Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i think difficulty inconsitencys is the biggest problem with GM 10% of the enemies are crazy hard, and the remaining 90% feels like they got a normal mode moveset and agression. some bosses are crazy hard with one shotting grabs with insane tracking and others are so slow they cant even hit you.
going head to head with every enemy dodging and parrying is the most skillfull way to play, but its sadly not the most effective way to play at GM unless your absolutely godtier, jumping around gradually picking off the enemies while evading the others just seem more effective. lightsaber throws and blaster also seems to strong against enemies that dont block-parry them.
Anyway, only when I started doing the things stated in the OM, the combat suddenly started to feel fluid and along the lines of "Carving my way through stuff to and fro in a ballet of death." I say started, because it happened only several times so far and I have to practice more, haha. I hope I won't throw my gamepad against the monitor soon :D