STAR WARS Jedi: Survivor™

STAR WARS Jedi: Survivor™

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CorpPanda May 16, 2023 @ 11:41pm
Too much platforming
you m
On my second playthrough and OMG the platforming is so ♥♥♥♥♥♥♥ annoying. That’s literally 60% of the game. Stupid jumping puzzles. I want to fight people, not spend 10 minutes figuring out how to make a massive jump plan. This ♥♥♥♥ better change for the next game
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Showing 1-15 of 36 comments
turfish May 16, 2023 @ 11:43pm 
Its not going to change in the next game. The first game was the same. Platforming is a part of this game series and one person complaining isn't going to change it.
Baron01 May 17, 2023 @ 12:11am 
@OP
Why not use the existing post about overabundance of platforming? Creating spam does not help get the message through.

Anyway, I do not feel there was too much platforming in the main story line. The truly difficult and annoying platforming sections are in Tears that are purely optional content. You do not like it, you do not have to engage with it.

Weirdly, I also did not crave more combat because it was not game's best part despite being improved from its predecessor. Survivor is not a Souls-like game in true sense and the combat while serviceable, even satisfactory, does not hold against titles where combat is their primary focus.
Shadow of Moel May 17, 2023 @ 2:29am 
Isn't it weird though?. That a lot of people think, the best thing new Star Wars games have to offer is platforming?.
I think, its weird.
Last edited by Shadow of Moel; May 17, 2023 @ 2:31am
Noble Nobbler May 17, 2023 @ 2:45am 
Yeah, I don't like it either
monoculo_jim May 17, 2023 @ 3:05am 
Love Survivor's platforming, there should be more of it.
Pliny The Welder May 20, 2023 @ 5:17am 
IT's also bad platforming because the controls aren't good enough for it. The animations are designed to look like a movie. There's a reason Uncharted's "platforming" is stupidly simple. Becuase the animations weren't designed for precise control.
There's a reason the best platformers have super fast animations that don't look realistic, because that's how you make a game feel tight and responsive.

Run Sekiro around in a little circle. Then run cal around in a little circle. Sekiro basically spins on a dime like he's a top. Cal turns 15 degrees at a time making exagerated pivot animations so it looks like a movie.

The game is designed to be cinematic, whenever it tries to be a game the movie animations ♥♥♥♥ it up. You don't get pissed off during the hardest Hollow Kinght platforming sections because the controls are absolutely perfect. When you press to swing the sword down it happens literally instantly, when you land on a platform you stop instantly on that platform.

Any movement cal makes is delayed while a realistic animation plays out. None of your inputs translate to movement fast enough to feel like you're actually in full control of the character. Anyone who ever wondered why Nathan Drake isn't put through platforming gauntlets, here's your answer. Because cinematic animations and precise platforming don't work together. YOu can complete them but they're messy and stupid and don't come close to what an actual plaformer tests in the player. You never find yourself running the wrong way across a wall in Hollow Knight. Never. You will consistently find yourself running the wrong way across a wall in Survivor. Because the controls and animations weren't designed to be a good platformer, they were designed to look like a movie in a trailer.
Dessolos May 20, 2023 @ 5:33am 
Maybe cause i mixed up exploring or whatever but i never felt like i was doing more platforming than fighting felt about equal to me. sure some sections did have alot more.
AdahnGorion May 20, 2023 @ 5:48am 
Originally posted by CorpPanda:
you m
On my second playthrough and OMG the platforming is so ♥♥♥♥♥♥♥ annoying. That’s literally 60% of the game. Stupid jumping puzzles. I want to fight people, not spend 10 minutes figuring out how to make a massive jump plan. This ♥♥♥♥ better change for the next game

It is an easy way to fill in content.
But why did you not expect this? the first game was like this as well.

This genre is pretty much.

Cutscene - Fight a few enemies - do puzzle and climbing - cutscene - fight a few enemies - do puzzle and climbing - cutscene - big boss fight - cutscene.

If you don´t like platforming and sequenced timed combat, you need need to be a massive SW fan (I think the stories of the games are very simplistic in the way they are told, but decent in terms of their theme)
VonDoom4 May 20, 2023 @ 6:07am 
Not only platforming but getting through narrow passages all the time and constantly fighting the same bosses. The game is quite boring. Such game with lightsabers doesn't fit into the open world, they should have focused on the story and made it more linear.
Baron01 May 20, 2023 @ 7:11am 
Platforming was fine. Main quest have fair amount of platforming but it is nothing overwhelming. Optional sections, such as tears, can be obnoxious.

I honestly feel platforming was the most complete mechanic in this game. Cal's double jump and air dash are great tool that give you a lot of control while in air. Combat is serviceable but it does not compares favorably to Souls-like games focused on combat. Force skills were fine but again rather shallow and limited.
Star Taker ✨ May 20, 2023 @ 9:03am 
the platforming is really good, i bet there are enough star wars games that are more combat focused out there, in fact i loved the platforming in jedi survivor so much more than in fallen order
The Father May 20, 2023 @ 9:28am 
Me personally like it so much, the best part is when exploring the scene and figure out how to do it, i know its not everone's thing, but its kinda pretty easy and not that challenging.
Rookie May 20, 2023 @ 10:17am 
I have more more finding yahaha in Legend Zelda than this jumping maze tbh
Rookie May 20, 2023 @ 10:18am 
But still it's better than GOW
JerBeware May 20, 2023 @ 10:21am 
Originally posted by CorpPanda:
you m
On my second playthrough and OMG the platforming is so ♥♥♥♥♥♥♥ annoying. That’s literally 60% of the game. Stupid jumping puzzles. I want to fight people, not spend 10 minutes figuring out how to make a massive jump plan. This ♥♥♥♥ better change for the next game

It's not my favorite style of game, but I found it enjoyable enough. At this point, I blame the user not the game. This is a sequel to another game ... that was pretty much the exact same thing. There were also plenty of gameplay videos/reviews out there about what to expect.

If you bought it blindly that's on you. If you played the first one and expected something different, that's also on you.
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Date Posted: May 16, 2023 @ 11:41pm
Posts: 36