STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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p0mpous 4.5.2023 klo 9.01
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This game might have the worst combat I have ever seen.
The unblockable attack coupled with having 4 enemies all spam at you at once is just tedious.
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lp 29.7.2024 klo 7.21 
p0mpous lähetti viestin:
dustin1280 lähetti viestin:
sounds like a skill problem
No its just awful combat. Based on spamming not actual timing and skill.

Honestly its ♥♥♥♥♥♥♥ awful.
sounds like a skill issue. I thought it was pretty easy on Jedi Master
I know it is an old thread but screw every idiot calling it skill issue like that dustbin guy above. They got developer **** stuck way deep in their throats or probably never played a game with polished gameplay mechanics. Do not let these idiots make you feel you lack skill.

everything in this game is a trash buggy mess and the worst combat Ive ever seen in a game.
Yea, I dont believe it was this bad in fallen order. Having to wait until your animation is done to be able to do anything again and not be able to cancel an attack is strange way of implementing a melee system. But again, I dont remember it being like this in the first one.

Its def not a skill issue either. I dont have problems, but you do have to counter block way too many times in order to do damage. You cant really just straight out attack unfortunately as they will just block most of your attacks anyway. So it becomes a game of waiting to counter, rinse and repeat unfortunately. Which really isnt fun combat at all.
I just tried this game and the combat definitely feels clunky. All the ones repeating "skill issue" are either blind fanboys or trolls. I got through the game but I can still recognize issues with the combat, especially enemies spamming unblockable attacks with perfect tracking, and the lack of animation canceling.
Johnny_B_80 lähetti viestin:
I just tried this game and the combat definitely feels clunky. All the ones repeating "skill issue" are either blind fanboys or trolls. I got through the game but I can still recognize issues with the combat, especially enemies spamming unblockable attacks with perfect tracking, and the lack of animation canceling.
While there are annoyances with unblockable attacks, these can be learned and dodged eventually. The game isn't overwhelmed with "unblockable" attacks.

When the frame rate is sufficient, using FPS caps to reduce CPU pressure, there does seem to be the ability to cancel animations near the start of the animation. Unless it is an Anti-Lag feature that results in functionally similar behavior?

I have been able to switch between blocking and dodging very effectively in combat with sufficient frame rate. I've also been able to get "perfect" blocks (parry counters) and dodges (slow-motion).

It may be that those citing "skill issue" have sufficiently powerful machines for 60+ FPS, with low enough latency to achieve accurate and timely inputs.

The final element, is that there are "old school-ish" combat mechanics, where if you get too "greedy", attacking multiple times in a row, you may miss the window to cancel the animation and leave yourself open to attack. There may be a tedious nature to the combat at times, particularly if you struggle with parrying and perfect dodges.

I found my first encounter with the second sister in Fallen Order to be much more tedious than anything in the sequel, having no real grasp of the combat mechanics at the time.
It's not just the unblockable attacks. Enemies feel too fast and tanky, and will often hit you from multiple directions even while you're performing a counter. Parrying and hitboxes feel weird and inconsistent, and Cal's movement / attacks feel laggy and erratic. The combat just doesn't feel fun or satisfying imo. It's like they wanted to emulate Dark Souls / Sekiro / God of War but it feels like a cheap copy. It's a shame because I enjoyed the story and exploration otherwise.
Adding this because I just experienced the first Rancor fight - I dodged his attacks and still took damage for over 2/3 of my health bar even though the screen showed I didn't get hit. The combat is just clunky, janky BS.
Johnny_B_80 lähetti viestin:
It's not just the unblockable attacks. Enemies feel too fast and tanky,
Subjective, but I will conceded that does sound accurate. B-1 Droids are essentially stationary cannon fodder, Imperial Stormtroopers are not much more. Higher tier enemies often get both speed and durability power ups.

Johnny_B_80 lähetti viestin:
and will often hit you from multiple directions even while you're performing a counter.
That is what I understand to be the concept of the combat system. Very much a problem early on during the Coruscant stuff, when you have little in regards to crowd control. However, as the game opens up, it sells that Cal as a Jedi is an expert in multi-tasking and managing multiple enemies attacking simultaneously, or nearly simultaneously.

Johnny_B_80 lähetti viestin:
Parrying and hitboxes feel weird and inconsistent,
There is a variety of enemies, and some are more telegraphed than others. I'm not sure that hitboxes are necessarily that bad, at least I didn't notice anything.

I definitely enjoyed most parrying with Imperial and Trade Federation grunt units, which was typically extremely easy to follow.

Johnny_B_80 lähetti viestin:
and Cal's movement / attacks feel laggy and erratic.
I can see that. I've gotten in tune with Cal, and a 60+ frame rate very much contributes towards that. I haven't successfully completed a no-hit run of the Koboh nighttime sequence.

I can often trim down a few squads before the wild boss type enemies show up, mostly just time spent standing in one spot on the map. Getting crushed by a wild Oggdo once the game runs out of grunts to throw at me is a thing...

Johnny_B_80 lähetti viestin:
The combat just doesn't feel fun or satisfying imo.
To each his own.

Johnny_B_80 lähetti viestin:
Adding this because I just experienced the first Rancor fight - I dodged his attacks and still took damage for over 2/3 of my health bar even though the screen showed I didn't get hit. The combat is just clunky, janky BS.
Yeah, that Rancor fight is janky B.S. No argument here. I absolutely had to refer to a walkthrough or guide to beat him. In the end, I'm not sure I bothered.

I encountered the Rancor early, and had to leave it for much later.
Sea Sharp lähetti viestin:
People screaming "skill issues lol" are idiots and have obviously never played an actual well design combat system such as Sekiro. The attacks in Jedi Survivor are poorly telegraphed, which they fixed by allowing you to spam the block button and it just works, and handling multiple enemies at one is a mess. Also, not being able to cancel attacks properly is a major issue. Stupid finish moves achieve to transform it into a both boring and frustrating experience. The last quarter of the game was a royal pain in the ass and i couldn't wait for it to end.

There's quite a lot of fanboying in this thread. I mean, the combat isn't the worst in the world, or the hardest, but it definitely has some janky bits, and jacked up hit boxes. I've had fights where I whoop everyone's ass, and fights where I got hit by one unblockable, then got chain cc'd till death. It's a little more nuanced than "wurst evar<---->git gud."

Johnny_B_80 lähetti viestin:
Adding this because I just experienced the first Rancor fight - I dodged his attacks and still took damage for over 2/3 of my health bar even though the screen showed I didn't get hit. The combat is just clunky, janky BS.

Rancors get easier later in game. The placement of the first rancor is just so early, lol. You don't have a lot of grace with that fight considering how low your health probably is at the time. The three hardest fights in the game for me were in order,

Story spoilers ahead.

Double Oggdo. It's a tough fight, but if you can angle them to block each other you can get a lot done in the fight. I made the mistake of trying to kill one first, then the other, but being able to block out some attacks makes it a lot easier. Mostly this was difficult because of janky hitboxes.

Double Rancor This time, the duo don't block each other's attacks, so it makes it harder than the previous. The unblockable grab has such an awful hitbox that again, made this fight way harder than it had to be. When they both do unblockables around the same time, it's a toughie.

Vader Yet again, hitbox is jacked up, unblockables are very unforgiving in this fight, and because you are Cere you only have 4 stims to work with.
Viimeisin muokkaaja on hornsounder97; 13.2. klo 21.10
p0mpous lähetti viestin:
The unblockable attack coupled with having 4 enemies all spam at you at once is just tedious.
Just avoid "souls" type of games and you'll be good. Story mode difficulty is best if you want to avoid of hours doing one "fight" with overpowered boss.
I'm honoured a fan boy gave me a clown award. :steamhappy:
its practically unplayable, the game just dose not recognise the keyboard inputs. its not enjoyable. you're best bet is to put the difficulty on story mode if you really must finish the game. all the jumping towards the end is so boring and frustrating as the key inputs sometimes don't register and you fall to you're death. also the whole premise of the end story makes no sense what so ever its retarded.
I like the base game, but especially for the last two bosses i relied
on the story mode. I didn't want to spoil the whole thing with hassle.
Somehow i felt like i hadn't learned anything despite all the unlocks.
But somehow I'm making progress. These costume and lightsaber styles
are so unnecessary and I wonder why they even exist. I still had 51 stones
that weren't useful for anything. Whatever, the base game was OK.
(translated)
Unlike Fallen Order, Jedi Survivor varies up its enemy combinations to be more challenging even on normal, though I'm playing on master and it feels really solid in terms of difficulty. It's an example of smart game design without bumping up enemy health when you increase the difficulty in the menu.
dustin1280 lähetti viestin:
sounds like a skill problem
I beat the game in Grandmaster and no its definietly bugged and mediocore.
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