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But the main thing that i so wanted in Fallen Order, Jedi Survivor has.....Fast Travel. :-)
Big facts. I didn't even really point out that the "accessibility" option isn't really accessible. It doesn't really help those who get turned around easily.
some people find it easy, some people don't, and that's what all the options are for.
i tease earlier about the skill issue, but i totally get it. it .. is .. kind of a skill issue.
It's more than that. As I talked about, following it sent me on a loop. I'm trying not to spoil, but you go into a building on Koboh for a boss fight. At the end of the boss fight my map showed me to exit the building and go back out into the completed dungeon, then when I got to a point, it told me to go back to the building. I go back in the building and it's telling me to go back out the way I came again. The actual way out was on a beam on the other side of the building.
That's not a skill issue, that's a dev issue.
While the world looks very nice and detailed, that also means the designers have to be able to still point you in the right direction with just environment (this is if they're not going to give you GUI navigation, which they didn't). Since this is basically a really pretty Metroid game there's still going to be curated paths that you're intended to take, even if they're side routes to treasures.
Having fall kill volumes at inconvenient spots is a bit of a nuisance at times, though, for sure.
Also, all climbable things appear on the map pretty clearly.
The map pins suck balls, though, agreed.
People still complain. This is why the majority of games are hand holding slogs that never really make you have to think.
This is an exploration action game afterall....
Some games were better for it. Some weren't.