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Lol buy the broken game and be a beta tester for ea
Buy the broken mod by being a patreon and be a beta tester for the creater.
and you people wonder why this industry is churning out garbage games
No, it's "open source" meaning you can read it, but not "Free and Open Source" or FOSS meaning you can do whatever you want with it. FSR is FOSS.
You see, Nvidia opens the source but you aren't free to do what you want with it or implement it how you like. They just opened it because hackers did, and so they can put this license out:
https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
REad that and tell me if you'd agree to that as a developer, esp. when your game is already buggy. You NEED to decompile the game to fix bugs and analyze it, but if you put DLSS in there you can't do that or you violate the terms.
Check out FSR License here for comparison: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt
The alternative is asking Nvidia to "help" but then what would happen? How much dev time would that take? How long for them to get up to speed? It would just add a wasted amount of development time that could have been spent fixing the game in the first place to appease only a part of the playerbase.
DLSS wipes the floor with FSR. NVidia will certainly not prevent any studio from debugging...So stop arguing.
You can *always* decompile your own code if you have to. NVidia has no say over that, e.g. they can't dictate you can't step through and debug your own code or analyze memory dumps after crashes, just because a dlss library is in play. NVidia can put whatever in their license, it doesn't make it something you have to apply to (by law).
So not using the DLSS plugin in UE4 has nothing to do with not being able to decompile (if you ever would, why would you want to? A debugger using a dump doesn't decompile it) your own code.
Would be pretty stupid if you use a 3rd party library and that library dictates how you can debug your own code.
What are you whining about? The DLSS3 mod only works on 40x0 cards as it reimplements frame generation, so you're saying the people who own 40x0 cards are poor souls? :) That's funny.
Btw PureDark worked pretty hard on this mod for quite some time (it's based on other dlss work by him afaik). You might not like paying for the results of other people's hard work, but I hate to bring it to you but that's how most of the world works: you work on something, you get paid for your labor.
You don't have to use the mod btw, if you don't want to pay for the stuff others make, then don't pay for it.
About the bold: A case can be cited for support in your case, but courts aren't mandated to follow a previous ruling. These days IP litigation, esp. on code, is more unpredictable than ever.
No studio or company wants to risk litigation because its costly even if you do win, and if they request an injunction and block sales of said game you just invested time for nothing.
In the software world reading and abiding by licenses are very important skills for managers to have, if not they can destroy the organization and waste stakeholder money (and generate more lawsuits).
As for the DLSS plugin, it has the same exact license . In fact all of RTX or Nvidia's work is under a similar or the same license.
Lastly, about bold #2, For me, personally, I stay far away from proprietary code because companies find any reason to litigate and it makes optimization annoying. I don't like the idea that if I see an inefficient piece of code in Nvidia's library I can't just change the line or tailor it to the specific project I would be working on.
The alternative of giving my code up to Nvidia so they can add features and I can't examine or change that code is a very unattractive proposition no matter how anyone tries to slice it esp. when my goal is to give the user a good experience not be Nvidia's dog Now if I got paid some money or they sent a lot of GPUs my way...then that's different