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I don't have RTX enabled, although I did hear there was a bug where the setting wasn't showing whether it was on correctly so maybe it is enabled? My overall CPU usage is still like 20-30% anyway.
Ray Tracing. Not RTX.
I meant ray tracing, there is not RTX setting in the game
Both unreal 4, bad usage of both GPU and CPU.
Only way to fix it is with a path. For me this game is all the time reloading assets because it's too big. And this block gpu from the real usage.
20% CPU utilization, in a technical sense, does not mean the game is not CPU bound. It could, for instance, be very poorly multithreaded and using 100% of 2 cores and 0% of the other ones, resulting in 20% CPU utilization but the performance of those CPU cores still bottlenecking the GPU. In fact this is almost certainly the case. But it doesn't change the overall issue which is that optimization is needed.
The fix that worked for me was setting JediSurvivor.exe to realtime while running.
Go to task manager -> details -> JediSurvivor.exe -> set priority -> realtime
While this fix isn't 100% it should allow the game to more properly utilize your cpu and gpu.
This didn't change anything for me.
Im just going to leave this here so everyone understands what’s going on. Too much misinfo.
I'm not playing with ray tracing enabled though