Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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okda Feb 14 @ 11:17am
The combat mechanics are too easy.
How to make the game harder? The first part of the game was harder for me in terms of combat. There is nothing complicated here at all: press block when you see a green shield on the screen and hit back. In this way, you can win any fight with two buttons without using other mechanics. The direction of the hit or block does not matter also: just spam left mouse button to win. So in this game the crosshair is just there for show. It's too arcadey and doesn't make fighting any fun or interesting. here you can kill a fighter equipped with plate armor being completely naked. So the armor doesn't have any sense too just cosmetics.
Last edited by okda; Feb 14 @ 11:18am
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Showing 1-14 of 14 comments
Game got dumbed down, because of console players i spend 80euro and 25hours into game that i just now realise is trash in comparison to KCD1. From horse riding to combat, every single mechanic is simplified in order of console players, i despite them even more now.

Cry engine is cursed im 100% sure in in, Hunt Showdown was best FPS on the market there was not even comparison to close second it was simply THE BEST in its class, after they remade it they ruined it and only players that are left are new players, they literally ♥♥♥♥ on their original community to appeal to new people who will in turn but old DLC's, and obviously console players who always cry about something because they are defected or something, and now those who once loved their game can't even look at it, that's what Hunt Showdown is today, nobody asked for anything but graphical improvements even that nobody asked for, console players cried how game look poor on newer gen consoles at least that's how i understood it and idea for remaster was born, nobody asked for anything buy balancing changes that are still problem today it is what it is. When i play KCD 2, i cant get Hunt Showdown fiasco form my head its deja-vu from 1 year ago.
Last edited by † Bayonetta †; Feb 14 @ 11:31am
theres a mod called "improved combat" or similar. Increases enemy aggressiveness and dimninishes player power.

Combine that with the mod to remove the hud so you have to actuall think and look.

Makes it much better
I stopped using weapons now I’m playing unarmed the rest of the game, way more challenging :suzuko1:
Originally posted by Nezuko Pizza Delivery:
I stopped using weapons now I’m playing unarmed the rest of the game, way more challenging :suzuko1:
Did you get any of the unarmed combos yet?
Forblaze Feb 14 @ 12:23pm 
Originally posted by † Bayonetta †:
Game got dumbed down, because of console players i spend 80euro and 25hours into game that i just now realise is trash in comparison to KCD1. From horse riding to combat, every single mechanic is simplified in order of console players, i despite them even more now.

A lot of people are fooled into thinking KCD's combat has anything meaningful going on because they naturally become more comfortable with it as they play. As they start to see better results, they assume it's somehow related to them getting better at the game. In reality, it's just a result of their skill levels increasing. In KCD1, attack direction does NOT influence how an enemy will response to an attack. You're exactly as likely to land a hit by changing direction every single time as you are by swinging from the same direction every time. Feinting is actually harmful to you as it increases the chance of the enemy doing a master strike or dodge. Combos are nearly impossible to perform because the enemy dodges constantly. If you're positively trading with the enemy by pressing LMB, it's because you're out-statting them. The only strategy that bears results is spamming clinch and master strike.

All KCD2 does is restrict master strike. This means that your own master strikes take effort to perform and you aren't punished by the enemy constantly doing them to do. This makes combos relevant and makes feinting a positive, and the changes to master strike mean that direction is now relevant.

This is a pretty significant INCREASE to complexity, imo. All of the flaws of the combat system in the game now were exactly as present in KCD1
Clementine Feb 14 @ 12:31pm 
Wait for the free dlc Hardcore mode. Which will add a harder difficulty level one life and other things.
Originally posted by Forblaze:
Originally posted by † Bayonetta †:
Game got dumbed down, because of console players i spend 80euro and 25hours into game that i just now realise is trash in comparison to KCD1. From horse riding to combat, every single mechanic is simplified in order of console players, i despite them even more now.

A lot of people are fooled into thinking KCD's combat has anything meaningful going on because they naturally become more comfortable with it as they play. As they start to see better results, they assume it's somehow related to them getting better at the game. In reality, it's just a result of their skill levels increasing. In KCD1, attack direction does NOT influence how an enemy will response to an attack. You're exactly as likely to land a hit by changing direction every single time as you are by swinging from the same direction every time. Feinting is actually harmful to you as it increases the chance of the enemy doing a master strike or dodge. Combos are nearly impossible to perform because the enemy dodges constantly. If you're positively trading with the enemy by pressing LMB, it's because you're out-statting them. The only strategy that bears results is spamming clinch and master strike.

All KCD2 does is restrict master strike. This means that your own master strikes take effort to perform and you aren't punished by the enemy constantly doing them to do. This makes combos relevant and makes feinting a positive, and the changes to master strike mean that direction is now relevant.

This is a pretty significant INCREASE to complexity, imo. All of the flaws of the combat system in the game now were exactly as present in KCD1
Nobody talk about complexity of the game, fact stays that combat is more restrictive, nothing stops me from stabbing someone with bludgeon or doing uppercut with now, now somehow Henry is incapable of doing so. Yes you can attack from any direction and results might be the same, but if someone is holding their weapon in raised state and you do an uppercut you have higher chance of doing that attack properly, you will also stagger enemy and will have opening for combo or two, direction does matter and again nobody talks about probability of AI blocking or not, it served its purpose for combos alone, which were mandatory in Hardcore mode, uppercuts were also unable to be dodged; with proper opening you could kill an enemy with ease. On the other hand combat in KCD 2 has turned into quick time events and clinch until you kill someone, combat in general has been dumbed down, freedom of weapon usage was just another minus and restriction, KCD 2 combat is arcadey quick time event, where in KCD 1 it had complexity you always had some sort of approach to break Enemy that can't be hit, yes you can argue that KCD 1 combat comes down to exploiting AI, but that's your choice to do you can avoid it if you choose to, in KCD 2 i found clinch to be best killer its even easier than in KCD 1 it does 25% of the damage no matter armor or not, at least with war pick axe im using.

You are also not right about combat progression, yes you are better when you are max lvl 20, but by your logic giving new player max level character to kill three enemies it would be auto win for the player, but that is not true, you can still kill someone even being level 1 (no perks rather), obviously game is not built around that but you can do it with skill and patients, now i don't say that KCD 1 has best combat ever far from it but it was better than in KCD 2, by a long shot better too...
Dronkos Feb 14 @ 1:22pm 
Honnestly i like the combat. I thought mid game it was really easy. Near the end whenever the enemy's can all do master strikes, and u get LOADS of red shields, or just none at all. It gets harder.
Forblaze Feb 14 @ 1:29pm 
Originally posted by † Bayonetta †:
Nobody talk about complexity of the game, fact stays that combat is more restrictive, nothing stops me from stabbing someone with bludgeon or doing uppercut with now, now somehow Henry is incapable of doing so. Yes you can attack from any direction and results might be the same, but if someone is holding their weapon in raised state and you do an uppercut you have higher chance of doing that attack properly,

"dumbed down" to me means "made less complex". So I would say you were talking about the complexity of the game, unless you have some other definition.

Stabbing is barely a decision that matters. Combos, feints, and attack direction are infinitely better decisions.

No, you were not more likely to land an uppercut if the enemy had their weapon raised. This is simply untrue. If your stats are equal to the enemy and you left click, the enemy has a 5% chance to allow you to hit them. If you feint, it's a 7.5% chance. This is what I mean about the combat system tricking people into thinking it's deeper than it is.

Originally posted by † Bayonetta †:
On the other hand combat in KCD 2 has turned into quick time events and clinch until you kill someone,

This is literally what KCD 1 was.

Originally posted by † Bayonetta †:
but by your logic giving new player max level character to kill three enemies it would be auto win for the player,

I mean, yeah. That's pretty much true.
Originally posted by okda:
How to make the game harder? The first part of the game was harder for me in terms of combat. There is nothing complicated here at all: press block when you see a green shield on the screen and hit back. In this way, you can win any fight with two buttons without using other mechanics. The direction of the hit or block does not matter also: just spam left mouse button to win. So in this game the crosshair is just there for show. It's too arcadey and doesn't make fighting any fun or interesting. here you can kill a fighter equipped with plate armor being completely naked. So the armor doesn't have any sense too just cosmetics.

there is also bleed through dmg, even when you perfectly block.
you can't be naked or you will die to bleed through dmg.

this feels like a troll thread
Last edited by Mouse Rat; Feb 14 @ 1:33pm
Agreed the combat is way too easy. Thankfully hardcore mode comes out soon.
not sure how you say that when 2 swings or 2 blocks and you have no stamina left and get insta killed. Are you all starting with end level gear?
Friendly Feb 14 @ 5:29pm 
I'll let you in on a little secret... KDC combat in both games was never that hard. The whole way it works is very stat based, which is why it is particularly difficult at the beginning - not only do the enemies have a higher chance to block your attacks early on, but because you will lack armour to soak up hits, you get punished much more for mistakes.

I would say this game is actually harder though... because master strikes are not luck based so later when you face more difficult enemies with swords you have to actually think about where you are swinging. I mean sure you could just be a sword master an try master strike them to death... but it still requires more thought than master strikes in the first. Combos matter more as well.
Originally posted by † Bayonetta †:
Game got dumbed down,
KCD1 seemed harder because you started out as someone who didn't know ♥♥♥♥ about combat, while you start KCD2 as a trained warrior.
I'm not sure why you started schizo'ing out about Hunt Showdown and console players, I played KCD1 on console and had no problems with it
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Date Posted: Feb 14 @ 11:17am
Posts: 14