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Object quality: average
Particels: Low
Illumination: Average
Global illumination: Average
Post elaboration quality: Average
Shader's quality: Average
Shadows: Low
Textures: Average
Volumetric effect details: Low
Vegetation details: Low
Character details: Average
I5-12500H 16GB RAM Geforce RTX 3050
Average: 20 FPS
r_TexturesStreamPoolSize = 1024 -- Texture pool size in MB
r_TexturesStreaming = 2 -- Improves texture streaming efficiency
sys_preload = 1 -- Preload game assets for smoother gameplay
sys_PakStreamCache = 1 -- Load PAK files into memory for faster access
sys_job_system_max_worker = 0 -- Use all available CPU threads
e_PreloadTextures = 1
r_Width = 1920
r_Height = 1080
r_VSync = 0
-- Console & UI
con_restricted = 0 -- Enable full console access
wh_pl_showfirecursor = 1 -- Show cursor when shooting arrows
-- Game Graphics
r_Sharpening = 0.3 -- Image Sharpening Amount
r_ChromaticAberration = 0 -- Subtle color distortion for realism
r_HDRGrainAmount = 0 -- Adds film grain effect
r_MotionBlur = 0
r_DepthOfField = 0
r_Bloom = 0
r_Vignette = 0
r_FilmGrain = 0
r_SSReflections = 0
r_SSAO = 0
r_ShadowJittering = 0
r_ShadowBlur = 0
e_EntitiesPoolSize = 512
e_StreamCgf = 1
e_ParticlesThread = 1
r_GeomInstancing = 1
-- NVIDIA DLSS Settings
r_SuperResolution_Mode = 2
-- 0 = Off
-- 1 = FSR (AMD FidelityFX Super Resolution)
-- 2 = DLSS (NVIDIA Deep Learning Super Sampling)
-- 3 = Sony PSSR (Experimental)
-- DLSS Presets
r_SuperResolution_NVIDIA_DLSS_Preset = 3
-- 0 = Default (Game Engine Recommended)
-- 1 = Ultra Performance (Best for 8K, Lowest Quality)
-- 2 = Performance (More FPS, Lower Quality)
-- 3 = Balanced (Good Balance Between Quality & FPS)
-- 4 = Quality (Best Visuals with FPS Boost)
-- 5 = Ultra Quality (Higher Internal Resolution, Minimal FPS Boost)
-- 6 = DLAA (Deep Learning Anti-Aliasing, No Upscaling, Best Image Quality)
r_SuperResolution_NVIDIA_DLSS_QualityMode = 2
-- 0 = Auto
-- 1 = Quality (1.5x Scaling)
-- 2 = Balanced (1.7x Scaling)
-- 3 = Performance (2.0x Scaling)
-- 4 = Ultra Performance (3.0x Scaling)
-- 5 = DLAA (1.0x Scaling, No Upscaling)