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Ilmoita käännösongelmasta
everything in this game is a trash buggy mess and the worst combat Ive ever seen in a game.
Its def not a skill issue either. I dont have problems, but you do have to counter block way too many times in order to do damage. You cant really just straight out attack unfortunately as they will just block most of your attacks anyway. So it becomes a game of waiting to counter, rinse and repeat unfortunately. Which really isnt fun combat at all.
When the frame rate is sufficient, using FPS caps to reduce CPU pressure, there does seem to be the ability to cancel animations near the start of the animation. Unless it is an Anti-Lag feature that results in functionally similar behavior?
I have been able to switch between blocking and dodging very effectively in combat with sufficient frame rate. I've also been able to get "perfect" blocks (parry counters) and dodges (slow-motion).
It may be that those citing "skill issue" have sufficiently powerful machines for 60+ FPS, with low enough latency to achieve accurate and timely inputs.
The final element, is that there are "old school-ish" combat mechanics, where if you get too "greedy", attacking multiple times in a row, you may miss the window to cancel the animation and leave yourself open to attack. There may be a tedious nature to the combat at times, particularly if you struggle with parrying and perfect dodges.
I found my first encounter with the second sister in Fallen Order to be much more tedious than anything in the sequel, having no real grasp of the combat mechanics at the time.
That is what I understand to be the concept of the combat system. Very much a problem early on during the Coruscant stuff, when you have little in regards to crowd control. However, as the game opens up, it sells that Cal as a Jedi is an expert in multi-tasking and managing multiple enemies attacking simultaneously, or nearly simultaneously.
There is a variety of enemies, and some are more telegraphed than others. I'm not sure that hitboxes are necessarily that bad, at least I didn't notice anything.
I definitely enjoyed most parrying with Imperial and Trade Federation grunt units, which was typically extremely easy to follow.
I can see that. I've gotten in tune with Cal, and a 60+ frame rate very much contributes towards that. I haven't successfully completed a no-hit run of the Koboh nighttime sequence.
I can often trim down a few squads before the wild boss type enemies show up, mostly just time spent standing in one spot on the map. Getting crushed by a wild Oggdo once the game runs out of grunts to throw at me is a thing...
To each his own.
Yeah, that Rancor fight is janky B.S. No argument here. I absolutely had to refer to a walkthrough or guide to beat him. In the end, I'm not sure I bothered.
I encountered the Rancor early, and had to leave it for much later.
There's quite a lot of fanboying in this thread. I mean, the combat isn't the worst in the world, or the hardest, but it definitely has some janky bits, and jacked up hit boxes. I've had fights where I whoop everyone's ass, and fights where I got hit by one unblockable, then got chain cc'd till death. It's a little more nuanced than "wurst evar<---->git gud."
Rancors get easier later in game. The placement of the first rancor is just so early, lol. You don't have a lot of grace with that fight considering how low your health probably is at the time. The three hardest fights in the game for me were in order,
Story spoilers ahead.
Double Oggdo. It's a tough fight, but if you can angle them to block each other you can get a lot done in the fight. I made the mistake of trying to kill one first, then the other, but being able to block out some attacks makes it a lot easier. Mostly this was difficult because of janky hitboxes.
Double Rancor This time, the duo don't block each other's attacks, so it makes it harder than the previous. The unblockable grab has such an awful hitbox that again, made this fight way harder than it had to be. When they both do unblockables around the same time, it's a toughie.
Vader Yet again, hitbox is jacked up, unblockables are very unforgiving in this fight, and because you are Cere you only have 4 stims to work with.
on the story mode. I didn't want to spoil the whole thing with hassle.
Somehow i felt like i hadn't learned anything despite all the unlocks.
But somehow I'm making progress. These costume and lightsaber styles
are so unnecessary and I wonder why they even exist. I still had 51 stones
that weren't useful for anything. Whatever, the base game was OK.
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