STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

Lihat Statistik:
Just installed dlss3 mod. Respawn should be ashamed
Really should be ashamed with themselves. Trash fsr 2 implementation and yet some rando online was able to drop dlss 3 frame gen into the game. Something they could have done officially with practically no extra development time. Or at the very least dlss 2 which again is just a drag and drop feature of UE4.

Anyway playing game at a locked 116 fps now no thanks to respawn.

I refuse to give the game a positive review when the developers can't be bothered to put any effort into making the game run well. Not even something that basically does the work for them.
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Menampilkan 31-44 dari 44 komentar
Stumpy 7 Mei 2023 @ 6:53am 
Diposting pertama kali oleh Dicken's Homemade Cider:
Diposting pertama kali oleh bRice153:
Not for free it isn't.
whats that got to do with being publicly available? Yes, it's publicly available. Yes its for free if you are a patreon member. Yes it will be free once patreons are done testing early access.

Lol buy the broken game and be a beta tester for ea

Buy the broken mod by being a patreon and be a beta tester for the creater.

and you people wonder why this industry is churning out garbage games
Diposting pertama kali oleh AmaiAmai:
DLSS requires a licensing agreement and likely why they refused to do it. DLSS requires that you cannot decompile your own game without Nvidia's permission. By the way the "modder" is likely violating the terms of DLSS but they don't have to care because they likely can't be sued.
its now open source. what are you talking about?
AmaiAmai 7 Mei 2023 @ 7:16am 
Diposting pertama kali oleh The73atman86:
Diposting pertama kali oleh AmaiAmai:
DLSS requires a licensing agreement and likely why they refused to do it. DLSS requires that you cannot decompile your own game without Nvidia's permission. By the way the "modder" is likely violating the terms of DLSS but they don't have to care because they likely can't be sued.
its now open source. what are you talking about?

No, it's "open source" meaning you can read it, but not "Free and Open Source" or FOSS meaning you can do whatever you want with it. FSR is FOSS.

You see, Nvidia opens the source but you aren't free to do what you want with it or implement it how you like. They just opened it because hackers did, and so they can put this license out:

https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

REad that and tell me if you'd agree to that as a developer, esp. when your game is already buggy. You NEED to decompile the game to fix bugs and analyze it, but if you put DLSS in there you can't do that or you violate the terms.

Check out FSR License here for comparison: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt

The alternative is asking Nvidia to "help" but then what would happen? How much dev time would that take? How long for them to get up to speed? It would just add a wasted amount of development time that could have been spent fixing the game in the first place to appease only a part of the playerbase.
just tried the latest version, man its a night and day diff, thank god for people like this.
Rbll 7 Mei 2023 @ 8:00am 
can anyone who disagrees with this illegal advertisement report this topic so this guy doesnt take more money from poor souls who are already being abused by ea games. getting tired of seeing this and the other one on top.. a little weird and my spideysenses are tingling everytime
Diposting pertama kali oleh AmaiAmai:
Diposting pertama kali oleh The73atman86:
its now open source. what are you talking about?

No, it's "open source" meaning you can read it, but not "Free and Open Source" or FOSS meaning you can do whatever you want with it. FSR is FOSS.

You see, Nvidia opens the source but you aren't free to do what you want with it or implement it how you like. They just opened it because hackers did, and so they can put this license out:

https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

REad that and tell me if you'd agree to that as a developer, esp. when your game is already buggy. You NEED to decompile the game to fix bugs and analyze it, but if you put DLSS in there you can't do that or you violate the terms.

Check out FSR License here for comparison: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt

The alternative is asking Nvidia to "help" but then what would happen? How much dev time would that take? How long for them to get up to speed? It would just add a wasted amount of development time that could have been spent fixing the game in the first place to appease only a part of the playerbase.

DLSS wipes the floor with FSR. NVidia will certainly not prevent any studio from debugging...So stop arguing.
ell 7 Mei 2023 @ 10:25am 
Diposting pertama kali oleh Rbll:
can anyone who disagrees with this illegal advertisement report this topic so this guy doesnt take more money from poor souls who are already being abused by ea games. getting tired of seeing this and the other one on top.. a little weird and my spideysenses are tingling everytime
what are you even talking about?
Rosefall 7 Mei 2023 @ 11:04am 
Diposting pertama kali oleh AmaiAmai:
DLSS requires a licensing agreement and likely why they refused to do it. DLSS requires that you cannot decompile your own game without Nvidia's permission. By the way the "modder" is likely violating the terms of DLSS but they don't have to care because they likely can't be sued.
This is just wrong. With UE5 you can just use DLSS 2 and 3 for any project, for free, without asking. nVidia provides the plugin, and it's a very straightforward process to implement. Partnership with AMD tho, that's the reason.
Terakhir diedit oleh Rosefall; 7 Mei 2023 @ 11:05am
Otis_Inf 7 Mei 2023 @ 11:14am 
Diposting pertama kali oleh AmaiAmai:
Diposting pertama kali oleh The73atman86:
its now open source. what are you talking about?

No, it's "open source" meaning you can read it, but not "Free and Open Source" or FOSS meaning you can do whatever you want with it. FSR is FOSS.

You see, Nvidia opens the source but you aren't free to do what you want with it or implement it how you like. They just opened it because hackers did, and so they can put this license out:

https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

REad that and tell me if you'd agree to that as a developer, esp. when your game is already buggy. You NEED to decompile the game to fix bugs and analyze it, but if you put DLSS in there you can't do that or you violate the terms.

Check out FSR License here for comparison: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt

The alternative is asking Nvidia to "help" but then what would happen? How much dev time would that take? How long for them to get up to speed? It would just add a wasted amount of development time that could have been spent fixing the game in the first place to appease only a part of the playerbase.
IBM vs Compaq proved you can decompile code you don't own.

You can *always* decompile your own code if you have to. NVidia has no say over that, e.g. they can't dictate you can't step through and debug your own code or analyze memory dumps after crashes, just because a dlss library is in play. NVidia can put whatever in their license, it doesn't make it something you have to apply to (by law).

So not using the DLSS plugin in UE4 has nothing to do with not being able to decompile (if you ever would, why would you want to? A debugger using a dump doesn't decompile it) your own code.

Would be pretty stupid if you use a 3rd party library and that library dictates how you can debug your own code.
Otis_Inf 7 Mei 2023 @ 11:19am 
Diposting pertama kali oleh Rbll:
can anyone who disagrees with this illegal advertisement report this topic so this guy doesnt take more money from poor souls who are already being abused by ea games. getting tired of seeing this and the other one on top.. a little weird and my spideysenses are tingling everytime

What are you whining about? The DLSS3 mod only works on 40x0 cards as it reimplements frame generation, so you're saying the people who own 40x0 cards are poor souls? :) That's funny.

Btw PureDark worked pretty hard on this mod for quite some time (it's based on other dlss work by him afaik). You might not like paying for the results of other people's hard work, but I hate to bring it to you but that's how most of the world works: you work on something, you get paid for your labor.

You don't have to use the mod btw, if you don't want to pay for the stuff others make, then don't pay for it.
Úlfheðinn 7 Mei 2023 @ 11:22am 
Congrats you just massively increased your input lag and are def not using Upscaling also.
Jootn 7 Mei 2023 @ 11:23am 
Diposting pertama kali oleh Neo Revolutions:
just tried the latest version, man its a night and day diff, thank god for people like this.
I don't like the way the modder is distributing his mod but yes I must admit with latest (version 4) frame generation is working nearly as good as it's native implemented in a game, with barely any added input lag anymore and doubling frame rate. For that I must say great job
Terakhir diedit oleh Jootn; 7 Mei 2023 @ 11:28am
AmaiAmai 7 Mei 2023 @ 11:40am 
Diposting pertama kali oleh Otis_Inf:
IBM vs Compaq proved you can decompile code you don't own.

You can *always* decompile your own code if you have to. NVidia has no say over that, e.g. they can't dictate you can't step through and debug your own code or analyze memory dumps after crashes, just because a dlss library is in play. NVidia can put whatever in their license, it doesn't make it something you have to apply to (by law).

So not using the DLSS plugin in UE4 has nothing to do with not being able to decompile (if you ever would, why would you want to? A debugger using a dump doesn't decompile it) your own code.

Would be pretty stupid if you use a 3rd party library and that library dictates how you can debug your own code.

About the bold: A case can be cited for support in your case, but courts aren't mandated to follow a previous ruling. These days IP litigation, esp. on code, is more unpredictable than ever.

No studio or company wants to risk litigation because its costly even if you do win, and if they request an injunction and block sales of said game you just invested time for nothing.

In the software world reading and abiding by licenses are very important skills for managers to have, if not they can destroy the organization and waste stakeholder money (and generate more lawsuits).

As for the DLSS plugin, it has the same exact license . In fact all of RTX or Nvidia's work is under a similar or the same license.

Lastly, about bold #2, For me, personally, I stay far away from proprietary code because companies find any reason to litigate and it makes optimization annoying. I don't like the idea that if I see an inefficient piece of code in Nvidia's library I can't just change the line or tailor it to the specific project I would be working on.

The alternative of giving my code up to Nvidia so they can add features and I can't examine or change that code is a very unattractive proposition no matter how anyone tries to slice it esp. when my goal is to give the user a good experience not be Nvidia's dog Now if I got paid some money or they sent a lot of GPUs my way...then that's different :steamhappy:
Sunnyeti 7 Mei 2023 @ 12:51pm 
Diposting pertama kali oleh willh1940:
Is there going to be a DLSS 2 mod for 30 series?
hope
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Tanggal Diposting: 3 Mei 2023 @ 11:09pm
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