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There's no detail, and it absolutely ruins the experience of using this weapon. We've seen it time, and time again as to what this weapon is capable of, and how it can be used effectively, yet both of these games are still incapable of showing what we've been witnessing for nearly 50 years.
Seemless switching between stances. Not just pick two till you rest. It felt very limiting.
Weirdest thing I do not get is the bounty hunters with lightsabers... Like what!?
I liked the temples which were their version of BOTW shrines I guess ... they were fun ... some of the exploration on Koboh was pretty fun. I guess I just wanted MORE of what was in the game ... maybe one or two Koboh level worlds or at least a heck of a lot more fleshed out side stories to do to further develop the characters. For example it just felt pretty rushed, the whole storyline with Bode. By the end of the game they're supposed to be best friends but it doesn't feel earned.
Loved the game and am playing thru it again; just wish it was longer.
Why you have to win 3 times in a row, if you win 2 rounds but lost 1, you instantly lose completely, i think its just not fair.
More worlds. We're just hopping back and forth between 2 planets and a moon. Koboh is large but everything else is just one big hallway. Jedha has that open space outside the Anchorite base but everything before and after that area is just one big corridor. Maybe I was expecting more since the holotable clearly had other quadrants with planets in it but turned out to be nothing. Also, Force Lightning.