Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GoToRecipeBook()
ResetRecipeBookToFirstRecipe()
SelectRecipe(8)<-----------------0 would be page 1
AfterBookFindCauldron()
PourWater()
TakeFirstHerb()
AddToCauldron()
Boil(2)
TakeSecondHerb()
AddToMortar()
TakeSecondHerb()
AddToMortar()
Grind()
AddToCauldron()
Sleep 5000
PreparePhial()
Pour()
}
Wasting 10+ minutes per in-game day is just disrespectful of player time.
If you have a 2 hour play session, spending 30 minutes of it on maintenance and crafting instead of advancing the story and exploring hampers the best part of the game.
if you are satisfied with 6, then good for you, go out there and slay some dragons, make daddy radzig proud.
You are probably over encumbered from dried herbs. Let alone gear.
Also, could you tell me at which alchemy station you created and tested this script? Although visually all the alchemy stations in the game appear identical, my tests indicate that the script behaves inconsistently across different alchemy stations, though it might just be a measurement error.
Furthermore, here’s a small suggestion: You don’t need the script to flip through the recipe book on every cycle; it only needs to flip to the correct page on the first pass. After that, simply look at the book and hold down the E key, which will significantly reduce the cycle time.
Regarding the recipe book page order issue, my suggestion is to have the player manually flip to the corresponding potion page the first time. You can use the Pause function to wait for the player to complete the action, and then bind a hotkey so that when the player reaches the correct page, they can press that hotkey to manually unpause the script. The subsequent process will then be fully automated, eliminating the need for the recipe book to be in the correct order.