Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, that reasoning is not quite straight - there's space to good romance setups in KCD2 - Roza - it's quite organic, they are at the same age, their relationships have time for setup, they both have many things in common, e.t.c. but it's as poor as other romances. So for me, it's more like a poor game design.
I completely agree with you - Tereza was obviously in the minds of screenwriters when they worked on romance options in KCD2. But we shouldn't justify bad game desighn.
The conversation that I had was that no-one made it out of there alive other than the band of people you're with.
Admittedly there wasn't confirmation about her specifically, it was just that everyone was grouped into "they didn't make it out alive".
This is what gets me most.
The games romance options are so close to being great. Everything is there except the getting to know them, and carrying a relationship on after your first and only romantic encounter.
It pains me to see all of the groundwork in place, then at the end - nothing.
It's like setting off a firework, only for it to go bang with no flash.