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Respawn just promised “Updated streaming budgets that will help alleviate traversal hitching” for Patch 4 later this week
I too, as have most of you, have had the stuttering. Pretty bad at times. It almost made me stop playing to wait for patches. I've tried all your usual fixes, tweaks, etc. same as most of you. But today, I received the best advice to combat stuttering that I've seen since the game was released.
The advice was to:
1) Disable ALL VSYNC. in-game and in GPU drivers.
2) Cap the frame rate of the game to 60 FPS using RTSS. < I think this is important not to use driver or in-game settings. I dunno though.
3) Manually set your Refresh rate in Windows (or GPU Control Panel) to either 60 or 120Hz. 120 works for me on my 144Hz panel.
Not sure why this works, unless it has something to do with the game being designed for consoles to run with either 30, 60, or 120 FPS with matching refresh rates? But it has helped me more than anything else I've seen so far.
Of course it didn't clear my stutter up 100% but it is most definitely not placebo. It cleared it up for me by as much as... I'm gonna say 75%. Yeah.
Seriously. Try it. I said what the hell, it's worth a shot.
So for as long as they aren't fixing it the traversal stutter is here to stay.
Here are the fixes you can expect with this patch:
(PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
(PC only) Updated streaming budgets that will help alleviate traversal hitching.
(PC only) Performance improvements for some VFX.
Coming soon to console
(PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
(PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
Fixed various save state errors.
Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
Fixed an issue where one of the vents did not properly activate in Stone Spires.
Audio fix for a narrative moment where music was behaving incorrectly.
Fixed lightsaber marks not displaying correctly in some scenarios.
Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
Fixed a bug where Rayvis would become unbeatable.
Fixed a severe animation issue that would break a late game narrative sequence.
Fixed a collision bug where players can get stuck inside a Meditation Chamber.
Added a note explaining that some of BD-1’s abilities are not available while in combat.
Improved text scrolling.
Minor text translation fixes.
Various crash fixes.
Source: https://www.ea.com/games/starwars/jedi/jedi-survivor/patch-notes?isLocalized=true
This is exactly why using RivaTuner completely eleminated it for me then. thanks for the info. Playing locked at 60fps it is super smooth. Not a single hitch that i can see at all. Still hurts the eyes as i have a 165hz monitor im used to. lol
I think i have found how to stop the stutter, there is one additional setting in the .ini file which is for the max fps and when I changed that do 60 fps like the setting in nvidia there is no stutter now. It is just sticking to that 60fps no matter what.
I am running 13900HX+RTX4080 and it is a shame to play on 60fps but at least no stutter anymore and everything is below 60 degrees 👍
Wow, actually thank you for reviving this thread. I was having frame pacing issues on Koboh (especially with Frame Generation ON), and applying the 60 fps frame cap with RTSS solved the problem. Now the game is buttery smooth. Here are my settings:
In game:
- Epic settings
- DLSS 3 ON
- Vsync OFF
- Frame gen ON
In NVidia control panel:
- VSync ON
- Low latency ON
- Prefer maximum performance ON
My rig:
i7-12700k
RTX 4070
32 GB RAM
Now I'd be quite interested in changing the setting in the .ini you mentioned, and see if it does the same job as RTSS. Could you please tell use exactly the name of the .ini file and the value to change? Thank you!