Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for your response!
It feels a bit strange that there’s no indication of whether they’ve already been looted. The completionist in me would love to know where I still have some left, especially since I can’t always shoot them down immediately—whether it’s nighttime, during a chase, in a civilized area, or while on an NPC ride-along.
I have that happen with the food I try to feed Mutt, it keeps on rolling and Mutt looks at the food and... Doesn't go eat it. Doggy only eats when the food lies absolutely still.
I have the same problem… The physics in this game seem to treat every sack or piece of food like a perfect sphere with no friction.
I can only feed Mutt on perfectly leveled ground or in front of an obstacle like a little fence.