Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But seriously, gaming has absolutely been getting cheaper and cheaper for us with each passing year because this industry has very sparsely adjusted it's pricing for inflation. It's something we should appreciate, but instead we take it for granted and then cry like children the second they feel they finally need to make a small adjustment.
Now, they became cheap bastards, just an empty box with a code and they ask 70€ for it.
I don't have any remorse to buy from time to time on the grey market
I love me some Mario Cart but gaming has evolved into new mediums (VR is starting to get its stride), and that comes at a cost. So AAA dev wants $10, I think I can wing that.
No, games are being given bigger budgets now.
Things work opposite in the entertainment industry. There is not a cost that has to be passed onto the consumer. There is a demand, which the entertainment industry is incentivised to meet.
Just because companies introduce things like VR or advanced AI, or motion capture, doesn't mean you have to pay the $10.
Games can be allowed to flop, just like theatrical releases. Budgets are educated guesses. Risks that the publisher takes on. The production of a "Blockbuster" just like in Hollywood.
You don't "wing that", you ask yourself if those more expensive development methods are worth your money over smaller budget or indie titles. Or simply just waiting for the game to go on sale.
And games were finished products. Today they're technical alphas that might never be fixed.
But another thing changed they selling tenthousend times as many games as 30,20 years ago (if the game don't flop).
+ some Publisher (and EA is very special in this) use maximized monetization via Battlepass, microtransactions and DLC's in full price games (luckly not in every, but not because they don't tryed, but because it don't work very well).
The 10€$ more is not because they need the money to be profitable or pay the actually working developers it is just and only for the bonuses of the highest management and to increase the pay out for the shareholders.
So it is the only thing we as costumers can do - vote with the wallet - if they see "we sell a million copies more if we set the 60€$ price tag" they stay on this cause it brings more profit.
And you can't compare normal games to Fifi or Call of Warfare or Mad Dan cause this game buy absolut lunatics most of them don't play any other game than this sports simulation or war propaganda, so it is possible to sell them the same game year after year after year again and again, and even if they would set the price tag for the next sports or war game to 150€$ the people will buy it and they still throw money at EA for microtransactions and Battlepasses ect. but this don't work for games outside the braindead bubble.
There's more attached to games that have additional pricing than ever. So you're telling me gaming isn't more expensive? Sure, you could argue DLC/microtransactions etc are all optional. This is true. Gaming as a whole is optional, so I don't think that argument flies.
A game doesn't need to be 70 if it also plans to have DLC/microtransactions.