Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Dio Feb 14 @ 4:04pm
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Collective Bug list (Thanks to you all)
This isn't a list of hate for the game, I love the game and want it to get better over time too because I am a fan of the last one and I'm sure I will be one of this one too.

What you add into discussion, I will add onto this list so others may have an easier time siphoning through it or players who come across issues may find it on here to know they're not alone.

Thank you everyone for the awards, I was actually worried of running out from giving the wholesome award to everyone for their efforts in contributing, Seriously appreciate it, helps me share it with others. Thank you all very much.

Many more to add overtime.....

Issues
1. Items disappearing on drop (impacts missions also)
2. Killed Wolves can sometimes despawn very quickly, a couple times instantly.
3. Some quests do not work as intended e.g. bar fight with the Cumans, they didn't just beat up the farmers, they murdered the entire town breaking in rooms and stabbing everyone. Probably more accurate in lore but I highly doubt that was the intention.
4. Bodies despawning before looted e.g. when starting conversation
5. Guards seeing you through walls accusing you of your crimes
6. Broken cut scene camera angles
7. Guards recognising you during cut-scenes sometimes technically soft-locking you wherever you are because good luck getting out after
8. Random doors being locked that should be open like your place to sleep at devils den for example.
9. Guards noticing you crouching making an instant 180 turn sometimes without animation
10. Black market Horse trader offers only 1 gold in Kuttenberg region independent of price or his funds
11. Numerous missions especially side missions where your character has to fight solo against many people because the NPC mates die very quickly.
12. Stones you throw down in a siege oftentimes glitch through the enemy and don't register a hit
13. At times stones you throw for distraction in crouch stance don't have any effect depending on where you're standing instead of their effect depending on where they are physically and visually hitting only
14. Many broken dialogues that disregard everything that happens in-game and the choices you made especially towards the end.
15. Characters being mad at you then friendly then unfriendly then very mad and you press talk and again very friendly. (confusing and removes immersion)
16. Guards have whatsapp chat group alerting each other of your committed crime in light speed even though nobody investigated yet obviously.
17. Wallhacking guards that run at you against a wall teleport through the wall eventually.
18. When mutt dies during the siege because you eat him out of despair, he re-spawns eventually. (removes immersion)
19. Cut-scene said not only the Pole but Also Kubyenka died, yet Kubyenka lived.
20. The inventory slider bar is a bit too small.
21. Sometimes audio will be stuck sounding like you're in a cave, can only be fixed by restarting game.
22. Sometimes Mutt will butt into your dice game through the table.
23. Side quests can fail retroactively. If you load an old save where you were doing that quest after you failed in the future it's still failed.
24. doors which should be open are locked.
25. Getting stuck on the stairs near the jail cell in Troskowitz among others.
26. If I have a face shield on my helm it is always closed during dialogue
Still get stuck on sticks or small rocks in the woods (KCD1 issue also).
27. Players experiencing paying long term for a room and being locked out of the room in day or so.
28. When leaving the alchemy table the game can freeze and needs to be shut down via task manager.
29. Catch the hired hand mission - The ride in the cart with the thieves was quite glitchie with the two thieves glitching on their seats.
30. Main story quests tied to non story elements. Marriage + cumans + toD + rep system = soft locks
31. Main quest lines requiring stealth knock outs then triggering crime system even with no witnesses and no evidence you were ever there
32. Constantly overwriting the equipment save every time the game wants a strip tease.
33. Rosa locking her doors if you don't interact(return book) within a non telegraphed and specific window
34.Advancing time or sleeping during the Sienna chain sometimes freezing progression completely
35. Sitting at a table, under a torch, not counting as being in a lighted area
36. Murderer flag script activating for npc's you just saved from being murdered calling you one.
37. Certain npc in a mine(mint) becoming immortal if you hit cut scene trigger wrong
38. Bandits counting as anything other than bandits as far as crime system goes.
39. Some cut scenes creating body doubles you then have to fight (the murder investigation in kutenburg)
40. Many private areas not being clearly delineated or in main through fairs
41. Not being able to knock on a door to a private area to interact with a main quest npc at any time and basically have to decide if your gonna sit there for 8 hours or be that creepy break in stalker guy, hoping you can get the dialogue done before the guards show up.
42. Knocking out the butcher, who attacks you, for wining dialogue check and subsequent fist fight triggering assault charges
43. Duelling npcs not getting properly flagged and dying.
44. Being able to pay a fine for killing an entire towns worth of guards but getting soft locked for killing 5 Cumans if done prior to certain main quest stages.
45. Pebbles ownership flag changing when perk pops
46. Watching the two npc's in front of the mole fight over property lines whilst standing beside a guard(who is there for the whole argument and fight). When fights over the guard walks over to the guy on the ground and asks what happened...
47. "Money won at dice" always shows 0 in player stats
48. Kills with Godwin in the intro count as civilian kills in player stats
49. Some pre-order items have incorrect stats (low value, conspicuousness >1000)
50. If you order Mutt to hunt an animal he will chase after it and the moment he kills it he will instantly teleport back behind you silently instead of
A) bringing you the dead hare like in KCD 1 or
B) stay there and bark to lead you to the dead animal like in KCD1
51. Dice game issues
1) I played a game with badges and I used the defensive one. The NPC probably wanted to use the badge but couldn't so it got bugged and didn't do nothing so I had to give up.
2) If you play a game at night you will get in trouble for not having a light.
3) The sad Greaser's die has a devils head but the head is just a one worth 100 points. They probably forgot to give the dice the ability, or it is a horrible skin.
52. Tournament - Moments where NPCs do not show for fights, announcer wandering off and failing even after waiting an entire day to announce the next fight, causing my sword master to claim I was dishonourable and offer no more tournaments.
53. Pilgrimage bug in Troskovice, you cant prey to the stone, because there is grave front of it.
54. Possible memory leak, audio will cut out after 15-20 minutes, then the game will just CTD
55. In Mouth of Hell quest, if you defeat Taras Mura using only your fists and side with him in the conclusion to the quest through a hard speech skill check (I can't remember 100% if it was a skill check or not) he will aggro immediately after the dialogue scene and attack you.
56. In the German localisation and possibly in others too, the amount of money the trader has is overlapped by text and can´t be read properly.
57. High Toll Task - After quick travel through location before originally discover it, quest hard bugged and camp does not spawn.
58. You can get stuck in the arena during tournament if you stay inside after your duel is over. You can also get arrested for swinging your sword during the tournament duel.
59. Shot down bird nests roll away vast distances if you are standing on a hill
60. If you feed mutt while standing on not 100% level ground the food will slowly slide away until it reaches level ground rendering mutt unable to eat.
61. During the drinking scene at the Devil's inn the drinks are invisible. All drinks for everyone at the table.
62. Weapon switch hotkeys don't work after firing pistol
63. Knuckles gets killed for being a traitor but is still alive and well in the hole in the wall, he was even stood right next to us whilst I was being told he had been killed.
64. Trespassing breaks at some point and you can just burgle peoples houses while they watch and you don't become wanted. I've finished the story and it still hasn't fixed.
65. In the kuttun tournament the AI and second match with long swords, Mathew the miner gets usually stuck trying to get into the area, and in the last fight it just didn't happen. Many bugs surrounding the tournament.
66. When players sometimes sleep or load save near bed they can't move and need to sit to get back up to be able to move again.
67. Some players experience FPS drops to low numbers when looking at beds. in particular regions e.g. Kuttenberg/trotsky.
68. Sometimes when you do target practice around archery targets you cab get attacked for having a weapon out. This is can be present with the Black Arrow maker.
69. Cave audio effect (slight echo) is not removed after exiting a cave system. So all npc dialogue sounds off. Restarting the game is the only fix. A common issue.
70. Your bedroom in the Devils Den gets locked, locking you in or out of it. Same with the door to the balcony.
71. The entrance door to a tailor in kuttenburg is hard locked and the corridor entrance way is marked as not open to the player. If you pass both of these into the traders shop floor it is fine.
72. Hogs/pigs (domestic) clipping through fences and walls
73. Players experienced during the sparring fight against Lord Semin, he freezes and stops reacting. Even after repeatedly hitting him with the stick, nothing changes. Then after a while, he declares that I lost the fight.
74. In Serve King Sigismund - I am unable to put down the Red Wine, thus I cannot continue the story-line. I can pick up and put down the White Wine, but once I pick up the Red, I cannot put it down.
75. The player stats for number of Items Stolen and Groschen/Value Stolen do not track correctly. I believe when a bandit robs a friendly NPC in the vicinity of the player, the crime is added to the player stats in error. Unfortunately this makes a zero crime run impossible (i.e. complete the game with ALL crime stats in the player stats tab remaining at 0).
76. I can't seem to enter private areas or trespass anymore. Everywhere I go I can just walk freely. Kills the immersion. Common issue.
77. Forging invisible weapons, or forging a weapon through the anvil.
78. Potions not healing properly or not fully though requirements are met.
79. Master Strikes not triggering often.
80. Killing a bandit on the road can register as a civilian killed.
81. Praising Mutt can bug you up into the sky or throw you down the road.
82. On random event, FPS goes from 120 FPS on Ultra settings down to 1 for about 10 seconds and after that it's ok but still happens in some instances.
83. Speech checks failing at lvl 30 i.e. endgame.
84. NPCs can at times be clogged against each other blocking doorways.
85. When you buy a room at the Suchdol Tavern, you cannot enter the room. I know it’s the correct room because it’s just next to the chicken coop as the In keeper says and there is a wreath over the door. Others have reported this on Reddit.
86. Trespassing. Players have been flagged for trespassing whilst playing dice in a tavern if it closes during my dice game. Others in the inn should also be kicked out as well. But they are stay behind also.
87. Players experiencing both blacksmiths in Sudol not haggling.
88. Small visual bug: Several NPCs will open books upside down/backwards and start to read the cover rather than the pages
89. Sometimes after waiting for several hours NPCs will bug out, E.g. the guards in Kuttenberg, there were 5 guards clipping into each other with their bows drawn but I wasn't 'Wanted' nor were they hostile, I couldn't interact with them and they wouldn't move from where they were, have also seen deer be stacked like this but the deer eventually worked it out.
90. The hermit quest, speaking to the shepherd Stanislav.
Choosing the option "have some shnapps" would not work. Claims I have no shnapps in my inventory, I do. Have tried normal food items as well as saviour shnapps (all types), same result each time.
91. I am never able to see how much money vendors have - in polish language menu word "sprzedaż" is always on top of this variable number and covers it up.
92. Learning the "Knight's Sword" (one-hand sword) template doesn't add it to your crafting list among others. The template is available at the blacksmith at Trosky castle and can be bought multiple times after his inventory resets but it will never show up in the list of weapons you can craft.
93. Add the remote play bug that causes controllers that work everywhere EXCEPT in Kingdom Come Deliverance 2 - there are several threads about this but it doesn't seem to be recognised yet that it's a game bug.
94. Nebakov - when first visiting with Hans Capon, if you kill everyone, then hours later you have to fight with the Captain against a rebellion as Godwin. This causes all of the Captain's allies to not be present for the fight, as they are dead. So Godwin and Captain vs many heavily armoured militia at once is unwinnable.
95. The random fist fights among NPC's can often result in NPC's being stuck/stranded within the environment causing the NPC's just to stand and stare at each other.
96. Leather apron and leather gloves doesn't show up as buffs but instead makes it look like your crafting level is higher than it is (which in turn is making a lot of people think that some perks in crafting is bugged because it says that you have a high enough level to pick those perks when in fact you do not)
97. In Kuttenberg some Vendors just don't open the door, but citizens keep going in (the door is locked, but everyone seems to have a Key anyway) and shop there. The Vendor is there as well, it's just locked for the player. I picked the lock to get in and that was apparently a crime. Also being in there is flagged as not allowed to be there.
98. During a Quest in Kuttenberg, where you have to solve a murder spree, the people in the cutscenes are naked / in their underwear, also one of the characters is doubled and just standing around.
99. Quite a common bug - Local Hero perk causes stuttering in Kuttenburg and can only be fixed by resetting your perks, ensuring you don't select that perk and restarting the game.
100. I had the premium service at the Kingfisher and one of the guests was glitched in a hilarious pose, he was floating crosslegged with his arms out and folded downwards, he was floating away while yawning.
101. I finished the Exodus quest and as soon as I went to walk away a messenger descended from heaven to greet me, he literally walked down towards me out of the air like an angel.
102. A multitude of instances of misspelling in the subtitles, inconsistencies in the volume of voices and buggy camera angles that angle you inside of objects.
103. Whenever I do a training fight with wood weapons in the first area (no matter which trainer), and I want to end the fight '...need to rest', the trainer then immediately attacks me with a real weapon (seems to be the sword he has equipped by default). Only after I initiate the 'end fight' conversation again he puts his weapon away and de-aggroes. This is true for any weapon combo I have tired, swords, maxes, staffs, you name it.
104. A bug where once you stink, people will complain that you stink even after a bath. Game reload fixes it.
105. There's a bug that returns fog of war clouds on the map if you reload the save and all discovered indicators stay behind clouds.
106. A bug that gives around -50 reputation for everyone you've met and reputation can go in the negative because of that (idk what triggered this)
107. Some quest items don't lose their quest flag even after that quest is complete. It happens most frequently with the main quest "Lion's Den". In that quest you have to track a murder case, but the evidence items stuck in the inventory after the quest is completed. In my first try it is the bloody knife that can't be removed, in my second try I didn't pick up that knife, but this time that book about poison got stuck. It seems at least one quest item will remain as a quest item even after that quest,quite frustrating.
108. Sometimes AI Cook in their Homes, but with their back turned to the fire and spoon stirring the Air.
109. https://steamcommunity.com/sharedfiles/filedetails/?id=3431120390 There seems to be an issue with the dice chair in the Inn below Pschitoky on the second map where npcs who try to sit there sit in a weird and funny position as if they were standing on the chair and had short legs.
110. https://steamcommunity.com/sharedfiles/filedetails/?id=3430968792 In the German localisation this NPC Kuttenberg has a moment where he speaks 10x faster in a different language and has freaky fast paced facial animations and then he will speak normal German again.
111. Multiple side quest givers in Kuttenberg area retains their quest giver mark even after their quest are accepted/finished.
112. On the second map in the village Billan is a shrine that can´t be discovered or prayed at
113. The quest Via Argentum, when searching for the secret mint operation in the old mine. finished the soldiers, started conversation with cowering Brunesh, decided to not spare Brunesh, chose to fight him, initial cut-scene plays, chose to fight Brunesh at first opportunity possible. However, Brunesh now has infinite health. I stabbed him 20+ times and he is still standing.
114. Quest bugs:
- Devil's den - we can release Janosh by healing Loyza, but there's no prompt to inspect him. Even after talking to the blacksmith's wife and the bailiff.
- Karl arrowhead - after bringing the sack to the camp, other bandits immediately attack which results in failing the quest
- Teeth in the bag - you need to make Zavish drunk to challenge him to a duel, but he's not interactable and can't be spoken to.
115. Caravan's travellers path at times are bugged. indefinitely stuck on the road,
116. Unarmed shoulder throw can throw enemies below the map but doesn't kill them. Soft-locked if it's a mission that requires you to kill all enemies.
117. Quest in Kuttenberg to find stolen things of specific man of science... if you would find them before you talk with this person - after you deliver the things to him, his dialog will reset to initial one.
118. Searching for a specific thief in Kuttenberg and talking with his girl friend (by threatening) brings dialog with look like pointers(or variable names) to the phrases but not the phrases itself.
119. Looking at NPCs drops FPS to 1-3 and you see in console :
[CCommandListFenceSet] WaitForFence(CPU) TIMED OUT: [25020, 0, 0] (CurrentValues=[25017, 0, 0], Return value: 102)
[CCommandListFenceSet] WaitForFence(CPU) TIMED OUT: [25023, 0, 0] (CurrentValues=[25022, 0, 0], Return value: 102)
[CCommandListFenceSet] WaitForFence(CPU) TIMED OUT: [25167, 0, 0] (CurrentValues=[25164, 0, 0], Return value: 102)
120. About silver mines:
Kunesh when met in the mine is cannot be killed/immortal and if you leave the mine and chat to anybody after your voice will still be echoed as if you were still in the mine. Reload helps. Happened 3 times.
121. unable to finish quest ''Demons of Trosky'' because the banquet hall in the maidens tower is not accessible (can't open doors) on the last day/evening of the feast.
122. Constant issues with Roma horse dealer near the pond on the first map. It becomes a game of chance to get the talk option for horse trading as it's often unavailable but then available again randomly when he changes position etc.
123. The forge in devil's den is bugged, horseshoes clip through the anvil so you can't see them.
124. I may have missed it but some weapons do not respect perks that decrease weapon stat requirements. I filed a ticket and the team acknowledged that it's a known bug.
125. When ever I'm opening a chest or looting everything, whole game just freeze for few seconds, and it keeps happening while inventory stay opened.
126. The quest "Lost Honor": The duel with Zavish in Sigismund's camp is bugged. Even if you have everything required (weapons and money) when the dialogue to start finishes you get an infinite loading screen.
127. - The quest "Hush, My Darling": When you find Victoria in the forest, the wild dogs in the area can interrupt you, attack you, and make her uninterruptible, fail the quest. The only workaround I found is to kill the dogs in the area before approaching her.
128. Visual bug: The particle animations at the alchemy table (the puff of pouring/grinding ingredients, steam from the cauldron) can randomly move around. It doesn't break anything, just looks weird.
129. Every time I open a game it says in the upper right cornet discovered Suchdol. It's annoying bug because I discovored the Suchdol long ago. I just wanted to report so devs would fix it.
130. The game gives me perks at odd levels not at even levels for Craftsmanship skill, because of that I have 12 perk points instead of 13.
131. in "So It Begins" I can't talk to Samuel or Kubyenka to proceed because Kubeynka is drinking without any talk option. reloading in quicksave in dining room with Kubyenka cuases Kubeynka to load walking elsewhere before going back to table to drink
132. Karel Arrowhead little quest. Objective to carry the coal bag to bandit camp, they start attacking you on sight, you are forced to drop the bag and quest fails automatically.
133. All icons are visible in fog of war if you start a new Playline and replace the old one.
Thread about it: https://steamcommunity.com/app/1771300/discussions/0/592890202622560450/?tscn=1740584492
134. Sword gets deleted via:
step 1) craft tier 4 "Absolver" replica
step 2) craft tier 3 "Absolver" replica
Notice the tier 3 sword is now missing from your inventory..
135. When opening the map, it loses track of the player (i.e. it pops up somewhere very far off in the distance in the fog of war). This occurs very frequently. I have to then select center to player several times before it actually does center on the player
136. there are several bugs regarding "Hired Hand Hansel" at the miller in Trosky, it seems like his different states regarding different training options can get locked somehow which either messes with the training itself or with the quest "more melee"
137. Shrine in Bylany at the fast travel point doesn't register, nor can you pray.
At the moment of writing, there is an NPC praying there, which suggests the shrine is active otherwise. Before it's pointed out to wait for them to finish, NPCs praying at the same time doesn't hinder us at other locations.
138. More Melee at the Mill:
Malik is still ko from the last fight, i can start the second one, but he will still be ko when the fight starts and i can´t progress.
Edit: Best workaround ever: You can kick him while lying on the ground, he will be ko again after some kicks, since you hit him while lying. ^^
139. In Sigismunds Cuman camp right where the knight is held captive that you are supposed to free there is a spot between the tents where you can get stuck when attempting to sneak this way to get to the knight unseen. When standing in front of the two guards and look into their direction it´s to your left.
140. At the quest where you are supposed to retrieve the dragon bones there are several big rocks at the spot where the bones are buried and between these rocks are gaps where you can slide into and get stuck in.
141. On the west side of Eysoka is a floating bird nest.
https://steamcommunity.com/sharedfiles/filedetails/?id=3433674768
https://steamcommunity.com/sharedfiles/filedetails/?id=3433674666
142. On the second map there are two issues in Pschitoky at the constrcution site. Location in the screenshots:
https://steamcommunity.com/sharedfiles/filedetails/?id=3430883227
https://steamcommunity.com/sharedfiles/filedetails/?id=3430883128
1. The stairs can´t be walked up properly. I could get up by switching to sneak mode though.
2. If you go into this grain silo type building and then try to get back out you get stuck in the doorway.

143. Not a bug, more common sense: On the one hand 30 horsemanship, 30 courage for the horse, multiple perks for attacking enemies on horseback, a horse equipped to the max, on the other a horse that takes fright at two bandits. In other words, the final charge of the cavalry cutscene at the end of the game would not happen; everyone would be unhorsed! 😋
Not a bug but an exploit: https://www.youtube.com/watch?v=9wW2-V-BK30
144. I decided to play dice after a chance encounter with a group of musicians. Winning the dice game increased my heist meter.
A week ago I wrote to Toby because for some reason the bug report wasn't working for me (still), Toby is silent.
145.



Life Improvements e.g. more immersion etc.
1. Transferring all items when in a specific category should transfer all those items instead of everything on your person.
2. As in the previous Kingdom Come it was a more personal/immersive experience being taught skills you wanted to learn instead of it being a shortcut buy skill.
3. Fix the rain pouring through multiple fully covered roofs throughout the map.
4. Would be nice to see food on the spoon after scooping stews/soups and if you're smoking you place food in the smoker to smoke, you place food on a skew or pan to fry or in a pot to stew etc instead of the same animation for all cooking styles.
5. Put on and off the hood.
6. The very confusing relationship between the hermit and the inquisitors. Needs addressing.
7. Rain doesn't put out candles
9. Ability to pin materials while brewing potions so they stay there after you finished a potion.
10. Would be nice to have more lines with passing NPC's who don't repeat the same lines e.g. around Kuttenberg, "Be careful", "Don't walk around alone", "God is punishing us for our sins".
11. Also for a immersion suggestion: It seems conversations in this game have some strange reverb or some effects on it, which doesn't apply to the cutscene, and resulting a drastic change in the sound. Would be nice to have an option to turn such after effect off, it feels way more comfortable to hear people speak in the cutscenes.
Last edited by Dio; Mar 2 @ 3:04pm
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Showing 31-45 of 292 comments
If you order Mutt to hunt an animal he will chase after it and the moment he kills it he will instantly teleport back behind you silently instead of

A) bringing you the dead hare like in KCD 1
or
B) stay there and bark to lead you to the dead animal like in KCD1

I have noticed it before that he is magically behind you even though you just saw him chasing the game into the woods and I though "huh maybe he couldn´t catch it" but one time I tried to find the animal, in that case it was a hare, and it was indeed dead so it appears to me he just teleports behind you the moment he has successfully killed the prey instead of doing what I posted before in A&B or at least walking back to you normally.
Last edited by Humpenstilzchen; Feb 16 @ 7:03am
DrewL Feb 16 @ 6:57am 
Im in the appolonia region and have 'discovered' many nests that for the life of me i cant see. Ive knocked down many before and not had any problem. Maybe im blind idk :kcdhead:

edit: i found one. it was floating mid air, above the branch. The nest blended in with the tree top.
Last edited by DrewL; Feb 16 @ 7:09am
Gallo1420 Feb 16 @ 7:03am 
Unable to make deal with bandits after they surrender. Always occurs, no matter enemy/place/time etc.
DrewL Feb 16 @ 7:18am 
Originally posted by Gallo1420:
Unable to make deal with bandits after they surrender. Always occurs, no matter enemy/place/time etc.
did you walk up and talk with them (pressing E) after they surrender? i thought i had this issue too, but i figured out i had to go up to them and interact with them directly. The quick talk thing doesn't engage the surrender options for some reason.
Post to the bug reports on discord. They are aware of bugs, some already worked on,

Provide when, how, if repeatable. Videos help or images.

Many are linked and already worked on. Some in the works. If new appear not on list post to them
LocMas Feb 16 @ 7:22am 
Dice problems
1) I played a game with badges and I used the defensive one. The NPC probably wanted to use the badge but couldn't so it got bugged and didn't do nothing so I had to give up.

2) If you play a game at night you will get in trouble for not having a light.

3) The sad Greaser's die has a devils head but the head is just a one worth 100 points. They probably forgot to give the dice the ability, or it is a horrible skin.
Frienby Feb 16 @ 7:23am 
Surprised nobody mentioned the tournament, I constantly have NPCs not show for their fights, the announcer wandering off and failing even after waiting an entire day to announce the next fight... causing my sword master to claim I was dishonorable and offer no more tournaments. I started a whole new playline out of frustration with how buggy the tournament is.
One more quest bug - in Trosky - book related, if you talk with owner of the book and would not ask where to find specific people, while bumping at them and getting information before, and then woudl return to the guy and ask where those people can be found would reset the quest dialogs for them...
In the german localization and possibly in others too the amount of money the trader has is covered by text and can´t be read properly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3424051293
Last edited by Humpenstilzchen; Feb 16 @ 8:34am
Mikail Feb 16 @ 8:37am 
Pilgrimage bug in Troskovice, you cant prey to the stone, because there is grave front of it.
fakkov Feb 16 @ 9:09am 
Possible memory leak, audio will cut out after 15-20 minutes, then the game will just CTD
VTECjunkie Feb 16 @ 9:10am 
In Mouth of Hell quest, if you defeat Taras Mura using only your fists and side with him in the conclusion to the quest through a hard speech skill check (i think, i can't really remember 100% if it was a skill check or not) he will aggro immediately after the dialogue scene and attack you.
Dio Feb 16 @ 6:40pm 
Originally posted by DrewL:
Im in the appolonia region and have 'discovered' many nests that for the life of me i cant see. Ive knocked down many before and not had any problem. Maybe im blind idk :kcdhead:

edit: i found one. it was floating mid air, above the branch. The nest blended in with the tree top.
Yeah, I thought the same too, so much so I added it in the list but it was just me being blind unable to find them after someone pointed it out that its just really hard to see mixed amongst everything, I removed it off the list but it does need to be made to be seen better.
Dio Feb 16 @ 6:40pm 
Originally posted by Houstonheart:
Post to the bug reports on discord. They are aware of bugs, some already worked on,

Provide when, how, if repeatable. Videos help or images.

Many are linked and already worked on. Some in the works. If new appear not on list post to them
That's the plan, thank you for the advice
Dio Feb 16 @ 6:47pm 
Originally posted by Centurion(HUN):
One more quest bug - in Trosky - book related, if you talk with owner of the book and would not ask where to find specific people, while bumping at them and getting information before, and then woudl return to the guy and ask where those people can be found would reset the quest dialogs for them...
Can you reword that, sorry, I don't know if I'm a bit special trying to understand it or it's a bit confusing to understand, sorry and thank you for helping.
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