STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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HopefulToad Apr 29, 2023 @ 8:48pm
Bring back jaggies
I'm concurrently playing Twilight Princess HD on my Wii U and the difference in picture clarity is staggering. Survivor has much more advanced graphics, yes, but looks like a bunch of colors smeared on the screen in comparison to the razor sharp 1080p image of TPHD.

Say no to anti-aliasing.
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Showing 1-8 of 8 comments
Uhzu Apr 29, 2023 @ 8:58pm 
Man this is such a bad take.
HopefulToad Apr 29, 2023 @ 9:40pm 
Why?
Uhzu Apr 29, 2023 @ 9:47pm 
Originally posted by HopefulToad:
Why?
Because with no AA you can’t have stuff like realistic hair and other stuff that has thin lines. It’ll be a pixelization mess. There is a reason why TAA is around and it has a lot benefits. I recommend doing some research on this. You’ll see there are way more benefits with TAA then without. Devs would be limited to what they can do with there games visuals without AA.
OttersGonnaOtt Apr 29, 2023 @ 10:02pm 
Originally posted by Hazor:
Originally posted by HopefulToad:
Why?
Because with no AA you can’t have stuff like realistic hair and other stuff that has thin lines. It’ll be a pixelization mess. There is a reason why TAA is around and it has a lot benefits. I recommend doing some research on this. You’ll see there are way more benefits with TAA then without. Devs would be limited to what they can do with there games visuals without AA.

TAA is abysmal. It's essentially taking every frame, blurring it, then resolving it back to something clearer with temporal data from another frame. It's not even anti-aliasing, it's just a smarter blurring algorithm. This is by design, because the XB1 and PS4 essentially needed cheap and fast edge smoothing methods and proper AA is too costly for those machines. The XSX and PS5 still need cheap solutions because they render at near-4K resolutions. But on PC? If I want to pop in a 4090 and crank up MSAA with transparency AA enabled, I should be able to do that. If I want to disable AA entirely and just render 4K on a screen so small that my eyes physically can't see pixels, that should be viable as well. If I want it to be a potato harvest and make it look like Duke Nukem 3D, that too should be in the options.

You know what's even better? Enable DLSS and XeSS instead of playing favorites with AMD, EA. DLSS cleans up eveything and even adds details to things like hair. You can even just enable it at 1:1 resolution for pure anti-aliasing on the cheap (that's what DLAA does). XeSS is also pretty good, doing selective super sampling the way MSAA does, but substantially speeding it up by using motion vectors and depth buffers to detect edges and determine exactly where the SS needs applying, then further pass the result through a cleaning pass that's done in hardware. Both are substantially better than FSR, which in turn is only a realtime version of Waifu2X essentially, but without any cleanup on artifacting so it's not at all an AA solution. With this AMD deal, things like hair look bad, get rendered at lower resolution, and then they blur it all with TAA-branded Vasoline on your screen. Far from ideal, right? As in, we should decide as a community to boycott it the way we botcotted FXAA when it did the same thing?

Rant over. Ugh. AMD can suck it because they took away out options to customize the game.
psyche Apr 29, 2023 @ 10:10pm 
Originally posted by OttersGonnaOtt:
Originally posted by Hazor:
Because with no AA you can’t have stuff like realistic hair and other stuff that has thin lines. It’ll be a pixelization mess. There is a reason why TAA is around and it has a lot benefits. I recommend doing some research on this. You’ll see there are way more benefits with TAA then without. Devs would be limited to what they can do with there games visuals without AA.

TAA is abysmal. It's essentially taking every frame, blurring it, then resolving it back to something clearer with temporal data from another frame. It's not even anti-aliasing, it's just a smarter blurring algorithm. This is by design, because the XB1 and PS4 essentially needed cheap and fast edge smoothing methods and proper AA is too costly for those machines. The XSX and PS5 still need cheap solutions because they render at near-4K resolutions. But on PC? If I want to pop in a 4090 and crank up MSAA with transparency AA enabled, I should be able to do that. If I want to disable AA entirely and just render 4K on a screen so small that my eyes physically can't see pixels, that should be viable as well. If I want it to be a potato harvest and make it look like Duke Nukem 3D, that too should be in the options.

You know what's even better? Enable DLSS and XeSS instead of playing favorites with AMD, EA. DLSS cleans up eveything and even adds details to things like hair. You can even just enable it at 1:1 resolution for pure anti-aliasing on the cheap (that's what DLAA does). XeSS is also pretty good, doing selective super sampling the way MSAA does, but substantially speeding it up by using motion vectors and depth buffers to detect edges and determine exactly where the SS needs applying, then further pass the result through a cleaning pass that's done in hardware. Both are substantially better than FSR, which in turn is only a realtime version of Waifu2X essentially, but without any cleanup on artifacting so it's not at all an AA solution. With this AMD deal, things like hair look bad, get rendered at lower resolution, and then they blur it all with TAA-branded Vasoline on your screen. Far from ideal, right? As in, we should decide as a community to boycott it the way we botcotted FXAA when it did the same thing?

Rant over. Ugh. AMD can suck it because they took away out options to customize the game.
FSR has always been bad, the only people that says otherwise is those that didnt have the hardware to run dlss. I hate it when amd sponsored a game, they locked out features for the majority of users and gave us this inferior rebranded TAAU on the premise of "it works on every hardware out there".

Well, those old rx 580 and pascal gpu cant even play this game at solid 60 with this trash fsr2 to begin with. So thats a moot point and should never be considered. They should invest more to make their software stack better, instead of paying devs to block features that are already there for the engine. Where the hell is fsr 3 btw? All talk, no result is what amd is.
Last edited by psyche; Apr 29, 2023 @ 10:11pm
Uhzu Apr 29, 2023 @ 10:10pm 
The game was built around TAA. That’s why you can’t turn it off. If you turn it off you’ll find out why it’s forced on. I understand the frustration but it’ll look much worse with it off or if they used another AA method. Also AMD cut them a deal so your stuck with ♥♥♥♥♥♥ FSR 2.
OttersGonnaOtt Apr 29, 2023 @ 10:28pm 
Originally posted by Hazor:
The game was built around TAA. That’s why you can’t turn it off. If you turn it off you’ll find out why it’s forced on. I understand the frustration but it’ll look much worse with it off or if they used another AA method. Also AMD cut them a deal so your stuck with ♥♥♥♥♥♥ FSR 2.

I disabled it at the engine level. Nuking TAA disables depth of field (recently devs have found a cheap way to do that with depth buffers and TAA). It also makes FSR look pretty much like an over-sharpened and pixelated version of the lower resolution it's rendering at, which sort of just proves FSR is trash anyway. With a bit of extra work you can properly disable FSR as well, gaining native rendering resolution. On my 4090, I'm still running the same framerate as with FSR anyway due to the CPU bottleneck issue... So in other words, yes the game looks far better and performs no worse on decent hardware if you disable FSR and TAA. The lack of choice without knowing how to mod in said choices is an evil move, and I blame EA for their partnership and trying to save a buck rather than do things right.

And before you bring it up, yes, the game looks far superior without the depth of field to many, many people. It's despised as much as chromatic aberration and motion blur by many people. I say good riddance, personally.
HopefulToad Apr 30, 2023 @ 8:50am 
Originally posted by OttersGonnaOtt:
Originally posted by Hazor:
The game was built around TAA. That’s why you can’t turn it off. If you turn it off you’ll find out why it’s forced on. I understand the frustration but it’ll look much worse with it off or if they used another AA method. Also AMD cut them a deal so your stuck with ♥♥♥♥♥♥ FSR 2.

I disabled it at the engine level. Nuking TAA disables depth of field (recently devs have found a cheap way to do that with depth buffers and TAA). It also makes FSR look pretty much like an over-sharpened and pixelated version of the lower resolution it's rendering at, which sort of just proves FSR is trash anyway. With a bit of extra work you can properly disable FSR as well, gaining native rendering resolution. On my 4090, I'm still running the same framerate as with FSR anyway due to the CPU bottleneck issue... So in other words, yes the game looks far better and performs no worse on decent hardware if you disable FSR and TAA. The lack of choice without knowing how to mod in said choices is an evil move, and I blame EA for their partnership and trying to save a buck rather than do things right.

And before you bring it up, yes, the game looks far superior without the depth of field to many, many people. It's despised as much as chromatic aberration and motion blur by many people. I say good riddance, personally.
How did you do that? I tried modifying the GameUserSettings.ini file by setting sg.AntiAliasingQuality to 0, and sg.ResolutionQuality to 100. I even changed the file to read-only so the game couldn't revert it back. While that seems to have fixed the rendering resolution issue, the TAA remains. Seems like the game just ignores the AntiAliasingQuality value.

Edit: I figured it out by following instructions in the description of this mod:
https://www.nexusmods.com/starwarsjedisurvivor/mods/9?tab=description
Last edited by HopefulToad; Apr 30, 2023 @ 9:34am
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Date Posted: Apr 29, 2023 @ 8:48pm
Posts: 8