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I disabled the e-cores on my i7 12700k and set all p-cores to 5.2 Ghz and have always over 60 now (cpu is paired with a RTX 4080)
You bought the GPU from Nvidia. Devs make zero dollars supporting that GPU. Why would they care?
Ask on r/gamedev or any other place where indie game devs gather whether or not they will support DLSS. The resounding answer will be no .
Want to know why? Maybe because they don't like the licensing agreement Nvidia forces on them? Maybe because the technologies you talk about are irrelevant to them and a majority of their audience? Maybe because it won't have any real effect on sales?
Reality is that Nvidia and their GPU and technologies aren't supported by a vast majority of game developers. That isn't changing just because you got convinced to buy into Nvidia's product stack by marketing.
Priority has and will always be to develop things for everyone, not a walled garden or small subset. Doing otherwise is a waste of project resources and an incredibly poor decision.
The age of when every company had custom built in-house engine are long gone so most of the games are coming out on some kind of already existing engine (most likely UE) and all of them supports nvidia or amd features e.g Frostbite, RAGE, UE, Cryengine, Unity
https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
Where exactly is your issue with it?
Maybe try reading the license? Why would any game developer enter an agreement with Nvidia, when they've done nothing for them?
Logically speaking what does DLSS and other Nvidia library features add for a majority of the customers? Nothing. And for that you will enter a contract with a company that did nothing for development, offers nothing, and doesn't pay you to enter said contract....and be restricted in how you use and maintain your own product?
Sounds like a lopsided relationship, and that is what we call exploitation in the business world. I would never be exploited by a company to appease some people that decided to buy an overpriced GPU.
It's not just Nvidia I would never add to a game. Any propietary nonsense can never inch its way into my projects of any kind. It's either FOSS or it's trash and not going into anything I have a hand in.
FSR is FOSS There is no contract to use it, and you can modify it how you like.
Lastly, if Nvidia cared they can add DLSS on the driver side. They won't do it because they are scared someone might find out exactly how to unlock it on older GPUs. For instance there's really no reason besides marketing BS why a RTX 3000 couldn't do DLSS 3, despite what Nvidia claims.
And if you look at history, Nvidia has a history of suing people for making their older products or competition work better with their own software.
TLDR: Nvidia doesn't pay to write code for the games, no one in their right mind would enter a legal contract that can have the possibility of a lawsuit with them. Only an idiot would.
Either you can't read or you're the one being dishonest. FIRST LINES of the agreement you accept.
Again, many game devs choose not to agree. That's the hard reality and why DLSS isn't and won't be in many games without modders.
Ampere overall had a larger generational increase in performance over Turing than Ada Lovelace has had over Ampere. The 3070 has also been one of the best price/performance bargains since the 970 in 2014. It was $500 and performs almost identically to the $1200 2080ti.
Ray tracing is also perfectly viable on Ampere without DLSS at lower resolutions (and even 4K in some games with the 3080 and up) and the 4070ti is only faster than the 3090ti at 1080p, and that includes RT performance. At 1440p they're basically identical and at 4K the 3090ti is faster.
Sure, with tweaking, DLSS could very well be made to run on older GPUs but why would NVIDIA bother doing that when FSR and XeSS exist as alternatives for older NVIDIA GPUs to use?
The point I am making is that FSR, XeSS and DLSS should be supported in *ALL* PC games going forward. There really is no excuse not to. AMD GPU users would then have the option to use XeSS if they don't like FSR2 (which is lacklustre in this game and barely improves the performance at all on my system - EA version before anyone comments!).
AMD are just being very anti-consumer and we see this time and time again in their so-called sponsored games. Usually, "AMD sponsored" means "Very high chance that it will run poorly on any PC" in my experience. Resident Evil 4 seems to be a rare exception but even that launched with issues (lacklustre RT, to cater for last gen AMD GPUs and current gen consoles, and crashes with RT when the VRAM limit is exceeded).
Nope. Not sponsored (there would be an AMD splash screen if it was), the devs just did not pay Nvidia for the rights to DLSS. Also have a friend who tried out a 3rd part driver that I cannot recommend on his 4080, and this really looks like a driver issue with that card. He was getting over 200 FPS when he started disabling most of the non render cores on his card.
I read it and ask where your issue with it lies. Instead of a precise answer, you continued to throw around wordshells... Its Nvidias technology, so yeah, the make a contract. What part of this contract is a disadvantage for the programmer?
Are you trying to imply that DLSS is not superior to FSR? This would just be wrong, so I ask again: What is your point, exactly?
Edit: I read later that you suggested to introduce DLSS on the driverside alone. This just shows that you dont understand how DLSS works and why it is better in quality than FSR.