STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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DLSS support needs its sharpening turned up
First off, wanted to say thanks for adding DLSS. However, it seems like its sharpening is turned way down compared to FSR 2. You can tell even on the Main Menu screen where the details on the temple look very blurry with DLSS vs FSR 2.
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Showing 1-15 of 21 comments
chlebožrout Sep 5, 2023 @ 9:24am 
DLSS from 2.5.1 doesn't have sharpening filter applied anymore. I would recommend using either option in Nvidia control panel or Nvidia Freestyle, Sharpen+ works nice, or you can use Details filter and adjust Clarity, which allows for more fine sharpening control.
Da Sep 5, 2023 @ 9:46am 
Just use reshade. It has pretty neat sharpening options.
Skyperson375 Sep 5, 2023 @ 9:54am 
Originally posted by L'cmaidik:
DLSS from 2.5.1 doesn't have sharpening filter applied anymore. I would recommend using either option in Nvidia control panel or Nvidia Freestyle, Sharpen+ works nice, or you can use Details filter and adjust Clarity, which allows for more fine sharpening control.

Is there a recommended sharpening setting to use for balanced DLSS? Thanks

edit: in fact, I can't seem to change sharpening at all - using nvidia ingame overlay, it just seems stuck at 50% and I can't move the slider. Any ideas?
Last edited by Skyperson375; Sep 5, 2023 @ 10:09am
TheCrazedEB Sep 5, 2023 @ 10:07am 
Originally posted by Da:
Just use reshade. It has pretty neat sharpening options.
i would assume reshade sharpening is less taxing too, but isnt native sharpening better than reshade filter implementation? I only used reshade a little bit, so im prob talking out of my
a s s.
Skyperson375 Sep 5, 2023 @ 10:24am 
Looking at this a bit closer, it seems NVIDIA's official sharpening tools aren't available unless you enable Image Scaling - which I believe is a kind of worse alternative than DLSS for non-DLSS cards.

So not sure what's going on here really. Does DLSS have sharpening built in?
Last edited by Skyperson375; Sep 5, 2023 @ 10:28am
Darkness-Q8 Sep 5, 2023 @ 10:24am 
If they add sharpening to DLSS it has to be through a optional slider and not forced on.
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.

You could always apply sharpening to any game through reshade or even using the nvidia control panel.
Da Sep 5, 2023 @ 10:32am 
Originally posted by TheCrazedEB:
Originally posted by Da:
Just use reshade. It has pretty neat sharpening options.
i would assume reshade sharpening is less taxing too, but isnt native sharpening better than reshade filter implementation? I only used reshade a little bit, so im prob talking out of my
a s s.
I actually think otherwise — that nvidia one is less taxing. But last time I tried it (around RDR2 PC release) it's sharpening was too... harsh, that whole image was becoming a bit cartoonish.

Reshade has about ~6 sharpening options, so you can pick one that suits you better. Like they have DELC sharp, which only make textures sharper, so you keep those smooth edges from TAA.
Skyperson375 Sep 5, 2023 @ 10:34am 
Originally posted by Darkness-Q8:
If they add sharpening to DLSS it has to be through a optional slider and not forced on.
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.

You could always apply sharpening to any game through reshade or even using the nvidia control panel.

OK. I haven't really played since the patch, I've been waiting since release for the game to be playable and it feels as if this patch maybe's done the trick with DLSS. But the OP made me think I needed to inject sharpening - I haven't been keeping track of DLSS updates and so on. Sounds as if it's baked into DLSS now rather than a user setting as it used to be, so if the devs have tweaked it to how they think it should be that works for me I guess - is this about right? Cheers
Last edited by Skyperson375; Sep 5, 2023 @ 10:41am
Vox Maximus Sep 5, 2023 @ 10:41am 
Originally posted by Da:
Just use reshade. It has pretty neat sharpening options.
nVidia Freestyle is better.
Vox Maximus Sep 5, 2023 @ 10:43am 
Originally posted by Skyperson375:
Looking at this a bit closer, it seems NVIDIA's official sharpening tools aren't available unless you enable Image Scaling - which I believe is a kind of worse alternative than DLSS for non-DLSS cards.

So not sure what's going on here really. Does DLSS have sharpening built in?

nVidia Freestyle is available regardless of Image Scaling
king_of_jamaica Sep 5, 2023 @ 10:52am 
Originally posted by Skyperson375:
Looking at this a bit closer, it seems NVIDIA's official sharpening tools aren't available unless you enable Image Scaling - which I believe is a kind of worse alternative than DLSS for non-DLSS cards.

So not sure what's going on here really. Does DLSS have sharpening built in?
DLSS no longer has a default sharpening applied to it I think. Developers have to go in and turn it on and adjust it, or expose those options to the user for them to fine-tune it to their liking.

I personally am glad it's not default now. I had sharpening with a passion, and it completely ruined the image quality in God of War when it released.
Vox Maximus Sep 5, 2023 @ 11:15am 
Originally posted by king_of_jamaica:
Originally posted by Skyperson375:
Looking at this a bit closer, it seems NVIDIA's official sharpening tools aren't available unless you enable Image Scaling - which I believe is a kind of worse alternative than DLSS for non-DLSS cards.

So not sure what's going on here really. Does DLSS have sharpening built in?
DLSS no longer has a default sharpening applied to it I think. Developers have to go in and turn it on and adjust it, or expose those options to the user for them to fine-tune it to their liking.

I personally am glad it's not default now. I had sharpening with a passion, and it completely ruined the image quality in God of War when it released.

It's good because that extra sharpening is bad for image quality when DLSS is combined with DLDSR.
Last edited by Vox Maximus; Sep 5, 2023 @ 11:15am
Bilbo Fraggins Sep 5, 2023 @ 11:25am 
Originally posted by Darkness-Q8:
If they add sharpening to DLSS it has to be through a optional slider and not forced on.
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.

You could always apply sharpening to any game through reshade or even using the nvidia control panel.

The problem is that DLSS looks blurry to me. Seriously, look at the temple in the Main Menu and you'll see the details are super blurry. It almost looks like trilinear filtering vs anistropic. You know, maybe its a mipmap issue instead.
Vox Maximus Sep 5, 2023 @ 11:54am 
Originally posted by Bilbo Fraggins:
Originally posted by Darkness-Q8:
If they add sharpening to DLSS it has to be through a optional slider and not forced on.
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.

You could always apply sharpening to any game through reshade or even using the nvidia control panel.

The problem is that DLSS looks blurry to me. Seriously, look at the temple in the Main Menu and you'll see the details are super blurry. It almost looks like trilinear filtering vs anistropic. You know, maybe its a mipmap issue instead.

Why do you care about menu?
Darkness-Q8 Sep 5, 2023 @ 11:55am 
Originally posted by Bilbo Fraggins:
Originally posted by Darkness-Q8:
If they add sharpening to DLSS it has to be through a optional slider and not forced on.
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.

You could always apply sharpening to any game through reshade or even using the nvidia control panel.

The problem is that DLSS looks blurry to me. Seriously, look at the temple in the Main Menu and you'll see the details are super blurry. It almost looks like trilinear filtering vs anistropic. You know, maybe its a mipmap issue instead.
It looks just fine to me (1440p DLSS Quality mode, Maxed settings with RT). In fact it does not look any less sharp than non-upscaled native resolution. FSR on the other hand is sharper due to forced sharpening filter that DLSS and native TAA don't have.

If you'd like to add sharpening, you can easily do so within the nvidia control panel using the NIS sharpen slider, which can be applied globally or on a separate per game basis.
Last edited by Darkness-Q8; Sep 5, 2023 @ 11:57am
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Date Posted: Sep 5, 2023 @ 9:04am
Posts: 21