Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The tournament is so bugged it doesn't work properly at all and half the shops never open. Those aren't minor gripes.
Many of the issues most prevalent are(for the most part) systems not quit interacting with each other correctly, instead of out and out doing something they aren't meant too. It's trying to fit circles into misaligned squares, not randomly drilling new circles. I can't speak to how easy, hard they may be in regards to a hot fix, but to do anything with them they must be identified. If they were rushed or lazy and didn't do so prior to release, it would explain the delay.
And yes, I also want the sword upgrade currently impossible to get tier4 fixed.
We'll do another playthrough one way or another anyway, so no rush.
We have different understanding of "remarkably good state".
On random event, FPS goes from 120 FPS on Ultra settings down to 1 for about 10 seconds and after that it's ok but still happens in some instances.
Memory usage oscillating from 16-22 Gb at times. Not enough to crash but still pretty high usage.
Bunch of NPCs clogged in together standing in doorways.
Dudes in bathtubs riding on their asses on the roads of Kuttenberg.
Staircase challenged. Either jumping like madman to progress up the stairs or sneaking on several occasions in several houses in Kuttenberg.
Thieving mechanics are nothing like in KCD. If an NPCs is sitting you need to find exact right point on them to be able to rob them.
Some shops open past 10 a.m.
Speech checks failing at lvl 30 i.e. endgame.
Mutt growling at bandits not obeying orders at all. Bandits ignore him at times.
If you pass time for an hour in tournament, nothing happens. Fighters stand still in their corners not being able to progress.
Forging invisible weapons, or forging a weapon through the anvil.
Potions not healing properly or not fully though requirements are met.
Master Strikes not triggering most of the times.
Killing a bandit on the road registers as a civilian killed.
Fully finished the game with all sidequests and there are more issues but these are just brought up from top of my head.
There are other gripes with this game like exchanging 10 sword swings to be able to land one hit on 1v1 but that's not a bug, that's a feature.
Compared to KCD1 at release, KCD2 is remarkably well polished. Still some bugs and jank, but an incredible improvement over KCD1. I haven't hit the tournament yet, but some minor bugs with sharpening wheels and dodges not working are annoying. Nothing like taking a sword to the face from 3 yards away because spacing isn't being recognized.
A lot of anvils have clipping issues when blacksmithing
Trespass mechanic has completely stopped working, I no longer get trespassed when going into restricted areas
When going the blacksmith route to get into the wedding, as soon as I enter the wedding everyone starts attacking me and then the game skips to the end of the mission (I was able to fix this by going with the miller instead)
I completely agree re play testing. It feels like it wasn't play tested thoroughly enough. I concede that I have crippling artism and therefore come across things most people might not see or be bothered about, but nevertheless...
The player crime stats for Items Stolen and Groschen/Value stolen do not track correctly. When bandits rob a friendly NPC and take their stuff this somehow gets logged against the player stats, making a zero crime run impossible.