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So yes, that's not right. I get 80°C with an air cooler and over 25°C in the room, but for an AiO with a 360 radiator that's probably a bit too high.
One thing to consider though that makes this game stand out in comparison to some other games: It is artifically cpu limited, meaning that two or three cores are uder load and this could spike the heat because it is not as spread out as when all cores are being worked.
Question here is, which other games did OP try? If those were only games that make good use of modern multi core cpus, then the temperature was probably more spread out unter the heatspreader, thus lower.
In essence: Jedi Survivor could have simply revelead a general problem with the cooling. Maybe reseat the cooler and check the thermal paste application. Check for air bubbles in the cycle etc.
You never stated what GPU you have but guessing a powerful one. Could not really see in your screenshot. So yes in ultra-wide 1440p and a game like this it will be more on the CPU than GPU by nature.
https://ibb.co/XSszcwm
https://ibb.co/9gmZPR0
Thats 4C Cooler than it was when I was playing 2560 x 1080 21:9 with epic settings
Yet its harder on my GPU than my cpu at 4K. At 2560 x 1080 it is slightly harder on my CPU by a small margain.
https://ibb.co/swRq0M4
So I have no idea why most people are saying this game is mostly CPU Bound. Maybe it is for some people but not everybody
This 25% tells the story. It should be more, but the game uses two or three cores and that's it. It is CPU bound because it doesn't use the cpu to its potential. It's artificially cpu bound because they did a bad job with the port.
I set mine to Low on a RX 6600, paired with a Ryzen 7 8-Core CPU, and I got 20 FPS...
It is quite possible that the two main threads are being chopped into chunks, which are being sent round robin across all cores. However, due to having to wait on each chunk in order they never exceed the potential of two to three cores altogether.
Digital Foundry also reported that the Ray Tracing engine is properly threaded, and has a mild hit across all cores. Interestingly, some have seen improved performance by enabling Ray Tracing, which might possibly indicate that it takes some load off of the overloaded rendering thread?
So did you expect that "not using a core" means it is sitting at 0%? Because that is never the case. It just underuses it, which you can tell by the percentage which is far away from 100.
But since I need to clarify things obviously: It will never go to 100% all the time neither. ;)
A game that has a good core usage is for instance Dead Space (Remake). It sits at around 60+% for any and all of my 16 cores most of the time. So that's a clear difference.
I just posted proof that the claim that the game is under utilising everybodies GPU to be wrong. I am just saying that the problem isn't happening for everybody despite the few that feel like they need to chime in and claim the game is bad for everybody.
So while the game has its issues I'm still having fun playing it, with good but not high-end hardware, a Ryzen 7 7700 (non-x variant) and RTX 3090.
What I do have is the occasional traversal stutter. Most of the time it goes down into the higher 50s (on TV with the 60fps V-Sync), sometimes a more severe stutter with 30-ish fps for a second. Nothing game-breaking imho.