Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Taking that into consideration, it should show us the uncompressed size, at least alongside the compressed size.
Games are just gonna get bigger not smaller, time to upgrade storage only yourself to blame...
It's the standard of patching the game in the a "console" first world, where everything is held in sets of large archives, instead of loose files. Console players have been dealing with this process since they started doing software updates on console games- and we've just been lucky on PC so far due to various PC developers using their own home-grown engines.
As more and more PC developers standardize to console-friendly engines like Unreal Engine, this kind of patch process will become more and more the norm.
It's actually not good for SSD to have it filled for more than 80%.