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Blacksmithing - Various swords disappear within the anvil and/or the fire instead of moving on top of the anvil / fire. Unknown whether this only occurs in certain smithies, however it has occurred in various smithy's as far as I remember.
Tested in smith of Kuttenberg market, top right, for the following swords to occur:
Basilard, Broadsword, hunting sword and the common long sword.
I have not tested any other swords, since these are the only sword templates I have acquired thus far. It should also be noted that all of the swords are still smith-able, since the hammer hitting the swords still works and their progress is recorded.
I did already acquire a couple of templates for axes and horseshoes, but those all seem to work properly thus far.
Please note, I love the game and this is only feedback to improve the game, nothing more :) Its absolutely not the case that i'm way to addicted to it at the moment and that I am smitihng to many weapons which causes me to report the bug :)
With some of these bugs wouldn't it be dependent upon your hardware? Mostly ram is what I'm thinking of (assuming you're not playing at optimal settings with decent hardware). I have 64GB of RAM as well as 24GB of VRAM it.
It doesn't take that much VRAM only like 7ish GB from the GPU and ~500MB of shared GPU memory. Although that is only for graphics, but if you're capped out and don't realize it, could be sharing some system ram. As with some of the bugs mentioned, mainly thinking of ones like 1, 2, and 4. Where objects may disappear faster than expected.
When I had the Nvidia app installed, over time I noticed my GPU memory just steadily increasing the longer I played. 15GB was the highest it got after playing the game all day (8-10hrs). Also, if I changed any graphics settings the game would always just look worse, either too sharp or blurry. It seems like the Nvidia app causes the game to not want to override the current settings, but instead apply the current settings over the previous ones until you restart. Haven't had a problem since deleting it.
Now, this is mainly just with the VRAM memory, but if your vram will share memory, if it runs out, at least if you have an nvidia card it could run up your vram until it has to use your system memory resulting in less system ram being able to be used by the game. Which would impact things like how long objects are gonna stay rendered in the game. As well as the object quality graphic setting, because it ties not only to object visual quality, but the render distance as well. so higher settings render at higher quality, further away.
Having it set to experimental vs high like I did have it makes a ton of difference in the distance I can go before it despawns an enemy. Before I know it used around 5GB of system RAM and I had the object quality at high. At experimental, I use a little over 6GB, this is the first time I've really tried measuring how much it uses. But as of today for the past several hours, I've mostly been in and around the woods in Appolonia and such, so also not a lot of NPCs, and everything they have to remember.
I use a Ryzen 9 5900X, 3090 Ti, 64GB ram, Windows 11, and running it off a 2.5 SSD. Game and all drivers are updated and I haven't had any of these issues at all. Most of mine were just graphically and the Nvidia app was to blame.
Also, if you, like me, are a bit pretentious and picky when it comes to graphics and especially if you use DLSS, resist the urge to tweak any of your graphic settings. Sometimes DLSS will say it's off and not have an option to enable it only FSR, but it's only a menu bug if DLSS was on last time it'll be on the next time. Otherwise, reset the settings and reopen the game and it should show back up.
- The smoke seems to be bugged at certain times of the day (The quest where we drink with the Cummans, the smoke from the fire in the evening flashes; At the forge, when we soak the crafting in water, the smoke does not always escape).
- In Kuttenberg, NPCs are blocked (door) or merge.
- When we forge a sword, the sword sometimes goes into the anvil (I have the impression that this concerns long swords).
- When we see de Berg on his throne with Capon, his belt moves by itself in all directions (it literally ruins the whole scene).
- During the wedding in Semine, the groom's collar is stained with blood.
- During tournaments, you have to wait forever before the fights begin and some enemies cannot join the arena and are blocked by a barrier.
- In some duels, I happened to kill the opponent (I don't know if it was intentional or not).
- In the quest "The Striped Toines" where we escort the miners during a procession (just after the bouquet of flowers and the perfume that we have to recover), when we have to transport Anton Kaspar, the other companion starts to leave (Franzi) and it is no longer possible to validate the quest.
- During some dialogues, many NPCs remain frozen.
- Some animations seem choppy and really lack fluidity (In the quest "A good cleaning" where we escort the prostitutes in a tank towards the Kutemberg bath, the animations are very choppy and skipped; In the quest "The fifth commandment", Katherine's animations are jerky).
- During the quest "Via Argentum", the eyes of the characters in the mine are white and have a disgusting appearance.
When killing Buresh's three guards, I could only talk to him by restarting the last save. Oddly enough, he was stuck after killing his three guards.
- The end of the quest "The Fifth Commandment", the servant Thaddeus does not appear systematically, which means that you can block staying in the room and you cannot join Katherine and Mandelina. I have to restart a save three times.
can't talk to smelter shima again after I told him I'd be back later
There are a lot of comments about bugs at this point, and further progress is impossible, so I think this quest should be fixed urgently and separately!
- In Raborsch, the mouths of the guests and Godwin, near the windows, are translucent.
Fast travel while on horseback does not bring the horse with you. You arrive at your destination on foot.
EDIT: I can confirm that this seems random. Some town-to-town fast travelling, and some random encounters will have the horse, some won't. As an example, I did an FT to Bozhena's new point. Horse was with me. Went off somewhere, then did an FT back to that point, but the horse wasn't with me.
Either way, this is what's happening.
As an aside, I'm not sure if this was intended with this update, but going into the map, it's zoomed in to the max now. If it was intended, then perhaps add a settings toggle for those of us who like it zoomed out as well.
.
Hm Interesting, looks like they mess something up with the Random Encounter, and the Fast Travel Points. I had a few random Encounters, pre Update, where Henry arrive without the horse (the horse where standing 20 meters back), mostly this was the case at the Robbery Encounters, where you notice that some villager get robbed by bandits. I guess, at this Encounters, it was supposed to be like this. But not at Fast Travel Points, there I had never such thing, pre Update.
In the Ruthard residence where we have to save Rosa Ruthard from the looters, the lighting in the room where Rosa has taken refuge seems to be a bit buggy in some places.
When Henry seduces Rosa and carries her, in the cutscene, her dress (and her belt?) flies all over the place.
It's really a shame that these graphical bugs in the quests ruin and break the immersion of the game.
Thanks for the hard work of the developers anyway.
Solution: I rented a room for a long time at the Inn north of Zhelejov, when exiting the room and trying to come back in I had the same issue. So I paid a visit to the Herbwoman Bohzena, there's a bed there, I was able to enter her hut and use the bed on the left to "Sleep and Save" for 1 hour, I then returned to the inn and I was able to reenter my room without the need to rent it again, I tried several times to make sure that NPCs spot me when I enter the inn and they didn't start yelling that I'm trespassing. I'm gonna test that a bit longer just to make sure.
I still have the issue with performance halved. On a 4090. I didn't used DLSS when I started the game, no need at 1440p with a 4090. The graphical settings haven't changed but the performance has visibly dropped by a lot, I'm likely below 60 fps now edit: 75-90 fps instead of 120-130 before the patch. I tried to change a setting then revert to reapply them but no luck. So no it's not a DLSS setting like some suggest, it's a true performance loss
Edit: I suspect the game "resets" your skills after the patch, the first fight I described above went really bad, kept looking for trouble and got ambushed a bit further down the road, this time the master strikes were working, the bandits didn't even had the opportunity to hit me once. So it's possible that after the first fight the game took in account my stats. This would make sense as all the places I visit show a "you discovered blabla" even if I visited the place a million times before.
All bugs on two separate PC's.
Bug 1: Vitality reduced from 30 to 27.
Bug 2: Main quest where you have to find "Geiß". Geiß is not in the game. I am at his bed but he is not coming over days. Marie told me this spot. I played and won against Udo the German. He is leaving but goes a completely different route and is therefore not robbed by Geiß. Geiß is also not the small galley between the bathhouse and the pub. He is neither appearing in my game nor in my husbands game. He is nowhere to be found in Kuttenberg.
Bug 3: You still can't see how much money the merchant has in German on PC. That sucks.