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I remember playing Ninja Gaiden on the hardest difficulty and some bosses taking hundreds of attempts to finally defeat.
Or Kingdom Under Fire: Circle of Doom on playthrough 3 where every enemy is immune to basically all damage except one type... and a certain boss taking like 3 or 4 hours to whittle down (in a single attempt, not multiple) and then dying when it was at like 10% remaining HP.
Spawn of Oggdo is a little difficult, but he certainly isn't the most BS boss I've ever seen, not even close lol.
You're equating difficulty to a game being bad?
Not even close.
A game being difficult is great, because I love a challenge. I like to push myself and struggle with hard encounters, finally winning after much trial and error (and a little luck) because the sense of satisfaction after achieving it is immense.
The Spawn of Oggdo fight isn't bad. It just takes patience in both learning his attack patterns and not over extending yourself into combos, as well as skill.
If you can't handle the fight, then the game allows you to drop the difficulty to Story Mode at any time. So feel free to do that, defeat him, then bump it back up.
Parry normal attacks. The most often come at 2x attacks. At lower health, they will come at 4x attacks sometimes, so be careful.
Double Jump after a slight delay when he goes red, about to dash forward.
Double Jump when he goes red and is about to jump up for a slam attack to avoid to shockwave.
Dodge to the side when he goes red and he rears his head back for a bite attack.
Double Jump to the side when he has some distance and is about to spit out his tongue.
Once you learn the tells, he isn't all that difficult... just like any encounter that isn't fodder.
I am early game and don't have the blaster yet.
I tried for a while and found out if you run the length of the pit back and forth , if he is far enough away he looses track of you and you can "leave" combat.
When this happens you can open the door and go upstairs and save.
Go back to the door and go through a little so Oggdo engages you in combat.
After that go back to the other side of the door.
Oggdo can't attack through the door other then his tongue and puke.
Enjoy smiling in safety while you saber throw him to death.
I beat OG Xbox Ninja Gaiden on launch. I don't remember any fight taking one hundred tries though.
It is difficult because of attack patterns with minor or no tells and timing.
Difficulty != bad.
Bad difficulty is just making things a bullet sponge, especially if it doesn't make sense for it to be so tanky.
We have a clear fundamental difference in personality.
I love a challenge and persevering through it. You don't.
A sense of accomplishment (in games) is no higher than finally defeating a tough opponent.
That doesn't exist by wading through hordes of fodder as if you're playing Dynasty Warriors.
It can be fun, sure... but it isn't an accomplishment of any kind.
If some of the bosses didn't take a whole lot of attempts, you didn't play it on the hardest difficulty. And that's fine. As I said, there is a clear difference between us.
Just because you don't like the challenge, that doesn't make it bad.
ive eard tales of people trying for 2 hours or more tho
also what exactly is "fun" about dying to a 1 hit kill unblockjable attack and having to run 30 seconds back to where you died only for thesame thing to happen?