ram, NVme...) tried many tutorials, etc...
The weirdest part I just realized and wanted to share to see if someone else replicates or take advantage of this mess:

In game- I set up everything maxed out on 4K (RT off and Vsync off) & DLSS FG Mod (Nukem9) on quality and barely I would get stable 45-60 fps (depending on area) (1)

I go to the config folder and delete the GameUserSettings.ini file, relaunch game, I dont touch anything in game settings (it was by default as described above) and the game runs at 80-95 fps with the very same config at the same area(2).

OK, nice...right? I quit the game, I re enter and the game again at 45-60 fps (1) - Wtf?
I quit, delete the GameUserSettings.ini file and I re enter, and the game again at 80-95 fps (2).

I tried to put the GameUserSettings.ini file in "read only" but it does not matter, in order to keep the fps boost I need to delete the file everything before entering the game. Once I start the game with the "fresh" GameUserSettings.ini file, I keep playing with the fps boost for many hours in a row without issues, but once you quit and re enter, boooom! performance drops as hell!

First time Ive encountered something similar in over 30 years gaming, what a mess have they done here?

Hope it helps someone. Cheers!
Автор сообщения: snoot_loops
Автор сообщения: AZURE
Just reinstalled, it is worse. Tried the frame gen mod and it crashed. Worst SW port ever.
That's unfortunate. Looks like I'll be getting it for PS5 eventually.
It's not much better to be honest. I thought the same thing and bought it on the ps5. The game has horrible screen tearing in certain areas but always in Koboh. I just got used to it. The character models all have a soft look to them too. If I could've gotten my money back I would've.
I can't even get past the first cutscene in Koboh after crash landing. The game just crashes there and I'm playing on a i9-13900k and a RTX4090 with 32GB Ram.
Автор сообщения: Mokenuf
I can't even get past the first cutscene in Koboh after crash landing. The game just crashes there and I'm playing on a i9-13900k and a RTX4090 with 32GB Ram.

Epic's "RAD" (Research and Development?) reports that overclocking can result in crashes. Such issues are implied to be more present on "K" CPUs which can be overclocked beyond factory tested overclocking. Overclocking CPU and RAM (using XMP) can result in unstable combinations.

Other users on the forums have reported that high end GPUs (i.e. RTX 4090) can experience a memory leak, which may at some point spill over into the Windows Page File causing a crash when Windows attempts to increase the size of the page file. Managing the Page File can help to avoid crashing. Alternatively, lowering the graphics presets to reduce VRAM usage can help to avoid a crash.

At launch there was an issue where not using any type of upscaling could result in a crash, this could be related to reports of a memory leak. It is recommended to utilize FSR or DLSS upscaling, especially when using Ray Tracing.

Автор сообщения: Tamanduá Bolado
the issue starts in Koboh once you reach the town and gets worse as you get more people to join the Cantina. I don't have as many issues in the other planets, but Koboh can be frustrating considering how huge it is, seems the performance gets worse the more you unlock new areas. RT is indeed the big crutch.

The main point with the Cantina I think is because it needs to render the interior every time you enter it and then reload the whole Koboh section again as you leave (you can notice the stutter and sometimes blurry textures), especially because it refreshes the conversation options with NPCs.

There is traversal stutter when entering and leaving the Cantina. This is generally brief, and blurry textures are not generally an issue for me on an RX 6600 at Medium/1080p. Unfortunately, performance issues remain while inside the Cantina (Pyloon's Saloon) even after the loading and unloading has finished.

The Last of Us Part 1 suffers from high CPU utilization in rendering A.I. characters. My suspicion is that Jedi: Survivor has the same issue, but Jedi Survivor lacks options to adjust "Level of Detail" (LOD) or "Draw Distance" for more heavily populated areas.

Less obvious is the area immediately outside of Pyloon's Saloon (Cantina), which frequently hitches and stutters. The map is drawn very awkwardly, giving the impression of hitting traversal boundaries and causing traversal stutter. It is also a fairly heavily populated area, with A.I. characters like Boglings and Rancors which seem to spawn in and out. So it may be a combination outside of the Cantina.
Отредактировано CJM; 3 мар. 2024 г. в 15:50
Автор сообщения: bokke_commando
You really need to ask that question with your specs. Even a quick youtube search would show you that even at it's worst on pc it's still better than the consoles.
Don't know wtf you're on about mate, the game released with ♥♥♥♥♥♥♥ performance even on top tier systems and it seems that the company doesn't give a flying ♥♥♥♥ about the people that bought the game since they have not fixed and don't seem to intend to
For RTX users: https://www.nexusmods.com/site/mods/738

This mod is giving me dramatic fps improvements and way less stutter. Not fully tested it but so far so good.
max ed graphics maxed ray tracing 1440p with FSR 60 FPS ON MINE MONSTER PC RYZEN 7 1700 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S 16 GB DDR4 3200 MHZ CL15 DELLP2416D 24'' 2560X1440 60 HZ IPS. Without FSR, is around 40 fps with Maxed graphics and maxed ray tracing. I can say it is good optimized.
I'm RTX 3070
Intel I5 13600k
32g RAM @6000mhz
SSD

I can run the game at high with ray tracing enabeled. DLSS is set to balanced. I actually run at medium with ray tracing. Less strain on my machine.

Solid 144 fps in both cases.
Автор сообщения: Aleddra
with ray tracing.
...
Solid 144 fps
See, you say that, and then people go in expecting 144 FPS.

WHEN they drop below 144 FPS, they get angry. And it is WHEN, not IF.

You either need to prove that it is a solid 144 FPS, by recreating the Digital Foundry highlighted segments, in Rambler's Reach on Koboh, without stuttering. Or you need to qualify where you conducted your 144 FPS benchmark.

If you can prove that you have a solid 144 FPS, then we need more details about your system specifications so as to be able to purchase and configure a 100% identical system.

What brand of motherboard? What brand and model of RAM? What brand and model of SSD? Which manufacturer made the RTX 3070, and exactly which model do you have?
What cooling do you have? What is the ambient temperature and humidity of the room in which you are gaming? What model power supply? What version of the NVIDIA drivers are you using? What is your Page File set to in order to avoid crashes? What version of Windows are you running?

Do you have Resizeable BAR enabled or disabled? Have you disabled Turbo overclocking per Epic Games Studio's direction? Have you disabled XMP Memory overclocking (presumably 6000MHz is an XMP overclock)? Are you running Memory Compression in Windows?

How can I go from 20 FPS, with freezing, to a solid 144 FPS?
From DXdiag:

------------------ System Information ------------------ Time of this report: 3/10/2024, 09:28:16 Machine name: DESKTOP-AAAA Machine Id: {SNIP} Operating System: Windows 11 Famille 64-bit (10.0, Build 26058) (26058.ge_release.240209-1555) Language: French (Regional Setting: French) System Manufacturer: ASUS System Model: System Product Name BIOS: 1603 (type: UEFI) Processor: 13th Gen Intel(R) Core(TM) i5-13600K (20 CPUs), ~3.5GHz Memory: 32768MB RAM Available OS Memory: 32510MB RAM Page File: 6265MB used, 31108MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, no HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.5.0 Auto Super Res Version: Unknown System Mux Support: Mux Support Inactive - Ok Mux Target GPU: dGPU DxDiag Version: 10.00.26058.1000 64bit Unicode
--------------- Display Devices --------------- Card name: NVIDIA GeForce RTX 3070 Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 3070 DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_2484&SUBSYS_39091462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 24272 MB Dedicated Memory: 8018 MB Shared Memory: 16254 MB Current Mode: 1920 x 1080 (32 bit) (144Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.636719,0.356445), Green(0.309570,0.643555), Blue(0.154297,0.045898), White Point(0.313477,0.329102) Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000 Monitor Name: Generic PnP Monitor Monitor Model: LEN G24-10 Monitor Id: LEN65FD Native Mode: 1920 x 1080(p) (59.934Hz) Output Type: Displayport External Monitor Capabilities: HDR Not Supported Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP Advanced Color: AdvancedColorSupported Using DDisplay: No WCG: Wcg Supported Active Color Mode: DISPLAYCONFIG_ADVANCED_COLOR_MODE_SDR Driver Name:


DLSS is where the magic happens. Seriously. Just set it to performance or ultra performance.
Отредактировано Aleddra; 10 мар. 2024 г. в 6:33
Автор сообщения: Aleddra
From DXdiag:
DLSS is where the magic happens. Seriously. Just set it to performance or ultra performance.
That just says you have an ASUS.

I would suspect you had an RoG Ally or something, with the 1080p resolution, but it does include the model # of your display, a 144Hz, 23.6" Lenovo (LEN G24-10).

Does the Lenovo have an Adaptive Sync mode that is sufficient for at or below 40 FPS to look like 144 FPS?

DLSS improving performance is a joke. It does more for stability than performance. Possibly a VRAM memory leak. 8GB cards may not be affected by the memory leak.
DLSS will render the game at a different resoluition than the displayed resolution. "Performance" will render at a smaller resolution which will be dynamically adjusted to reach a target FPS.

I... display at 1080p. But it doesn't matter.

See, i play along, give you all the info you want. But at this point, too much is never enough.

Have a nice day.
Автор сообщения: Aleddra
I... display at 1080p. But it doesn't matter.
So you're saying that on an RTX 3070, you get 144 FPS averages at 540p? Your monitor is 144Hz, which means you can't see more than 144 FPS.

Outside of reaching your monitor's cap, why do you need 144 FPS? This is Jedi: Survivor, not Apex Legends.

I'd trade a higher resolution by going as low as 70 FPS, which should be possible on average with an RTX 3070.

At 1080p, DLSS Quality, Medium graphics preset, the game is likely to be CPU bound.
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Дата создания: 6 фев. 2024 г. в 19:51
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