Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is there a recommended sharpening setting to use for balanced DLSS? Thanks
edit: in fact, I can't seem to change sharpening at all - using nvidia ingame overlay, it just seems stuck at 50% and I can't move the slider. Any ideas?
a s s.
So not sure what's going on here really. Does DLSS have sharpening built in?
I actually find FSR to be oversharpened while the DLSS implemented today looks just right. I'm sure many others agree.
You could always apply sharpening to any game through reshade or even using the nvidia control panel.
Reshade has about ~6 sharpening options, so you can pick one that suits you better. Like they have DELC sharp, which only make textures sharper, so you keep those smooth edges from TAA.
OK. I haven't really played since the patch, I've been waiting since release for the game to be playable and it feels as if this patch maybe's done the trick with DLSS. But the OP made me think I needed to inject sharpening - I haven't been keeping track of DLSS updates and so on. Sounds as if it's baked into DLSS now rather than a user setting as it used to be, so if the devs have tweaked it to how they think it should be that works for me I guess - is this about right? Cheers
nVidia Freestyle is available regardless of Image Scaling
I personally am glad it's not default now. I had sharpening with a passion, and it completely ruined the image quality in God of War when it released.
It's good because that extra sharpening is bad for image quality when DLSS is combined with DLDSR.
The problem is that DLSS looks blurry to me. Seriously, look at the temple in the Main Menu and you'll see the details are super blurry. It almost looks like trilinear filtering vs anistropic. You know, maybe its a mipmap issue instead.
Why do you care about menu?
If you'd like to add sharpening, you can easily do so within the nvidia control panel using the NIS sharpen slider, which can be applied globally or on a separate per game basis.