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Thats what they were doing when the game first launched. People were complaining about the super aggressive shader stutter during gameplay as shaders compiled so they put this in to take the edge off a bit. Nobody wants shaders compiling during gameplay because it is slow as all hell.
Well at least this can be helped. Just erased the two mp4 files (or rename them) inside \Jedi Survivor\SwGame\Content\Movies
Source is the ever helpful pcgamingwiki: https://www.pcgamingwiki.com/wiki/Star_Wars_Jedi:_Survivor#Skip_intro_videos
adding white areas (ref. to Occlusion Culling) when moving fast is insane
Solution for the culling flashes can be found in this thread:
https://steamcommunity.com/app/1774580/discussions/0/3806152724338413913/?tscn=1690768880
In the latest Digital Foundry analysis video they're calling Jedi Survivor "Still the worst triple-a pc-port of 2023" and especially mention that the shader compilation is only good for the very first start after a new driver or fresh game installation and that every subsequent showing does exactly...nothing.
It is just there as a reminder of the incompetence of this pc port, it seems. xD
[ShaderPipelineCache.CacheFile]
LastOpened=Test
make sure to set it to "SwGame" once after a game or driver update