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Lmao, missed all that in the first one huh?
There are 2 or 3 very annoying platforming tears and I have no intention wasting my time for them.
The rest of the optional content have some platforming sequences but they aren’t too bad.
In the first game most of the crazy platforming were for the puzzles but in Survivor Cal has to do several jumps / wall runs / grapples to get anywhere. Oh and also asking a party member can you move or create this so I can grapple, it's a lot lol.
I just finished Sekiro for the 4th or 5th time and there's a lot of platfroming but it makes sense. Like the gentleman said each their own but I've played a lot of games over my time and not once have I ever complained about platfroming, but this is a bit much for me.
Ok, but it runs exceptionally well, that's the difference.
I mean Cal Kestis can be 2-shots by a space chicken (?) headbutt, because gameplay.
And his lightsaber should be able to cut through anything. He can't, because gameplay.
And there's no reason he can't use all 5 stances at the same time without "meditating" and switching between them. Yet he can't, because gameplay.
The "I should be able to walk over that small bush that effectively works as an invisible wall" paradox is born with videogames. But we collectively accept this as gamers in every single game, for the sake of fun, be it shooters that don't one shot human ennemies in the head, racing games with unbreakable cars, plane shooters with invisible 100s of missiles, etc etc.
I don't like anything about city management games, but instead of complaining about them and asking devs to put in more lightsaber fights I just choose not to play them. My negative opinion of Sim City should in no way affect the legions of people that enjoy that type of game. To think otherwise is selfish.
*Peppermill, you're absolutely right that a couple of those platforming tears were brutal, but when I finally did them I felt a glorious sense of satisfaction. There was a time when gamers knew this as fact, so I'll say it plainly: doing hard things is good for your soul.
Platforming isn't just a 'part' of the game, the point the OP is clearly making is the fact this mechanic is so overused. I think it's fair to say this game's core mechanic is basically Prince of Persia with lightsabres.