Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Imagine how badly this would run if it was made with Unreal Engine
Proves once again that the UE is overrated junk and people should listen to me instead of echoing mainstream nonsense beliefs.
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Showing 1-14 of 14 comments
Kai Feb 15 @ 7:03pm 
Yes Donutello! Tello them!
Subset6 Feb 15 @ 7:05pm 
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
Kai Feb 15 @ 7:24pm 
Originally posted by Subset6:
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
They didn't forget, they just don't know how to utilize traditional techniques. Why? Because the corporations hiring them are chasing after ESG scores to secure additional funding.

Enter DEI hires, check marks for the ESG score that do not hire based on qualifications but inclusion.

What does this lead to? A very incompetent workforce.

Why is UE5 an excellent candidate for these corporations? Because the engine possesses tools that automate differing facets in the way of optimization.

What is the end result? A bunch of clueless employees relying on Epic's tech support to run them through features they have little to no understanding of and a customer with an inferior product.

Bon appetite!
Originally posted by Subset6:
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
UE5 has fundamental issues, you can track the entire history of them on the Epic forums, just look up the UE5 5.5 issues, where performance dropped by around a blanket 30%. Epic themselves have even come out and admitted to a few of them.
Last edited by BingusDingus; Feb 15 @ 7:29pm
Originally posted by BingusDingus:
Originally posted by Subset6:
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
UE5 has fundamental issues, you can track the entire history of them on the Epic forums, just look up the UE5 5.5 issues, where performance dropped by around a blanket 30%. Epic themselves have even come out and admitted to a few of them.
well, if they didnt have periodical performance drops, ppl would not need to buy new hardware all the time.
Kinda ironic to say as the CryEngine always has been seen as a piece of junk.
orcaa Feb 15 @ 7:55pm 
Originally posted by Kai:
Originally posted by Subset6:
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
They didn't forget, they just don't know how to utilize traditional techniques. Why? Because the corporations hiring them are chasing after ESG scores to secure additional funding.

Enter DEI hires, check marks for the ESG score that do not hire based on qualifications but inclusion.

What does this lead to? A very incompetent workforce.

Why is UE5 an excellent candidate for these corporations? Because the engine possesses tools that automate differing facets in the way of optimization.

What is the end result? A bunch of clueless employees relying on Epic's tech support to run them through features they have little to no understanding of and a customer with an inferior product.

Bon appetite!

please keep your political beliefs out of this gaming web site. thankyou..............blocked.
Asher Feb 15 @ 8:16pm 
After playing Hogwarts Legacy and DA: Vielguard I get this uncanny feeling that both games were made off of the same base skeleton somehow. Like there's this UE5 3rd person action RPG template that they both based most of their systems around. The movement and the inventory systems all feel so similar like I'm playing a game that just had a few things on the exterior changed or added, like the combat or the open world.
Kai Feb 15 @ 8:17pm 
Originally posted by orcaa:
Originally posted by Kai:
They didn't forget, they just don't know how to utilize traditional techniques. Why? Because the corporations hiring them are chasing after ESG scores to secure additional funding.

Enter DEI hires, check marks for the ESG score that do not hire based on qualifications but inclusion.

What does this lead to? A very incompetent workforce.

Why is UE5 an excellent candidate for these corporations? Because the engine possesses tools that automate differing facets in the way of optimization.

What is the end result? A bunch of clueless employees relying on Epic's tech support to run them through features they have little to no understanding of and a customer with an inferior product.

Bon appetite!

please keep your political beliefs out of this gaming web site. thankyou..............blocked.
No, I won't :^)

I will continue to inform the consumers on what plagues the industry at their expense.
Kai Feb 15 @ 8:21pm 
Originally posted by Asher:
After playing Hogwarts Legacy and DA: Vielguard I get this uncanny feeling that both games were made off of the same base skeleton somehow. Like there's this UE5 3rd person action RPG template that they both based most of their systems around. The movement and the inventory systems all feel so similar like I'm playing a game that just had a few things on the exterior changed or added, like the combat or the open world.
Helps streamline the process for the developers that should not be where they are.

Don't get me wrong, actual talent can still utilize UE5 along with store bought assets and provide an entirely unique and functional experience.

You will not get actual talent from triple A because you will cop the premium price while they continue to cut costs on the back end. They are not interested in customer satisfaction anymore, you're the bit on the side, ESG compliance is where the real bankrolling is.
Last edited by Kai; Feb 15 @ 8:22pm
Originally posted by Kai:
Originally posted by Subset6:
At this point I don't inherently think Ue5 is junk but dev's just got lured into the low hanging fruit of it and somehow forgot optimization is still a critical part of game dev.
They didn't forget, they just don't know how to utilize traditional techniques. Why? Because the corporations hiring them are chasing after ESG scores to secure additional funding.

Enter DEI hires, check marks for the ESG score that do not hire based on qualifications but inclusion.

What does this lead to? A very incompetent workforce.

Why is UE5 an excellent candidate for these corporations? Because the engine possesses tools that automate differing facets in the way of optimization.

What is the end result? A bunch of clueless employees relying on Epic's tech support to run them through features they have little to no understanding of and a customer with an inferior product.

Bon appetite!
What a load of bs. You are aware that game design and the actual coding and graphic design are different things right?

I´m certainly no fan of DEI, infact I hate it, but you seem so desperate to twist everything into an argument blaming them for everything that it makes you look like a fool.

When game developers lack the skill to optimize their games properly it is certainly not because of DEI.
Its not 100% the engine. UE isnt great for open world games, but most of the issues are from devs that dont know how to use it effectively. Devs that work in an in house engine have a team of folks who know the engine inside and out, they instruct the devs on how to use the engine properly. UE has that but its provided off site by Epic and they have to pay for it.
Kai Feb 15 @ 8:39pm 
Originally posted by Junders Plunkett:
Its not 100% the engine. UE isnt great for open world games, but most of the issues are from devs that dont know how to use it effectively. Devs that work in an in house engine have a team of folks who know the engine inside and out, they instruct the devs on how to use the engine properly. UE has that but its provided off site by Epic and they have to pay for it.
Yep!
There are so many developers working with the UE, so working out how to properly use it is just a matter of effort and time.

And I mean just look at how terribly STALKER 2 runs even on high end pc’s with basically the same setting. The UE is good for arena shooters with small levels and it’s a pity that so many developers are treating it like some sort of jack of all trades. And people hyping it, because tech demo duh, doesn’t help either.

So this is an appeal to developers and publishers to reconsider choosing the UE over much more sophisticated game engines. And if you’re a AAA developer, even making/sticking to your own engine.
Last edited by Donutello; Feb 16 @ 5:24am
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Date Posted: Feb 15 @ 7:01pm
Posts: 14