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And if you think that's bad, killing it unlocks another fight where you fight 2 at the same time.
That is a Legendary enemy. You are not meant to challenge it right now unless you turn the difficulty down to Easy. There's no way you have enough skill points to have unlocked the good skills that will let you break its guard.
BTW: you can stun it.
There's a perk that boosts the damage you deal to the guard bar, there's skills that deal increased damage to the guard bar, and so on. Also, if it does its 1-2 melee combo, that's half of its guard bar gone if you parry both hits.
stop crying
I know some hate the thought of a Jedi using a Blaster, but the thing once it's capacity is maxed and the extra damage skill is bought makes it a great weapon against tough bosses. A charged shot will stun them enough to get in saber strikes to fill it's ammo, and can thwart tongue and pounce attacks even if he's turned red.
This is on Jedi Knight, but it's a common tactic on the hardest modes too. These technically can be done without Slow on Jedi Knight, but it helps a lot, especially on JM/GM.
Legendary Enemy - Spawn of Oggdo
https://www.youtube.com/watch?v=NJqpLodN01c
Force Tear - Fractured History
https://www.youtube.com/watch?v=qsByttwOHS8
I'm on a JM NG+ run now, and my only problem thus far has been the Vader fight as Cere. Personally I'll take Oggdo and even both him and his dad over Vader, as you are limited to 4 stims and no Slow or Blaster when fighting as Cere.