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Ein Übersetzungsproblem melden
Of all of the complaints about this game, combat is the one I understand the least. The combat in the first game sucked and you had very few ways to interact with it.
Combos were useless since they just let the enemy master strike you or were interrupted by dodges, Feint was actively harmful because it **increased** the chance of the enemy doing a master strike or dodge, and attack direction was completely meaningless. Spamming master strike and clinch was the only way to bypass the RNG. Any other strategy was ultimately just out-statting the enemy.
The changes to combat seem to me to be a massive improvement because they let you actually act offensively without being punished for it.
In the first game, a commoner beats a nobleman's ass in a fistfight and gets away with it scot-free.
It is a very good game and a ton of fun.
1) I find it hard to measure the truth to your first point but i feel like it was either not the case or not relevant to me.
2) I feel like that's your personal opinion and is not really a relevant argument why other people should like/not like this game. Tho you are in your right to feel that way offcourse.
3) I personally never fact checked neither this game not the previous one, making something accurate does not make it good. Offcourse this can be relevant to you an many other but in of itself sais very little of the games quality.
4) "random writer once said ..." - I can also pull out Aristotle talking about the wisdom of the crowd and I personally have heard both aristotle and the concept of the wisdom of the crowd more often then I have heard someone mention Henrik Ibsten. I feel liek that 4th argument just falls flat on it's own belly.
You will find it hard to make people agree with your opinions of you describe them as fact nor will many people find it even pleasant to try and engage with those opinions.
If you were to say: "I personally found the historicall acuraccy and impactfullness of the choices in the quests in kcd 1 far more entertaining and relevant then in the new game."
You would probably find a lot more people that agree with you a lot faster.
What was simplified? Making attack direction matter and making combos and feints relevant is adding much more complexity. It's a pure improvement over the first game.
So a fight between a commoner and a noble was possible between henry and hans because of the noble's personal discretion but was impossible between henry and semine? Semine couldn't just be using the very same discretion you're affording to Hanush?
I completed KCD 1 for the 2nd time just days before 2 came out and it's damn near the same just upgraded. People just got upset about the gay romance option. But imo if someone is getting upset about how KCD2 did that option (the best way not forced not shoved in your face) their opinion doesn't matter at all.
KCD2 improved most of its features while keeping what worked the way it was.
The main drawback is the fact that there's some tabula rasa made on Henry. Too bad they didn't try the Pillars of Eternity way by integrating many of your choices in their second game as well as your entire build. You can understand why in a Fallout game you start with a fresh character, but here it feels absurd.
But they didn't alienated me on my experience of their game. My only issue with it is Vavra, so it has nothing to do with game mechanics or level design.
WAY too much politics shoved in your face.
That...
That moment i said "Not gonna buy this ♥♥♥♥."