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well, there are always exceptions. anyways, the main point of raytracing isnt how good it can look, since baked lighting can look just as or even more beautiful, depending on how much work you put in. the main point of raytracing still is you can achieve beauty without putting in tons of work. right now we are in a middle ground, where due to the majority of systems not being able to run raytracing at good framerates or at all, devs have to make sure the lighting works both with and without raytracing. hence raytracing being a pretty pointless gimmick so far in most titles.
You leave PhysX out of this
hope it dosnt happen here
Every single game since it was introduced dies with ray tracing that tries to use it no matter the monster machines they have. It just isn't perfected or an industry standard yet it seems.