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Just to interject, a series s is way below a 2060.
He's comparing it to more popular games that came out recently, which had over 10 times more concurrent players at peak, ergo this sold over 10 times less. Understand now?
Ford customers do that daily, LOL.
Still broken for a lot of people, more like 3+ months in the oven I'd say.
Well duh.
it doesnt look like it is doing that great on Steam. and they have long passed shier peek users. (Yes this is only Steam Not Origin but more people on Steam so...)
Quick stats as of today
20,097
active players (38 min ago)
23,507
active players (24h peak)
58.7%
positive reviews
$41.5m
gross revenue
742k
units sold
source=
https://vginsights.com/game/1774580
and information like this is a week or longer old and doesnt shows earnings for Jedi Survivor
https://www.windowscentral.com/gaming/ea-fy23-q4-earnings-star-wars-jedi-survivor-pacing-very-strongly-against-expectations
I would call this more of a marketing ploy to encourage more sales especially considering Windows central makes money form the sale of games and mentions nothing of any issues at all.
The issues and bad reviews have no doubt affected sales.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976033193
source = https://www.google.com/search?q=electronic+art+share+price
Sadly those things never hurt companies of their size.
That is not entirely true.
There are plenty of AAA games that are developed with PC in mind or even exclussive.
The thing is, that most mainstream are either console or crossplatform, note mainstream. Not all AAA titles are mainstream.
A PC game is designed to get 60 FPS on sufficiently low tier piece of hardware to ensure 60 FPS across a wide swath for the largest possible sales. Valve's Source engine games being the most extreme version of this. Gamers like graphics, so PC games come with a wide range of graphics options to meet the diversity of hardware.
Opposite the PC Game standard is the benchmark standard. Can it Run Crysis, and Shattered Horizon by Futuremark Game Studios are two such benchmark standards, The Last of Us Part 1 might also be included in such a list,...
Developed with pc in mind and exclusive are two very different things. Name some AAA non mainstream titles. AAA means big budget, how are they going to make a profit if it's not mainstream?
BG3 & WH:TW3
Both of those are not really mainstream as with some of the other examples (think H:L)
Those two games are also designed and made with PC as the primary platform.
Don´t get me wrong, they still sell rather well, but they are in no way mainstream or follow the current mainstream genre logic.
A game like Elden Ring, have sold over 6 times as many copies, as WH3 and BG3 (BG3 is in EA, a special EA, not like your regular ones, I assume it will sell abit more on release as well)
They still sell enough to be profitable however.
We got to this point in the discussion because you say that Survivor has a low peak player count because because it's a console centric game yet Baldurs Gate 3 has almost the same peak player count on Steam as Jedi Survivor. RE 4 Remake had a higher peak player count on Steam than Warhammer 3. If BG 3 and WH 3 had the same budget as Surivivor then I highly doubt they made a profit. A game like Survivor needs at least 5 to 6 million sales to break even and I doubt either one did that. I'm not putting those games down they're great games I'm just going by review counts on Steam. BG 3 got 54k reviews on Steam. Fallen Order has 108k reviews.
I said it was lower because it was not as popular as the other two examples you listed.
I said its a console port (that is true) and that is sold more on consoles (also true)
SWJ:S did not have the same budget as Elden Ring or H:L either, so that is not really a valid argument, all three of them do have an AAA budget however.
BG3 is still in EA (basically it is Larian Studios way of giving players access to a small portion of the game, to give feedback, find bugs, etc. It is not a regular EA)
BG3´s reviews will significantly up once the game actually release in August.
WH3 also only got 50k reviews.
The difference here is that SWJ:S is a mainstream game and more people write their oneliners to award farm or tell how much they hate/love the game, that is how mainstream reviewing works.
If anything, all of these things supports my argumentation, not yours.